3.5 PbP Character Thread : Dawn of the Warforged

This is the character thread for my PbP Game Dawn of the Warforged

Character creation rules:

Starting stats :
18 - 16 - 14 - 14 - 12 -10

Starting lvl : 4
Starting HP : : D4 : 3/lvl, D6 : 4/lvl, D8 6/lvl, D10 8/Lvl,

Starting money and equipment : as per lvl. WF do not have any cash money to start with.

All characters start with a free racial background feat.

All warforged start at -5 HP, the kalashtar start at half HP and half PP

The artificer starts with a full craft reserve, no extra items.
 

Isida Kep'Tukari

Community Supporter
Facet - Female Personality Psiforged Psionic Artificer 5

Facet
Female Personality Psiforged Psionic Artificer 5

Medium Living Construct
Alignment: Lawful Neutral
Deity: Sovereign Host (Onatar)
Region: Whitehearth
Height: 6’6”
Weight: 302lbs
Skin: Dark gray metal/deep brown wood/red crystal
Age: 5

Action Points: 6

Str: 14 (+2)
Dex: 10 (+0)
Con: 14 (+2) [+2 racial]
Int: 16 (+3)
Wis: 13 (+1) [-2 racial, +1 level]
Cha: 16 (+3) [-2 racial]

Racial Abilities: +2 Con, -2 Wis, -2 Cha, composite plating (AC +2), light fortification, living construct traits (has a Con score, no low-light or darkvision, slam attack, not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, cannot be raised or resurrected. Has one power point, can treat body as cognizance crystal.

Class Abilities:
Proficient with all simple weapons, with light and medium armor, and shields (but not tower shields). Infusions, artificer knowledge (+7, DC 15 determines if item has magical aura), artisan bonus (+2 on Use Psionic Device checks if she has the appropriate item creation feat), disable trap, item creation, craft reserve (100), Imprint Stone, Scribe Tattoo, Craft Universal Item, bonus feats, craft homunculus, retain essence, Craft Psionic Arms and Armor.

Hit Dice: 5d6+10
HP: 32
AC: 18 (+2 composite plating, +1 shield, +0 Dex) Touch – 10, Flat-footed – 16
ACP: 0
Init: +0 (+0 Dex)
Speed: 30 ft.

Saves:
Fortitude +3 [+1 base, +2 Con]
Reflex +1 [+1 base, +0 Dex]
Will +5 [+4 base, +1 Wis]

BAB: +3
Melee Atk: +5 (1d4+2/x2/B, slam)

Skills: (56 ranks total)
Concentration +5 [3 ranks, +2 Con]
Craft (gemcutting) +12 [7 ranks, +3 Int, +2 masterwork tools] (+2 for repairing warforged, from kit)
Disable Device +13 [8 ranks, +3 Int, +2 masterwork tools]
Knowledge (Psionics) +11 [8 ranks, +3 Int]
Open Lock +12 [7 ranks, +3 Int, +2 masterwork tools]
Search +11 [8 ranks, +3 Int]
Psicraft +12 [7 ranks, +3 Int, +2 synergy] (+2 to address power stones)
Use Psionic Device +14 [8 ranks, +3 Cha, +3 Skill Focus] (+2 involving power stones)

Feats:
Imprint Stone (artificer bonus 1st level)
Psiforged Body (campaign bonus 1st level) [ECS]
Psionic Fist (1st level) [EPH]
Scribe Tattoo (artificer bonus 2nd level)
Craft Universal Item (artificer bonus 3rd level)
Skill Focus (Use Psionic Device) [ECS]
Exceptional Artisan (4th level artificer bonus)
Craft Psionic Arms and Armor (artificer bonus 5th level)

Languages: Common, Goblin, Orc, Dwarf

Infusions per day
DC +3
1st – 4
2nd – 4
3rd – 2

Craft Reserve: 100

Trundle, packmate homunculus: Small construct; HD 2: hp 24; Init +0; Spd 30 ft.; AC 15 (+1 size, +4 natural), touch 11, flat-footed 15; Base Atk +1; Grp 0; Atk: slam +5 melee (1d3+3); full Atk: slam +4 melee (1d3+3); Space/Reach 5 ft./5 ft.; SQ Construct traits, darkvision 60 ft., feed potion, low-light vision, ready item, throw flask; AL N; SV Fort +0, Ref +0, Will +1; Str 16, Dex 11, Con —, Int 8, Wis 12, Cha 7

Skills and Feats: Climb +6, Swim +5; Toughness.

