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[PbP] Midnight: Crown of Shadow


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Tamari Alkarin

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Character Race: Sarcosan
Heroic Path: Shadow Walker
Character Class(es): Commoner

Character Level: 1
Experience: 0

Known Languages: Colonial (literate), Erenlander

ABILITY SCORES
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 14 (+2)
Intelligence: 12 (+1)
Wisdom: 10
Charisma: 14 (+2)

SAVING THROWS
Fortitude: +2
Reflex: +3
Will: +0

Special Save Notes: +1 racial bonus on Ref saves

COMBAT
Hit Points: 6
Initiative Modifier: +2

Armour Class: 12
Flatfooted AC: 10
Touch AC: 12

Base Attack Bonus: +0
Melee Attack Bonus: +1
Ranged Attack Bonus: +2

Special Combat Notes: +1 racial bonus on weapon damage when attacking from horseback

Weapons:
+1 (halfspear, d6+1, x3) or +2 (halfspear, d6+1; range: 20 ft.)
+2 (sling, d4+1, x2; range 50 ft.)

Skills:
Name (# Ranks taken, Ability) Total Mod

Bluff: (1 rank, Cha) +5
Diplomacy: (2 ranks, Cha) +6
Handle Animal: (2 ranks, Cha) +4 (+8 with horses)
Gather Information (0 ranks, Cha) +2 (+4 in large cities)
Hide (0 ranks, Dex) +4
Knowledge (Southern Erenland) (1 rank, Int) +3
Listen (2 ranks, Wis) +2
Move Silently (0 ranks, Dex) +4
Profession (farmer) (2 ranks, Int) +3
Ride (2 ranks, Dex) +4 (+8 with horses)
Sense Motive (2 ranks, Wis) +4
Spot (2 ranks, Wis) +2
Swim (1 rank, Str) +2
Use Rope (1 rank, Dex) +3
Survival (1 rank, Wis) +1 (+3 in southern plains)

Feats :
Stealthy (+2 Hide and Move Silently)

Racial and Class Skills, Abilities & Features :
+2 Reflex Saves
+4 Racial bonus to Handle Animal and Ride when applied to horses
+1 on damage rolls when on horseback
Natural Horseman
Weapon Familiarity: Ceduku

EQUIPMENT
Two sets of clothes
three pairs of boots
wolf fur cloak
torch x 4
belt pouch
fur blanket
Halfspear
flint & steel
sling

Base Speed : 30
Normal Speed (incl. penalty for armour or encumbrance load) : 30

APPEARANCE
Gender: female
Age: 20
Height: 5ft 4in
Weight: slight (its rude to ask a girl her weight)
Eyes: deep hazel brown
Hair: raven black, shoulder length and typically worn tied up with bone pins.

Character Description:
Tamari is a slender girl with graceful limbs and delicate fingers. Her skin is deeply tanned from a life outdoors but smooth as only a youth’s can be. Her hair is the colour of the raven’s wing and falls to her shoulders on the odd occasion she lets it down from her habitual, tight bun held in place by sharp needles carved from bone. It is Tamari’s eyes that speak her defiance and allow a glimpse of her soul's strength. Her eyes, like wide almonds and the colour of oiled wood, are set above high cheekbones and lips which form the perfect Cupid ’s bow - when she does not have them set in a hard line of disapproval or determination.

Tamari usually wears the flowing pants and loose robes of a Sarcosan plain's rider; a hard stare defies any who would challenge the right of Tamari Alkarin, daughter of a Sarcosan soldier, to wear them. She normally keeps her halfspear close at hand, even when working in the fields - she knows from bitter experience how quickly the Shadow can descend.

Background:
Born in the year 89 of the Third Age as the first born daughter of a soldier, Tamari is the eldest surviving daughter of her line. Her childhood was filled with the threat of battle and constant moving about. Five years ago, her father was killed in an ambush on the plains. The soldiers’ families had been staying in a small village nearby the site of the ambush and word reached the village only hours before the orc patrol.

