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Payn's Ponderings Traveller Settings
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<blockquote data-quote="gamerprinter" data-source="post: 8600205" data-attributes="member: 50895"><p>I did play Traveller back in the 1980's using the Rimward Marches for the most part, but never spent more than 9 months playing Traveller specifically, having also played other sci-fi games. However, as with most game systems I ever played, I eventually played in homebrews instead of published settings. I even published some custom deck plans using Traveller RPG ship building rules about 6 years ago. And admittedly, I'm designing and publishing for Starfinder RPG now, my most recent publication, The Planet Builder, is rules to create scientifically viable, entire star systems and their stat block. While somewhat inspired by Traveller planet building rules, it's more detailed and covers entire star systems - stars, planets, belts, trojans, orbits, planetary cores, everything. Using those rules, I'm now building the setting for my Starfinder publications. Because I lean harder sci-fi, even as a developer Starfinder, most of my stuff would fit a Traveller setting. Here's the first of many star systems I am developing for my published setting...</p><p></p><p>Shown below is a star system map I'm currently working on (potentially the first of 47 possible systems)... because two stars systems have collided, 3 of the outer planets, a gas giant from one system and two large rocky worlds in the other systems has collided creating what is now called the Scarlet Belt, though the illuminated gases will last for a millennia before fully disapating.</p><p></p><p>[ATTACH=full]155064[/ATTACH]</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 8600205, member: 50895"] I did play Traveller back in the 1980's using the Rimward Marches for the most part, but never spent more than 9 months playing Traveller specifically, having also played other sci-fi games. However, as with most game systems I ever played, I eventually played in homebrews instead of published settings. I even published some custom deck plans using Traveller RPG ship building rules about 6 years ago. And admittedly, I'm designing and publishing for Starfinder RPG now, my most recent publication, The Planet Builder, is rules to create scientifically viable, entire star systems and their stat block. While somewhat inspired by Traveller planet building rules, it's more detailed and covers entire star systems - stars, planets, belts, trojans, orbits, planetary cores, everything. Using those rules, I'm now building the setting for my Starfinder publications. Because I lean harder sci-fi, even as a developer Starfinder, most of my stuff would fit a Traveller setting. Here's the first of many star systems I am developing for my published setting... Shown below is a star system map I'm currently working on (potentially the first of 47 possible systems)... because two stars systems have collided, 3 of the outer planets, a gas giant from one system and two large rocky worlds in the other systems has collided creating what is now called the Scarlet Belt, though the illuminated gases will last for a millennia before fully disapating. [ATTACH type="full" alt="gemini-binary-small.jpg"]155064[/ATTACH] [/QUOTE]
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