Construct Traits: A homunculus has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired.

Throw Flask: A packmate can be directed to make ranged weapon attacks with vials of acid, holy water, or similar splash weapons. It can throw any such item it carries.

Feed Potion: A packmate is dexterous enough to retrieve a potion from one of its storage compartments, uncork it, and administer it to a fallen creature.

Ready Item: The telepathic connection between a packmate and its master allows the packmate to anticipate what its master might call for next. If the homunculus and its master are adjacent, then the master can retrieve an item from the packmate as a swift action that does not provoke attacks of opportunity.

Trundle looks like an ironbound chest with elaborate carvings on the side, and clawed feet. Small shards of crystal (Facet’s “blood”, which was part of the creation process) dot the top and sides.


Equipment (5,400gp total)
+1 buckler – 1,165
Psionic tattoos:
Biofeedback
– 300gp
Know Direction and Location x2 – 100gp
Crawling Psionic Tattoos:
Body Adjustment
– 750gp
Disable x2 – 100gp
Deceleration x2 – 100gp
Dorjes:
Energy Ray (sonic)
– 750gp
My Light – 750gp
Power Stones:
Energy Push (sonic)
– 150gp
Missive x2 – 100gp
Sense Link x2 – 100gp
Psionic Knock – 150gp
Call to Mind x2 – 100gp
Acid flask x10 – 100gp
Alchemist’s fire x5 – 100gp
Alchemist’s spark x4 – 100gp
Alchemist’s frost x4 – 100gp
Tanglefoot bags x4 – 200gp
4 Grease of repair light damage (4th level) - self-made
Shard of Craft (gemcutting) +2 – 40gp
Shard of Use Psionic Device +2 – 40gp
Warforged repair kit – 50gp
Signal whistle – 8sp
50ft hempen rope- 1gp
Shovel – 2gp
2 square yards of canvas – 2sp