The villagers where scattered, and a small number of them headed north. Among them were Tamari, her younger brother, and her mother. Tamari took control of the small migrating party and acted as a forward scout for the duration of the trip. In the end, she managed to lead her family to the safety of Calim’s Spring.

Recent Events: Tamari has always been an outcast, burdened with too much responsibility too young and like many children of Aryth, denied the innocence of a real childhood, she has grown up with a seriousness to her manner that threatens to swamp the lighter side of her nature. She resents the fact that everyone assumes her brother will take control of the family when he comes of age, merely by virtue of his birth as a male; Was it not she who brought her family and other survivors from her village safely to Calim’s Spring and even now provides for them?

Since coming to Calim’s Spring, Tamari has been making her way as a farmer, but is considering going back to the plains and trying to find the others who fled during the attack on their little village. Her mother fell sick last year, and has been unwell ever since. She is now very weak, and coughs a lot and Tamari feels she wouldn’t survive the trip. There is also her young brother, who is little past his seventh summer, so she stays to care for her family and dreams of becoming a soldier like her father.

The only person she has ever felt very close to in Calim’s Spring is Aerenar Tell. The two of them have much in common; they both seek to escape the village of Calim’s Spring and go into the world to do greater good. Unfortunately, Tamari feels Aerenar is motivated more by fame and glory, than a genuine desire to help others.

Of late Tamri has been feeling somewhat strange; more melancholy than usual, but also anticipation (or dread) as though something momentous is about to occur. Taking to walking at night she has found that her vision appears to be getting more and more acute. At first she thought nothing of it, putting it down to a brighter moon or less cloud cover; but the moon is waning and storm clouds roll in from the north, yet tonight she can see further into the shadow than the night before…
 

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Aerenar Tell

Erenlander Com1: CR 1; Size M (5 ft., 8 in. tall); HD 1d4+1; Init +7 (+3 Dex, +4 Improved initiative); Spd 30 ft.; AC 13 (+3 Dex); Attack +1 melee, or +3 ranged; SV Fort +1, Ref +3, Will +1; AL NG; Str 12, Dex 16, Con 13, Int 13, Wis 12, Cha 14.

Hit Points: 5

Languages: Erenlander, Trader’s Tongue, Colonial

Skills:
Bluff: (1 rank) +3
Climb: (1 rank) +2
Concentration (1 rank) +2
Handle Animal: (1 rank) +3
Hide: (2 ranks) +5
Jump: (1 rank) +2
Listen: (2 ranks) +2
Knowledge: (Central Erenland) (1 rank) +3
Move Silently: (2 ranks) +5
Profession: (Tanner) (4 ranks) +6
Ride: (1 rank) +4
Sleight of Hand: (1 rank) +4
Spot: (2 ranks) +2
Swim: (1 rank) +2
Tumble: (2 rank) +5
Use Rope: (1 rank) +4

Heroic path: Mystic

Feat: Improved Initiative, two weapon fighting

Weapon Proficiency: Dagger

Possessions: Three sets of clothes, three pairs of boots, wool cloak, leather cloak, dagger, torch x 2, lamp w/ oil (2 pints), tanner’s tools, small sack, fur blanket, flint & steel,

Background: Born in the year 89 of the Third Age as the second son of a leather tanner. Aeren I has always been the black sheep of the family. Mischievous and care free, he cared little for the family business, much to his father’s dismay.

Aeren I grew up on his grandfather’s stories about the heroes of the past. He told him of the wonders of the world before the Shadow fell. Often nights, Aeren I would fall asleep to the soothing sound of his grandfather’s voice as he related tales from the books he had once read.

Aeren I didn’t want to be a tanner; he wanted to see the world. He wanted to be a hero of legend. Heroes of legend didn’t smell like deer brains and urine. His father however, kept him firmly grounded in reality. He told him that anyone who wanted to be a hero was a fool. “Heroes” found themselves in an orc’s cook pot.

Recent Events: About a week ago, while walking in the forest with his friend Kal, the pair of them came upon a group of orcs on their way to the village. They hid in the forest but, unfortunately, they where spotted. Bored, two of the orcs decided to kill them for sport.

