Ravin
M Human Evoker5 Elemental Savant5;
Size:M
hp 50
Init +1
Spd Walk 30'ft.
AC 11;
Atk = +3 melee, +5 ranged;
SA: Darkvision (60'),Elemental Focus +2,Elemental Penetration +1,Elemental Transition (Resistance 10 to fire) Immune to magical sleep effects,Immune to Paralysis,Summon Improved Familiar;
Fire Mephit Improved Familiar
AL:CG;
SV Fort +6, Ref +6, Will +12;
Str 8, Dex 13, Con 12, Int 20, Wis 13, Cha 10.
Height 5' 3", weight 125 lbs
Skills and Feats:
Alchemy +10,
Bluff +6,
Concentration +11,
Gather Information +6,
Knowledge (Arcana) +13,
Knowledge (Geography) +10,
Knowledge (History) +10,
Knowledge (Local) +14,
Knowledge (Nature) +10,
Knowledge (Religion) +10,
Knowledge (The Planes) +13,
Spellcraft +15,
languages
elven, dwarven, common, draconic, giant, ignan
1st
Energy Substitution (fire)
Spell Casting Prodigy
Scribe Scroll
3rd
Improved Familiar
6th
Spell Focus (Evocation),
9th
Greater Spell Focus (Evocation)
Possessions 0
Outfit (Cold Weather); 1
Rod (Maximization/Lesser); 1
Cloak of Resistance +4;
Wand of Invisibilty
Wand of Summon Monster One
550 gold pieces
spell DC Evoker Elem Evok
0 16 18 20
1 17 19 21
2 18 20 22
3 19 21 23
4 20 22 24
5 21 23 25
Spells Castable/Known
Wizard
0:4+1
1:6+1
2:5+1
3:4+1
4:4+1
5:3+1
Prepared per day
0:
Detect Magic
Detect Magic
Light
Read Magic
Arcane Mark
1:
Feather Fall
Shield
Tenser's Floating Disk
Magic Missile
Magic Missile
Magic Missile
2:
Summon Monster II
Summon Monster II
Pyrotechnics
Aganazzar's Scorcher
Fox's Cunning
Levitate
3:
Fireball
Haste
Phantom Steed
Lightning Bolt
Fireball
4:
Wall of Fire
Fireball
Summon Monster IV
Evard's Black Tentacles
Evard's Black Tentacles
5:
Ball Lightning
Teleport
Mordenkainen's Private Sanctum
Teleport
Spellbook
Type/Spells
Wizard (0):Acid Splash, Arcane Mark, Chill/Warmth, Clean, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Electric Jolt, Enumerate, Flare, Identify Undead, Light, Mage Hand, Mending, Prestidigitation, Quick Sober, Ray of Frost, Read Magic, Resistance,
Wizard (1):Burning Hands, Expeditious Retreat, Feather Fall, Ice Dagger, Lesser Fire Orb, Mage Armor, Magic Missile, Ray of Flame, Reduce, Shield, Tenser's Floating Disk
Wizard (2):Aganazzar's Scorcher, Cloud of Bewilderment, Combust, Continual Flame, Pyrotechnics, Summon Monster II, Levitate, Fox's Cunning,
Wizard (3):Fireball, Flame Arrow, Leomund's Tiny Hut, Lightning Bolt, Phantom Steed, Sleet Storm, Summon Monster III, Wind Wall, Haste
Wizard (4):Evard's Black Tentacles, Explosive Cascade, Fire Orb, Fire Stride, Fire Trap, Ice Storm, Minor Globe of Invulnerability, Otiluke's Resilient Sphere, Summon Monster IV, Wall of Fire
Wizard (5):Ball Lightning, Cone of Cold, Firebrand, Lutzaen's Frequent Jaunt, Mordenkainen's Faithful Hound, Mordenkainen's Private Sanctum, Passwall, Permanency, Sending, Teleport,
Alexandrahar
Fire Mephit
Small Outsider (Fire)
Hit Dice: 10d
Hit Points : 25
Initiative: +5 (+1 Dex,+4 Improved Initiative)
Speed: 30 ft., fly 50 ft. (average)
AC: 19 (+1 size, +1 Dex, +4 natural, +3 familiar natural armor)
Attacks: 2 claws +4 melee
Damage: Claw 1d3 and 2 fire
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Breath weapon,spell-like abilities, summon mephit
Special Qualities:
Fire subtype,fast healing 2, damage reduction 5/+1
Saves: Fort +3, Ref +4, Will +3
Abilities: Str 10, Dex 13, Con 10,
Int 12, Wis 11, Cha 15
Skills:
Bluff +5,
Hide +11,
Listen +6,
Move Silently +7,
Spot +6
Feats:
Improved Initiative