Money
nil
~~~~~

Appearance: Facet is a tall warforged with faceted crystal implanted in her body. When she was created, all her crystal was dark blue and deep purple, but her years into the swamps of the Shadow Marches have unexpectedly turned them red. She bears a symbol on her forehead reminiscent of an anvil over an eye, and has a House Cannith Whitehearth stamp on her chest.

Personality: Facet is an introspective, curious warforged, as much as she can be within the confines of war. She shares a great loyalty to the House that forged her, as well as the squad to which she was assigned. One of a new run of warforged, she takes exacting care of those under her charge, and relies upon Trundle, her packmate homunculus, to keep up with the demand.

Background: After House Cannith successfully made the first five Progenitor psiforged, Facet was created in the first trial run of production psiforged. Needing specific psionic support for new psionic troops in the field, artificer training was modified and specialized to cover that contingency. Facet took to the training very well, and showed incredible aptitude in mastering the psionic items she was given.

When their squad was assigned to a task in the Shadow Marches, Facet was given a great deal of items for support, and intends to use them dry if needs be, to complete her mission.
 
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Shayuri

Visitor
Not final sheet; just putting stats up so I can finish a few things and add fluff/formatting/flavor.

Alecto
Neutral Warforged Soulknife 4
Str 17 +3
Dex 18 +4
Con 16 +3
Int 12 +1
Wis 12 +1
Cha 08 -1

Description:
Alecto was an experimental design, a radical departure from the 'standard' warforged chassis. Using the structural strength of mithril, the usual stocky reinforced warforged frame could be replaced with something slimmer and more graceful. It's upper arms are deceptively delicate looking, while its forearms are oversized to wield an integral, folding shield built on the left arm, and a psionic emitter on the right that can project a swordlike field of telekinetic force, or blasts of energy over distances. Sleek and smooth, with a surface entirely encased in silvery metal and uncannily quick and precise movements, Alecto is often assumed to be 'feminine' by humanoids, though it does not currently identify with a gender at all.

AC 22 (10 + 4 dex + 6 armor +2 shield)
HP 41/46
BAB +3
Init +2
Fort +5
Ref +9
Will +6
Speed 30'

Race (Warforged)
+2 Con, -2 Cha/Wis
Light fortification
Living construct traits (has a Con score, no low-light or darkvision, slam attack (1d4), not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, half healing from Cure spells.)

Class (Soulknife)
Mind Blade +1
Weapon Focus (Mind blade)
Wild Talent
Throw Mindblade
Psychic Strike +1d8
Free draw
Shape Mindblade

Feats
B Mithril Body (free racial)
B Weapon Focus: Mind Blade
1 Mithril Fluidity (ACP of body reduced by 1, max dex improved by 1)
3 Weapon Finesse

Skills 40
Autohypnosis (Wis) +8 (5 + 1 + 2)
Climb (Str) +5 (3 + 3 -1)
Concentration (Con) +10 (8 + 2)
Hide (Dex) +5 (4 + 2 -1)
Jump (Str) +5 (3 + 3 -1)
Knowledge (psionics) (Int) +2 (1 + 1)
Listen (Wis) +5 (4 + 1)
Move Silently (Dex) +5 (4 + 2 -1)
Spot (Wis) +5 (4 + 1)
Tumble (Dex) +5 (4 + 2 -1)

Equipment
Cash: 1400

Weapon
Mind Blade, +9 atk, 1d6+4 dmg, magic; thrown 30' +9 atk (mv action to form)
OR, +8 atk, 1d8+4 dmg, magic
OR +8 atk, 1d10+5 dmg, two handed, magic (no shield bonus)

Armor
Mithril Body +1, +6 AC, ACP -1, Max Dex +6, 1000gp
Mithril Buckler +1, +2 AC, ACP 0, warforged component, 2000gp

Gear
Cloak of Resistance +1, 1000gp
 
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TillForPie

Visitor
Valharath
Lv 5 Kalashtar Psion (Seer)
HP 32; AC 12 (+3 focused; +3 awakened crown; +4 inertial armor)
Power Points 37
Alignment Lawful Good; Religion​ Path of Light

Fort +2; Ref +3; Will +6 (+8 vs mind-affecting)

STR: 10 (+0)
DEX: 14 (+2)
CON: 12 (+1)
INT: 19 (+4)
WIS: 16 (+3)