The two were chased through the forest and only narrowly managed to evade the creatures by hiding under a small waterfall. Since that time, Aeren has been “scared straight”. He doesn’t fantasize about being a great hero anymore. He got a glimpse at his own mortality and never wants to see an orc again.

Another of his friends, Tamari, feels much the same way Aeren does. They often sit and talk about the world outside, and it is Tamari that tought Aeren to speak in the tongue of the Sarcosans. Their talks have been more solemn of late however, as Tamari’s mother has fallen ill and Aeren doubts his own courage to actually leave.
 
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Elig Tolia
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Male Dorn Com1: CR 1; Size M (6 ft., 4 in. tall); HD 1d4+3; Init +1 (+1 Dex); Spd 30 ft.; AC 12 (+1 Dex); Attack +3 melee, or +1 ranged; SV Fort +4, Ref +1, Will +2; AL LG; Str 16, Dex 13, Con 16, Int 10, Wis 14, Cha 10.

Hit Points: 7

Languages: Norther, Erenlander

Skills:
Handle Animal: (1 rank) +1
Jump: (1 rank) +4
Listen: (2 rank) +4
Knowledge: (Northlands) (1 rank) +1
Knowledge: (Nature) (1 rank) +1
Profession: (Woodcutter) (1 rank) +1
Spot: (3 ranks) +5
Survival (3 rank) +5

Feat: Power Attack

Weapon Proficiency: Sling

Special: Cold Resistance 5, +1 Fortitude Saves, Weapon Familiarity: Bastard Sword, +1 Racial Attack Bonus w/ Bastard Sword, Greatsword, Great Axe, & all spears

Bloodline: Warg (Wild Sense: Low Light)

Possessions: Two sets of clothes, three pairs of boots, wolf fur cloak, torch x 4, belt pouch, fur blanket, shortspear, flint & steel, sling

Background: Born the second born son of a logger and woodcutter in the year 78 of the Third Age, Elig Tolia spent much of his life in the cold north. Att the age of eight, however, his home was destroyed by the forces of Shadow and his family moved south to find sanctuary.

Seven years ago Elig and his family discovered the town of Calim’s Spring; Elig’s father once again took up the axe and, with his sons, they made their living cutting wood and have lived there in peace to this day.

Elig loves the forests. He spends most of his time among trees and the creatures of the wild. Along with the required woodcutting, he has become an accomplished hunter and often sells recent kills in the town market in exchange for goods his family requires.

Recent Events: Of late, Elig has been in trouble with his father because he has been shirking his woodcutting duties in favor of hunting.

Not long ago, while hunting in the forest Elig came upon Ilsha Vonel while she was gathering herbs in the forest. As he neared the town herbalist’s niece he saw that she had a book with her. Unable to read himself, Elig Tolia had no use for books but as all know, literacy is illegal. Deciding he didn’t want to make trouble for Ilsha Vonel, he moved on and didn’t reveal himself.

In the last few days, while claiming to be hunting he has actually been making a weapon. It has taken a while, but he has just finished making a 6' long spear with a knife blade set in the end. He keeps his new weapon hidden out in the forest so as not to get in trouble. He hopes to be able to use this to kill large game that a sling can’t bring down.
 
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Choric Evenhand

Male Erenlander Com1
AL LG

Init +1
Spd 30 ft.
AC 11

Heroic Path:
Guardian

Ability Scores:
Str 14 (+2)
Dex 12 (+1)
Con 14 (+2)
Int 12 (+1)
Wis 14 (+2)
Cha 16 (+3)

HPs: 6

BAB: +0

Saves:
Fort +2
Ref +1
Will +2

Language:
Erenlander (Literate)

