[PbP][FR] Against The Storm Character Thread.

1. You did not account for your prohibited schools. The following spells that you list you cannot cast: Light, Magic MIssile, Ray of Enfeeblement, Scorching Ray, and False Life.

2. Head and Eyes are one slot. You cannot have both the headband of disguise and the eyes of the eagle on at once.
 

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This should clear it up! :)

1. quote from MoF

...
The Incantatrix can never again learn spells from the prohibited school or schools. She can still use the prohibited spells she knew prior to becoming an Incantatrix, including using items that are activated by spell completion or spell trigger.

Note: There is a similar rule for the 3.5 Red Wizard (altho, for some reason, the Red Wizard is not listed in the SRD, so I can't quote that).

2. quote from 3.5 SRD

• One headband, hat, helmet, or phylactery on the head
• One pair of eye lenses or goggles on or over the eyes
...

Bye
Thanee
 

Thanee said:
This should clear it up! :)

1. quote from MoF



Note: There is a similar rule for the 3.5 Red Wizard (althog, for some reason, the Red Wizard is not listed in the SRD, so I can't quote that).

2. quote from 3.5 SRD



Bye
Thanee

Oh, ok. However, you would have had an origional prohibited school before taking Incantarix made you take an additional one.

BTW, you might also (either for now or later) be intereted in the Heartwarder PRC in Faiths and Pantheons for Clerics OR MAGES of Sune. If you are intereted I might give you a break on the (IMHO) excessive feat requirements.
 

DM_Matt said:
Oh, ok. However, you would have had an origional prohibited school before taking Incantarix made you take an additional one.

You have to choose TWO schools now, unless you specialize in divination magic (which is not possible, as you have to specialize in abjuration upon entering the class, even as a bard or sorcerer).

BTW, you might also (either for now or later) be intereted in the Heartwarder PRC in Faiths and Pantheons for Clerics OR MAGES of Sune.

Yep, that one's pretty cool and I have pondered using it before, but the requirements are a bit steep really! :)

If you are intereted I might give you a break on the (IMHO) excessive feat requirements.

Yeah, they are pretty harsh... maybe even excessive, altho the class offers some hefty benefits for a Sorcerer as well (+5 inherent bonus to Charisma :eek: )!

Side Note: Did you notice, that the class needs requirement Spell Focus: Enchantment and later offers the same as a class ability (Voice of the Siren)? ;)

I also find the requirements rather confusing. Dodge and Mobility make no sense to me conceptwise and I'd rather see some Craft skills as a requirement, or Skillfocus: Craft (in some more artistic craft, of course).

Anyways, thanks for the offer, but you would have to lower the requirements so much, that the class really would be too powerful then, or I would have to drop Incantatrix instead (but I think it fits pretty well, considering her background (and I want some metamagic :)))!

Bye
Thanee
 

Ines Orcfriend
Female Halfling Rogue/Wizard/Arcane Trickster 3/5/2
Chaotic Good

Str 6 -2 ..pts 0
Dex 26 +8 ..pts 16 +6 for gloves
Con 10 +0 ..pts 2
Int 22 +6 ..pts 10 + 2 for levels +4 for Headband
Wis 10 +0 ..pts 2
Cha 10 +0 ..pts 2

Hit Points 35
AC 21 (10 + 1size + 5dex + 1ring +1natural) , Touch 20, Flat 21
Init +12
BAB +5, Grap +1
Speed 20 (base 20, load 10.62/15, No Armor)
Fort +3, Ref +15, Will +8

+13 Range, Touch, ?d?+?, 20/x2

Small, 3'1" tall, 32 wt, 27 yrs old
Black hair, Black eyes, Charcoal skin

Speaks Common, Halfling, Orcish, Elven, Dwarvish

+8 Concentration (8)
+13 Disipher Script (7)
+17 Disable Device (11)
+15 Escape Artist (7)
+17 Knowledge(Arcana) (11)
+17 Search (11)
+19 Open Locks (11)
+28 Move Silently (13)
+28 Hide (11)
+12 Pick Pockets (4)
+6 Listen (4)
+10 Spot (10)
+19 Spellcraft (11)

Feats
-Scribe Scroll
-Improved Initative
-Craft Wonderous Items
-Weapon Focus (Energy Missile Spells)
-Empower Spell
-Spell Specialization (Energy Missile Spells)

Halfling Traits
- +2 Dexterity, -2 Strength.
- Small size.
- Halfling base speed is 20 feet.
- +2 racial bonus on Climb, Jump, Listen and Move Silently checks.
- +1 racial bonus on all saving throws.
- +2 morale bonus on saving throws against fear.
- +1 racial attack bonus with a thrown weapon.
- Automatic Languages: Common and Halfling.
- Bonus Languages: Dwarven, Elven, Gnome, Goblin, and Orc.
- Favored Class: Rogue.