CHA: 14 (+2)

Feats: Mental Armor (free racial feat); Overchannel; Psionic Body; Psychic Meditation; Twin Power

Racial Power: Mindlink

Lv 1 Powers (DC 15): Crystal Shard; Demoralize; Far Hand; Inertial Armor; Precognition

Lv 2 Powers (DC 16): Clairvoyant Sense; Levitate, Psionic; Recall Agony; Sensitivity to Psychic Impressions

Lv 3 Powers (DC 17): Energy Bolt; Time Hop

Skills: Concentration 8 (+9); Gather Information 8 (+10); Knowledge (Religion) 8 (+12); Listen 8 (+11); Psicraft 8 (+12); Spot 8 (+11)

Languages: Common; Draconic; Dwarven; Elven; Quor; Riedran

Possessions
Torc of Power Preservation (4,000gp)
Armband of Elusive Action (800gp)
Psionic Tattoo - Body Adjustment (300gp)

Quarterstaff (-)
Monk's Outfit (-)

300gp
 
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Rubberneck

Visitor
Rothitash
Lv 4 Kalashtar Psychic Warrior
HP: 32; AC: 18 (+2 When Focused)
Power Points: 15; Alignment: Neutral Good
Base Attack Bonus: +3

Fort: +6; Ref: +3; Will: +4 (+6 vs mind-affecting)

Strength: 19
Dexterity: 14
Constitution: 14
Intelligence: 12
Wisdom: 16
Charisma: 10

Feats: Mental Armor (free racial feat); Power Attack; Cleave; Linked Power; Psionic Meditation

Free
: Mindlink

Lv 1 Powers: Force Screen; Prescience, Offensive; Vigor
Lv 2 Powers: Hustle

Skills: Concentration 7 (+9); Ride 7 (+9); Search 7 (+8)

Starting Possessions
Deep Crystal Masterwork Greatsword: +8 (1d10+6/19-20)
+1 Breastplate
The Belt of One Mighty Blow
2 Heavy Horses (Shock & Awe) (Including Bits, Bridles, and Military Saddles)
1 Carriage
2 Psionic Tattoos (Body Adjustment, Empathic Transfer)

356GP
 
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JustinCase

the magical equivalent to the number zero
Glitch, Warforged Warlock

Glitch
Male personality Warforged Warlock 5
Medium Living Construct
Alignment: Chaotic Neutral
Action Points: 7

STR: 12 (+1)
DEX: 17 (+3) [+1 level]
CON: 16 (+3) [+2 racial]
INT: 14 (+2)
WIS: 8 (-1) [-2 racial]
CHA: 16 (+3) [-2 racial]

Racial Abilities: +2 Con, -2 Wis, -2 Cha, composite plating, light fortification, living construct traits (has a Con score, no low-light or darkvision, slam attack (1d4), not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, half healing from Cure spells).

Class Abilities: Proficient with all simple weapons and light armor, no arcane spell failure from light armor, eldritch blast 3d6 (range 60 feet), invocations, detect magic at will, damage reduction 1/cold iron, deceive item (take 10 on UMD checks).

Hit Dice: 5d6+15
HP (max): 37
HP (current): -5
AC: 19 = 10 + 6 (+1 mithral body) + 3 (dexterity)
AC (touch): 13 AC (flatfooted): 16
Initiative: +3
Speed: 30 feet

Fortitude:
5 (1 base, +3 Con, +1 Cloak of Resistance)
Reflex: 5 (1 base, +3 Dex, +1 Cloak of Resistance)
Will: 4 (4 base, -1 Wis, +1 Cloak of Resistance)

BAB: +3
Melee Attack (slam): +4 (1d4+1)
Melee Attack (MW heavy mace): +5 (1d8+1)
Ranged Attack (eldritch blast): +6 touch (3d6)

Skills: (32 ranks total)
Concentration +11 (8 ranks, +3 Con)
Intimidate +11 (8 ranks, +3 Cha)
Spellcraft +10 (8 ranks, +2 Int)
Use Magic Device +11 (8 ranks, +3 Cha)

Feats:
Mithral Body (free racial feat)
Ability Focus: Invocations
Combat Casting

Languages: Common, Abyssal, Draconic

Warlock Invocations: (3x least; DC = 15 + equivalent spell level)
Eldritch Spear (range 250 feet)
Miasmic Cloud (DC 16 Fort or fatigued)
Sickening Blast (DC 17 Fort or sickened)

Equipment (5400 gp total)
+1 Mithral Body - 1000 gp
Masterwork Heavy Mace - 312 gp
Wand of Repair Light Damage - 750 gp
Wand of Magic Missile (1st) - 750 gp
Wand of Burning Hands - 750 gp
Wand of Charm Person - 750 gp
Cloak of Resistance +1 - 1000 gp
Alchemist's Fire x4 - 80 gp
Belt with 8x pouch - 8 gp

Money
none


