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PBP D&D games and the problems with them.
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<blockquote data-quote="Catavarie" data-source="post: 3174218" data-attributes="member: 30451"><p>From what I've noticed...its hard to get the players fully invested in the world with PBP as opposed to face to face gaming. It seems more difficult to set the mood for the setting and have people feel as if they are getting to be really productive and an asset to the group. Maybe it just that it takes a certain kind of player to make PBP games successful, and its hard to do a good PBP when everyone is more comfortable with face to face. The pace always seems to be slower and that may frustrate people who are in for a quick paced hack and slash and combat always seems to take weeks to complete anything more than the group fighting one monster. IMHO the only way to have a "successful" PBP game with a group of non-PBP players is to have rules set-up so that everyone must post at least once a week while the GM releases a post on a regular schedule (every tuesday, monday & Thursday, the night of the new moon, etc). And maybe even each player decide how their character will normally act in combat and let the GM do all the "mundane" combat (a group of highway men jump out of the bushes holding sticks...what do you do?) that way things don't seem to get bogged down so badly. Of course these are just a few ideas I've had, they don't necessarily fix things with PBP games that some people would call the inherent problems but are just some options. </p><p></p><p>Of course I'm not a PBP expert afterall I've only ever played in 2 PBP games and neither of them seem to last over a couple of weeks.</p></blockquote><p></p>
[QUOTE="Catavarie, post: 3174218, member: 30451"] From what I've noticed...its hard to get the players fully invested in the world with PBP as opposed to face to face gaming. It seems more difficult to set the mood for the setting and have people feel as if they are getting to be really productive and an asset to the group. Maybe it just that it takes a certain kind of player to make PBP games successful, and its hard to do a good PBP when everyone is more comfortable with face to face. The pace always seems to be slower and that may frustrate people who are in for a quick paced hack and slash and combat always seems to take weeks to complete anything more than the group fighting one monster. IMHO the only way to have a "successful" PBP game with a group of non-PBP players is to have rules set-up so that everyone must post at least once a week while the GM releases a post on a regular schedule (every tuesday, monday & Thursday, the night of the new moon, etc). And maybe even each player decide how their character will normally act in combat and let the GM do all the "mundane" combat (a group of highway men jump out of the bushes holding sticks...what do you do?) that way things don't seem to get bogged down so badly. Of course these are just a few ideas I've had, they don't necessarily fix things with PBP games that some people would call the inherent problems but are just some options. Of course I'm not a PBP expert afterall I've only ever played in 2 PBP games and neither of them seem to last over a couple of weeks. [/QUOTE]
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