Rogue Abilities
-Evasion
-Uncanny Dodge (Dex bonus to AC).
-Sneak Attack +2d6

Wizard Abilities
-Summon Familiar
-Scribe Scroll
-Bunus metamagic or item creation feat

Arcane Trickster Abilities
-Ranged Legerdermain 1/day
-Sneak Attack +1d6

Spells Prepared 4|6+4/5+3/3/2
0th- Mage hand, Ray of Frost (x2), Detect Magic
1st- Shield, Floating Disk, Lessor Acid Orb, Mage Armor, Lessor Cold Orb, True Strike
2nd- Ice Knife, Bull's Strength, Endurance, Scorching Ray (x2)
3rd- Ray of exhaustion, Empowered Cold orb, Empowered Acid Orb
4th- Cold Orb, Empowered Scorching Ray

Spellbook
0th- All cantrips
1st- Mage Armor, Shield, Lessor Cold Orb, Alarm, Lessor Acid Orb, True Strike, Floating Disk, Feather Fall
2nd- Fox's Cunning, Endurance, Bull's Strength, Cat's Grace, Ice Knife, Darkvision, Scorching Ray
3rd- Ray of Exhaustion
4th- Cold Orb, Acid Orb

Her appearance has driven most of her past to this point. Her odd looks have caused her no end of troubles... that and her last name. Her grandfather had imigrated north froma clan south of almost everywhere else, and though their appearance was common down there, it was met with sceptisism here. That all changed when her grandfather had settled a peace agreement with a local tribe of orc and earned them the last name of Orcfriend. The family was then excepted into the new halfling comunity without trouble.

That was two generations ago, and though the peice treaty with the orcs survived the trial of time, the families place in society did not. Going to school, Ines and her two brothers, Listel and Freindlen, were horassed constantly for thier last name and their appearance. Each of them dealt with it in their own way. Friendlen had met the critisism with his fist. The other children soon learned not to bother him. Listel smiled and laughed with the kids, adding outragous stories to the stories and tails. Everyone enjoyed being around him, and soon he became one of the most popular kids in school. Ines, on the other hand, ran from the confrontations. Stayed out of sight. A practice she still stays with this day.

That was until she was old enough to leave. At the first opertunity, she did exactly that. On her way to a nearby human city, she ran across a group of orcs horassing an elf. Running up, she triesd to wave the orcs away. Noting her dark skin, the orcs inquered her name, and upon recognizing it. noded and left the two of them alone. The elf, Elendel, ended up being an Arcane Trickster, who apon finding out Ines's aptitude towards stelth and her strong mind, began to teach her.

Many adventures have passed since then until this very moment.

Shy and secluded, Ines has always kept to herself. She tends to hide when things go wrong for her socially, or any other time she feel unconfortable... She often wished for the silver tongue of her eldest brother, or that of her once famous grandfather, but at last, it was not to be.

Her grandfather had moved from a southern clan of halfling that all had her coloring, but the charcoaled, blackeyed, blackhaired girl did not care about that. She was different looking and had suffered for it all her life, even people going as far as calling her a drow. She now wears almost completely black outfits to blend into the shadows, and never tries to stand out. So her cloths are plain. She has no appearant weapons or armor, so tends to go unnoticed through crowds.

Black Traveler's Outfit (worn, -wt)

Pouch (belt left, 1.5wt)
Spell Component pouch (belt right, 1.5wt) 5gp

Waterskin- water (shoulder right, 1wt) 1gp

Headband of Intellect +4 (head, 1wt) 8000gp (Crafted)
Goggles of Night (head, -wt) 4000gp (Crafted)
Amulet of Natural Armor +1 (neck, -wt) 2000gp
Ring of Sustenance (hand right thumb, -wt) 2500gp
Ring of Protection +1 (hand left thumb), -wt) 2000gp
Cloak of Elvenkind (shoulders, .5wt) 2000gp
Boots of Elvenkind (feet, .5wt) 2000gp
Gloves of Dexterity +6 (hands, .5wt) 18000gp (Crafted)
Earing with a pearl of power 1(x2) (ears, -wt) 1000gp (Crafted)

Satchel bag and spell book (left shoulder, 3wt) 15gp

Coins- 47pp 9gp (pouch, 1.12wt)
Pearl of power 2 (x3) 6000gp (pouch, -wt)(Crafted)
Pearl of power 1 (x2) 1000gp (pouch, -wt) (Crafted)
 