Appearance: A medium-sized, slim humanoid-shaped construct composed mostly of mithral, darkwood and obsidian, Glitch looks at first glance like a standard warforged model. Closer inspection however reveals that the black painted metals are engraved with mystic runes and stylized fiendish creatures, and between the tiny seams of his composite body a soft red glow pulses erratically, seeming without a source. A ragged and faded cobalt blue hooded cloak is draped over the frame, partially obscuring a utility belt that holds many pouches, a well-crafted heavy mace and several magic wands.

Personality: Glitch aims to experience as much of life as possible, which is slightly at odds with most people’s perception of warforged. Often he is simply enjoying the warmth of the sun on his metal skin or the sound of tiny branches crushed underneath his feet; at other times he listens to conversations about subjects he knows nothing about, or attempts a new hobby (with varying degrees of success). Having fought and killed in the war has made him realize that life could be over at any time, so Glitch intends to enjoy it and encourages everyone to do the same.

He does have a darker side, though, and it occasionally emerges whilst fighting or invoking a particularly powerful magic. Glitch can be violent, selfish and careless on these moments, but it is usually over in a few moments. Some humans have called this trait a “glitch” and the unusual warforged adopted the term as a nickname.

Background: In an effort to produce innate spellcasters, arcane rituals were used during the creation of several warforged. In at least one such instance, however, something went wrong, although the exact details are unknown to the world at large. Glitch was created in this process, although he himself remembers nothing of the earliest hours of his existence. What he does remember is the lingering feeling of not being alone within his body; as if some mysterious entity shares his being, silent and hidden. Attempts to communicate with it have gone unanswered, and whenever Glitch has tried to talk to anyone else about it, his voice stops and not a sounds comes forth.

Whether his eldritch powers originate with the mysterious presence is unknown, but it is a raw and ever-present might that is activated only by force of will. Instead of casting spells, Glitch can produce a blast of pure magic to strike down an opponent, and over time learned a few other tricks. His skill and eagerness in training was impressive, and soon Glitch joined the armies of the Last War as a magical sniper and even came to enjoy the constant fighting. He has been unsuccessful so far in locating other warforged with similar eldritch powers.
 
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Voda Vosa

Visitor
Muncher

blackjack.jpg

Muncher
Neutral Warforged Fighter 5
Str 19 +4
Dex 12 +1
Con 18 +4
Int 14 +2
Wis 12 +1
Cha 08 -1

Description:
Muncher is big and hulking, and a look at his jaws is all you need to know where did he got his nickname.
Built for heavy duty work and as a guardian and soldier, Muncher can shrug off most attacks due to his adamantine plating, which is shiny black. Little can stand in the wake of Muncher; mostly because many think of him as a dull and dim witted individual, when in truth he is a cunning fighter, quick to seize any flaw he can detect against his opponents, using a wide combination of weapons to that end.
If all fails, he can always munch things into submission.

AC 22 (10 + 1 dex + 8 armor +3 shield)
HP 50/50
BAB +5
Init +1
Fort +9
Ref +3
Will +3
Speed 20'

Race (Warforged)
+2 Con, -2 Cha/Wis
Light fortification
Living construct traits (has a Con score, no low-light or darkvision, slam attack (1d4), not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, half healing from Cure spells.)

Class (Fighter)
Weapon and armor proficiencies
Bonus feats:
Weapon Focus (Scimitar)
Combat expertise
Quickdraw
Weapon training (Heavy blades)


Feats
Adamantine body (free racial)
Jaws of Death
Improved damage reduction

Skills 32

Climb (Str) +6
Listen (wis) +3
Jump (Str) -1
Sense motive (Wis) +4
Spot (Wis) +5

Weapons and attacks
Scimitar, +13 atk, 1d6+6 dmg, critical: 18-20 x2
Masterwork falichon, +10 atk, 2d4+6 dmg, critical: 18-20 x2
