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PbP Character Thread : Dawn of the Warforged
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<blockquote data-quote="Voda Vosa" data-source="post: 6306846" data-attributes="member: 51271"><p><strong>Muncher</strong></p><p></p><p>[ATTACH]61871[/ATTACH]</p><p></p><p><strong>Muncher</strong></p><p><em>Neutral Warforged Fighter 5</em></p><p>Str 19 +4</p><p>Dex 12 +1</p><p>Con 18 +4</p><p>Int 14 +2</p><p>Wis 12 +1</p><p>Cha 08 -1</p><p></p><p><strong>Description</strong>: </p><p>Muncher is big and hulking, and a look at his jaws is all you need to know where did he got his nickname.</p><p>Built for heavy duty work and as a guardian and soldier, Muncher can shrug off most attacks due to his adamantine plating, which is shiny black. Little can stand in the wake of Muncher; mostly because many think of him as a dull and dim witted individual, when in truth he is a cunning fighter, quick to seize any flaw he can detect against his opponents, using a wide combination of weapons to that end.</p><p>If all fails, he can always munch things into submission. </p><p></p><p>AC 22 (10 + 1 dex + 8 armor +3 shield)</p><p>HP 50/50</p><p>BAB +5</p><p>Init +1</p><p>Fort +9</p><p>Ref +3</p><p>Will +3</p><p>Speed 20'</p><p></p><p><strong>Race </strong>(Warforged)</p><p>+2 Con, -2 Cha/Wis</p><p>Light fortification</p><p>Living construct traits (has a Con score, no low-light or darkvision, slam attack (1d4), not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, half healing from Cure spells.)</p><p></p><p><strong>Class </strong>(Fighter)</p><p>Weapon and armor proficiencies</p><p>Bonus feats:</p><p>Weapon Focus (Scimitar)</p><p>Combat expertise</p><p>Quickdraw</p><p>Weapon training (Heavy blades)</p><p></p><p></p><p><strong>Feats</strong></p><p><a href="http://dndtools.eu/feats/eberron-campaign-setting--12/adamantine-body--32/" target="_blank">Adamantine body</a> (free racial)</p><p><a href="http://dndtools.eu/feats/races-of-eberron--10/jaws-of-death--1699/" target="_blank">Jaws of Death</a> </p><p>Improved damage reduction</p><p></p><p><strong>Skills</strong> 32</p><p></p><p>Climb (Str) +6</p><p>Listen (wis) +3</p><p>Jump (Str) -1</p><p>Sense motive (Wis) +4</p><p>Spot (Wis) +5</p><p></p><p><strong>Weapons and attacks</strong></p><p>Scimitar, +13 atk, 1d6+6 dmg, critical: 18-20 x2</p><p>Masterwork falichon, +10 atk, 2d4+6 dmg, critical: 18-20 x2</p><p>Masterwork Guisarme, +10 atk, 2d4+6 dmg, critical: 20 x3</p><p>Throwing axe,+9 atk, 1d6+4 dmg, critical: 20 x2</p><p>Adamantine jaws, counts as a second attack, +4 atk, 1d6+2, critical: 20 x2</p><p></p><p><strong>Armor properties</strong></p><p>Adamantine Body +8 AC, ACP -5, Max Dex +1, Damage reduction 3/ adamantine</p><p></p><p><strong>Equipment</strong></p><p>Cash: 191</p><p></p><p>Cloak of Resistance +1, 1000gp</p><p>+1 Scimitar 2315gp</p><p>+1 medium metal shield 1170</p><p>Masterwork Falichon 375</p><p>Masterwork Guisarme 309</p><p>Throwing axe x5 40 gp</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 6306846, member: 51271"] [b]Muncher[/b] [ATTACH=CONFIG]61871._xfImport[/ATTACH] [B]Muncher[/B] [I]Neutral Warforged Fighter 5[/I] Str 19 +4 Dex 12 +1 Con 18 +4 Int 14 +2 Wis 12 +1 Cha 08 -1 [B]Description[/B]: Muncher is big and hulking, and a look at his jaws is all you need to know where did he got his nickname. Built for heavy duty work and as a guardian and soldier, Muncher can shrug off most attacks due to his adamantine plating, which is shiny black. Little can stand in the wake of Muncher; mostly because many think of him as a dull and dim witted individual, when in truth he is a cunning fighter, quick to seize any flaw he can detect against his opponents, using a wide combination of weapons to that end. If all fails, he can always munch things into submission. AC 22 (10 + 1 dex + 8 armor +3 shield) HP 50/50 BAB +5 Init +1 Fort +9 Ref +3 Will +3 Speed 20' [B]Race [/B](Warforged) +2 Con, -2 Cha/Wis Light fortification Living construct traits (has a Con score, no low-light or darkvision, slam attack (1d4), not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, half healing from Cure spells.) [B]Class [/B](Fighter) Weapon and armor proficiencies Bonus feats: Weapon Focus (Scimitar) Combat expertise Quickdraw Weapon training (Heavy blades) [B]Feats[/B] [url=http://dndtools.eu/feats/eberron-campaign-setting--12/adamantine-body--32/]Adamantine body[/url] (free racial) [url=http://dndtools.eu/feats/races-of-eberron--10/jaws-of-death--1699/]Jaws of Death[/url] Improved damage reduction [b]Skills[/b] 32 Climb (Str) +6 Listen (wis) +3 Jump (Str) -1 Sense motive (Wis) +4 Spot (Wis) +5 [B]Weapons and attacks[/B] Scimitar, +13 atk, 1d6+6 dmg, critical: 18-20 x2 Masterwork falichon, +10 atk, 2d4+6 dmg, critical: 18-20 x2 Masterwork Guisarme, +10 atk, 2d4+6 dmg, critical: 20 x3 Throwing axe,+9 atk, 1d6+4 dmg, critical: 20 x2 Adamantine jaws, counts as a second attack, +4 atk, 1d6+2, critical: 20 x2 [B]Armor properties[/B] Adamantine Body +8 AC, ACP -5, Max Dex +1, Damage reduction 3/ adamantine [B]Equipment[/B] Cash: 191 Cloak of Resistance +1, 1000gp +1 Scimitar 2315gp +1 medium metal shield 1170 Masterwork Falichon 375 Masterwork Guisarme 309 Throwing axe x5 40 gp [/QUOTE]
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