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Ravin
M Human Evoker5 Elemental Savant5;
Size:M
hp 50
Init +1
Spd Walk 30'ft.
AC 11;
Atk = +3 melee, +5 ranged;
SA: Darkvision (60'),Elemental Focus +2,Elemental Penetration +1,Elemental Transition (Resistance 10 to fire) Immune to magical sleep effects,Immune to Paralysis,Summon Improved Familiar;
Fire Mephit Improved Familiar

AL:CG;
SV Fort +6, Ref +6, Will +12;
Str 8, Dex 13, Con 12, Int 20, Wis 13, Cha 10.
Height 5' 3", weight 125 lbs

Skills and Feats:
Alchemy +10,
Bluff +6,
Concentration +11,
Gather Information +6,
Knowledge (Arcana) +13,
Knowledge (Geography) +10,
Knowledge (History) +10,
Knowledge (Local) +14,
Knowledge (Nature) +10,
Knowledge (Religion) +10,
Knowledge (The Planes) +13,
Spellcraft +15,
languages
elven, dwarven, common, draconic, giant, ignan

1st
Energy Substitution (fire)
Spell Casting Prodigy
Scribe Scroll
3rd
Improved Familiar
6th
Spell Focus (Evocation),
9th
Greater Spell Focus (Evocation)


Possessions 0
Outfit (Cold Weather); 1
Rod (Maximization/Lesser); 1
Cloak of Resistance +4;
Wand of Invisibilty
Wand of Summon Monster One
550 gold pieces


spell DC Evoker Elem Evok
0 16 18 20
1 17 19 21
2 18 20 22
3 19 21 23
4 20 22 24
5 21 23 25

Spells Castable/Known
Wizard
0:4+1
1:6+1
2:5+1
3:4+1
4:4+1
5:3+1

Prepared per day
0:
Detect Magic
Detect Magic
Light
Read Magic
Arcane Mark

1:
Feather Fall
Shield
Tenser's Floating Disk
Magic Missile
Magic Missile
Magic Missile

2:
Summon Monster II
Summon Monster II
Pyrotechnics
Aganazzar's Scorcher
Fox's Cunning
Levitate

3:
Fireball
Haste
Phantom Steed
Lightning Bolt
Fireball

4:
Wall of Fire
Fireball
Summon Monster IV
Evard's Black Tentacles
Evard's Black Tentacles

5:
Ball Lightning
Teleport
Mordenkainen's Private Sanctum
Teleport


Spellbook
Type/Spells
Wizard (0):Acid Splash, Arcane Mark, Chill/Warmth, Clean, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Electric Jolt, Enumerate, Flare, Identify Undead, Light, Mage Hand, Mending, Prestidigitation, Quick Sober, Ray of Frost, Read Magic, Resistance,

Wizard (1):Burning Hands, Expeditious Retreat, Feather Fall, Ice Dagger, Lesser Fire Orb, Mage Armor, Magic Missile, Ray of Flame, Reduce, Shield, Tenser's Floating Disk

Wizard (2):Aganazzar's Scorcher, Cloud of Bewilderment, Combust, Continual Flame, Pyrotechnics, Summon Monster II, Levitate, Fox's Cunning,

Wizard (3):Fireball, Flame Arrow, Leomund's Tiny Hut, Lightning Bolt, Phantom Steed, Sleet Storm, Summon Monster III, Wind Wall, Haste

Wizard (4):Evard's Black Tentacles, Explosive Cascade, Fire Orb, Fire Stride, Fire Trap, Ice Storm, Minor Globe of Invulnerability, Otiluke's Resilient Sphere, Summon Monster IV, Wall of Fire

Wizard (5):Ball Lightning, Cone of Cold, Firebrand, Lutzaen's Frequent Jaunt, Mordenkainen's Faithful Hound, Mordenkainen's Private Sanctum, Passwall, Permanency, Sending, Teleport,

Alexandrahar
Fire Mephit
Small Outsider (Fire)
Hit Dice: 10d
Hit Points : 25
Initiative: +5 (+1 Dex,+4 Improved Initiative)
Speed: 30 ft., fly 50 ft. (average)
AC: 19 (+1 size, +1 Dex, +4 natural, +3 familiar natural armor)
Attacks: 2 claws +4 melee
Damage: Claw 1d3 and 2 fire
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Breath weapon,spell-like abilities, summon mephit
Special Qualities:
Fire subtype,fast healing 2, damage reduction 5/+1
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 10, Dex 13, Con 10,
Int 12, Wis 11, Cha 15
Skills:
Bluff +5,
Hide +11,
Listen +6,
Move Silently +7,
Spot +6
Feats:
Improved Initiative
 
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