Masterwork Guisarme, +10 atk, 2d4+6 dmg, critical: 20 x3
Throwing axe,+9 atk, 1d6+4 dmg, critical: 20 x2
Adamantine jaws, counts as a second attack, +4 atk, 1d6+2, critical: 20 x2

Armor properties
Adamantine Body +8 AC, ACP -5, Max Dex +1, Damage reduction 3/ adamantine

Equipment
Cash: 191

Cloak of Resistance +1, 1000gp
+1 Scimitar 2315gp
+1 medium metal shield 1170
Masterwork Falichon 375
Masterwork Guisarme 309
Throwing axe x5 40 gp
 
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Mosier

Visitor
Zen(4)Zeta

Lawful Neutral Warforged
Lv 4 Fighter

Strength: 17 Dexterity: 12 Constitution: 20
Intelligence: 14 Wisdom: 12 Charisma: 8

Description: Zeta is a tall, heavy Warforged. Its body is sharp, non-organic angles of adamantine and sinew. Its jaw serves no actual purpose, but moves slightly when Zeta speaks (a feature added as an afterthought, in an attempt to make it appear more full of emotion). Zeta has thoughts and feelings, of course, but it rarely sees a reason for expressing such. Zeta carries a large tower shield and longsword, and thinks very little of its own safety. It's primary motivation is to feel as if it is fulfilling its purpose. Zeta's only desire is to be useful, and to be considered reliable.

HP: 52/52
AC 25 (+9 Adamantine Body +1; +5 Tower Shield +1; +1 DEX)
BAB: +4
Init: +1
Fort: +9
Ref: +2
Will +2

Feats:
Adamantine Body (free racial feat)
Improved Damage Reduction
Power Attack
Cleave
Weapon Focus (Longsword)
Weapon Specialization (Longsword)

Skills: Climb 7 (+5)
Listen 7 (+8)
Sense Motive 7 (+8)
Spot 7 (+8)

Possessions:

Adamantine Body +1 (-1,000gp)
Tower Shield +1 (-1,180gp)
+1 Longsword (-2,315gp)
Brute Gauntlets (-500gp)
Crystal of Life Drinking (-400gp)
 
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doghead

thotd
He Has No Name, Warforged Psychic Warrior 5

HE HAS NO NAME
Warforged Psychic Warrior 5
Experience Points: 10,000
Alignment: Neutral
Age: 7

Str 14 (+2)
Dex 18 (+4)
Con 18 (+4) +2 racial
Int 12 (+1)
Wis 13 (+1) -2 racial, L4 increase
Cha 08 (-1) -2 racial

Action Points 7
HD 5*6+20 (hp 50)
Initiative +6 _____ [+4 dex
Speed 30 __________ [base 30, light armour]
Armour Class 20 ___ [base 10, +6 armour, +4 dex]
- Touch 14 ________ [base 10, +4 dex]
- Flat Footed 16 __ [base 10, +6 armour]
Saves: Fort +9, Ref +6, Will +3/+5 [L1 power]

Combat BAB +3
- mw Great-sword +5 melee (2d6+3, 19/x2)
- Axe +5 melee (1d6+2, x2)
- Axe +7 range (1d6+2, x2, 10 ft)
- mw Comp Longbow (+2STR) +9 range (1d8+2, x3, 110ft)

Feats
- Mithral Body (+5 AC, +5 max dex, -2 ACP) [racial]
- Point Blank Shot (+1 ranged to hit < 30 ft) [L1]
- Psionic Shot (expend focus, +2d6 damage to attack)[L1PW]
- Skill Focus - Concentrate (+3 bonus to skill checks) [L2PW]
- Weapon Focus - longbow (+1 bonus to attack rolls)[L3]
- Psionic Meditation (mv action to regain Psionic focus) [L5PW]

Powers Power Points (7+3)
First Level Powers:
- Metaphysical Weapon
- - (+1 enchantment, 1pp, std, 1min/L; B+4 1hr/L; B+4 add+2)
- Precog Offence
- - (+1 insight to attack, 1 pp, std, 1min/L; B+3 add+1)
- Detect Psionics
- Empty Mind
Second Level Powers:
- Animal Affinity (3pp, +4 Ability Bonus, 1min/L; B+5 add+4)

Skills (2+INT)*8 = 24
- Concentration +15 ____ [8 ranks, +4 con, +3 feat]
- Craft (blacksmith)+9 _ [8 ranks, +1 int]
- Know (psionics) +9 ___ [8 ranks, +1 int]

Warforged Traits
- Living Construct Subtype.
- +2 con, -2 wis, -2 cha.
- Medium size.
- Base land speed 30 feet.
- Composite Plating (Mithral Body).
- Light Fortification.
- Natural Weapon: Slam Attack 1d4.

Psychic Warrior Abilities
- Bonus Feats at 1st, 2nd, 5th, 8th, 11th etc
- Skill Points (2+int)/level

Equipment
Mithral Body (+1 AC enhancement +1000gp)
Warforged Repair Kit (1 lbs, 50 gp)
Psychic Tattoos (body)
- L1 Chameleon x2 (100 gp)
- L1 Compression x2 (100 gp)
- L1 Elf-sight x2 (100 gp)
- L1 Expansion x 2 (100 gp)
- L2 Dimension Swap x2 (600 gp)
- L2 Body Adjustment x2 (600 gp)
- L2 Dark-vision x2 (600 gp)

