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[PbP] Big Trouble in the Tzin

Grumbling to himself in goblin, Grashnyu attempts to find his companions and join them. Failing that, he will find a nice comfy shadow to hide in.
 

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Velandra, Marak, Gruchet, Serei, Raith: Listen checks please!

Grashnyu, you see Velandra peering round the corner of the house.
 
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Listen check: 1d20 (12) + 8 skill = 20.

I'm a bit confused about positioning here . . . where exactly is Serei in relation to the room with the hobgobs? I think I might have missed something . . .
 

The geography is getting a little confusing, isn't it?

OK. Try to ignore where people you haven't see yet are standing.

Serei, Raith, Marak and Gruchet:
You entered the house through the front door. You are now in a long hallway, at the end of which is a door. Around halfway down the corridor (between front door and the door into the back room) is a door leading off to the right (if you are facing away from the front door). I know I hadn't mentioned that before, sorry. The hobgoblins are lying in the hallway -- one dead at Gruchet's feet, the other sleeping soundly.

Berwan, Takhop Hep, Horax:
You are standing in the back room of the house, which serves as a kitchen. The back door, which leads out onto an alleyway, is standing open. There is a large table standing off to one side and a range against the left-hand wall (if you are facing away from the back door).

Velandra and Grashnyu:
You are standing in a side-street at the side of the house. Peering around the corner, you can see the main street on which the house stands, and the front door of the house. A raven hovers at the front window.

Grog:
You are still in the upstairs bedroom. A window, through which your three comrades have just escaped, stands open.

I think that's all! :D

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Next bit: Serei hears a thud somewhere out in the street behind her, as of someone falling. Velandra also hears it (automatically, she's like 5 feet away).
 

Serei twitches slightly at the sound.

"I heard something outside, like something heavy fell. I'm going to go check it out."

Serei creeps out the door, looking to see what happened.


Hide 1d20 (15) + 6 skill = 21
Move S. 1d20 (14) + 9 skill = 23
 

Listen Check: 15 (roll) +3 = 18

walks down the hallway to the door on the right

"Someone should probably bind the prisoner"
 
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The door to your right?

It opens easily. Straight in front of you, you see a flight of stairs leading up. There are doors to the left and right, and a passageway leading further on, past the stairway.
 

[listen check roll 7+5=12]

If no-one else is around, I'm going to coup de gras the hobgoblin that's asleep. No use it waking up and causing us more trouble. In fact, if I'm alone I'm going to go through their pockets, see what I can find. If there's anyone else around I'll just stay in the corridor.

[coup de gras damage = 2d6+2 (crit rapier)+1d6 (sneak attack) = 17points of damage]

[search check roll 12+7=19]
 
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