mw Great-sword (back, 4 lbs, 350 gp)
mw Composite Bow (back, 600 gp)
2x Throwing Axe (waist, 16 gp)
4x Dagger (chest, 8 gp)
Cloak of Resistance +1 (1000gp)
Leather case (waist right, 1 lbs, 1 gp)
- Flint and Steel (- lbs, 1 gp)
- Noxious smoke-stick x3 (1.5 lbs, 240 gp)
- Sun-rod x5 (10 lbs, 10 gp)
- Travelling Papers (- lbs, 2 sp)
- Map indicating location of the temple.

Coins - Travelling funds (1500 gp worth of gems initially)

Appearance

Warforged stands 6'2" tall, and weights in at about 260 lbs. While tall and broad in the shoulders, he is almost skeletal in appearance. With his mithral body, a fair bit lighter than average. He disdains clothing, seeing no need for it.

The brightwork of his body is dulled with a dark wax that serves to both prevent it from glinting in the light, and tarnishing. The wax can easily be removed to reveal the bright-work beneath, but recently warforged has taken to leaving it on, preferring the darker tone and, given that the wax is inevitably scratched and rubbed off in places, the slightly battered look of the coated metal. Beneath the wax can be see numerous inscribed marks. They suggest ornamental embellishment, or even dragon marks, but are neither. They are psychic tattoos.

[sblock=Personality]

The warforged has little interest in wondering who he is, or why he is here. He is happy enough with what he knows, that he is a warforged, and he was forged for combat. Free to choose his own path, he has chosen to continue the project of Minharath and see how far he can develop as a Psychic Warrior. Wealth has little appeal for him. Nor does power. He seeks both only as far as he needs either them to be able to do what he needs to do in order to continue to learn.[/sblock]


[sblock=Background]
You are not like the other warforged, just as I am not like the other people of this continent, said Minharath in the silent voice he prefered. Of all the kalashitar, Minharath was the one with whom the warforged spent the most time with, and whom seemed to have the most interest in the performance of the warforged, and his development.

We share a link to the Dal Quor, the plane of Dreams, and it gives us powers that the people here have little understanding of.

All in all, Minharath never told the warforged much, but he did mention the Inspired and that they are not only his enemies, but the enemies of all life on Eberron. The warforged got the distinct impression that Minharath was grooming him for something, both by external teachings and more subtle influences. He is certain his former master always intended to tell him more. Indeed, before he was killed in the Mourning, Minharath mentioned a special mission that would follow their trip to Cyre. But the warforged never learned what that mission would have been.

The warforged, as that was all his owners ever called him, was forged about half a dozen years before the end of the Last War at the request of a kalashitar merchant house in Sharn. For a number of years he served his owners as a guard, soldier, labourer, whatever was needed. It was an easy life, despite the war that raged across the continent, for the owners of the warforged had little interest in the outcome. On occasions, however the war came to them, and the warforged fought as he was designed to do.

All that changed on the Day of Mourning. Business had taken the kalashitar to Cyre, and as was often the case, the warforged traveled with them. Nightfall found the warforged fleeing the newly created Mournlands east towards Q'barra with a ragged group of refugees.

It was in Q'Barra that he learnt that there were many warforged, and also that he was free. Since then, the warforged has been working towards earning enough to return to Sharn. But he has not decided if he will return to the kalashitar. The kalashitar were not bad masters, but the warforged hasn't decided yet whether he wishes to be part of their world or not.[/sblock]
 

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