Skills:
Climb: (1 rank) +3
Craft [alchemy]: (4 ranks) +5
Diplomacy: (3 ranks) +8
Handle Animal: (1 rank) +4
Intimidate: (2 ranks) +5
Jump: (1 rank) +3
Listen: (1 rank) +3
Knowledge: (Central Erenland) (1 rank) +2
Profession: (Guardsman) (4 ranks) +5
Ride: (1 rank) +2
Sense Motive: (1 rank) +5
Spot: (2 ranks) +4

Feats: Negotiator (+2 Diplomacy, +2 Sense Motive), Improvised Weapon

Weapon Proficiency: Light Mace

Possessions: Three sets of clothes, three pairs of boots, wool cloak, leather cloak, torch x 2, lamp w/ oil (2 pints), small sack, fur blanket, flint & steel

Character Description:
Choric is 6’1” tall, has dark brown hair, blue-green eyes, and weighs in at about 190 pounds. He keeps his clothes in good shape and his complexion is medium.

Background: Born in the year 79 of the Third Age as the first born son of a guardsman, Choric was always the leader. It didn’t matter what the activity, Choric always took control. He wasn’t a bully. It just seemed that others naturally differed to him.

When he turned sixteen, he joined the village guard. Like his father, the Captain of the Guard, he began climbing the ranks quickly. It could have been said that his father showed favoritism to his son, but those who knew him knew that this was far from the truth. In fact, his father was harder on Choric than any other guardsman. Anyone who spent any time around Choric knew why the other guards listened to him. He was insightful, sympathetic, and a brilliant tactician.

Choric sees the protection of the village as his personal duty. He is very honorable, and hates to see anyone suffer. However, those caught doing wrong should face the full wrath of the law. In a world like this, humankind must stick together if they ever hope to achieve freedom from the Shadow.

Choric hates the Shadow and everything it stands for, but he knows one man can’t make a difference and has decided that he can at least do his part by protecting his home. To better protect his home he has carefully trained himself to fight with a number of non-conventional weapons. Thereby he can make just about anything into a weapon.

Recent Events: Several months ago a stranger came to the village and Choric decided he would watch her. After a few weeks he caught her actually wielding magic. But instead of turning her in, he was intrigued. During the last two months Choric has slowly been learning bits and pieces from the strange woman who calls herself Char. He is learning of the magical art and of how to make alchemical substances. Because he has little free time it has been a slow and methodical process. But, just yesterday Char told him he was very close to reaching his goal. Perhaps with this new talent he has awakened he can better protect his village.

Choric was ranked to lieutenant just over a week ago. He has three men under him, one of which is Kal Tyrgen, a young boy about the same age as Choric. Kal Tyrgen claims that he and a friend were almost murdered by a pair of orcs outside of town. Choric isn’t sure he believes him, but they deserved a good scare for being foolish enough to wander out of the village.

Also, he has seen the herbalist and his niece (Ilsha Vonev) skulking about more than once in the last few days. They leave the village for extended lengths of time and seem suspicious when asked where they went. They claim to be gathering herbs, but seem nervous when confronted. Choric hopes to discover what the two of them are hiding.

Also, lately his will to protect the village has felt almost supernatural. It is as if he is destined to protect. He cannot quite put a finger on what it is that he is feeling.
 
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Kal Tyrgen
Male Erenlander Com1
AL LG

Init +2
Spd 30 ft.
AC 12

Heroic Path:
Pureblood

Ability Scores:
Str 15 (+2)
Dex 14 (+2)
Con 14 (+2)
Int 12 (+1)
Wis 12 (+1)
Cha 12 (+1)

HPs: 6

BAB: +0

Saves:
Fort +2
Ref +2
Will +1

Languages:
Erenlander
Trader’s Tongue

Skills:
Climb: (1 rank) +3
Craft: (Blacksmithing) (4 ranks) +5
Handle Animal: (2 ranks) +3
Intimidate: (2 ranks) +3
Jump: (2 ranks) +5
Listen: (3 ranks) +4
Knowledge: (Central Erenland) (2 ranks) +3
Profession: (Guardsman) (1 rank) +2
Ride: (2 ranks) +3
Spot: (4 ranks) +5
Swim: (2 ranks) +4
Use Rope: (1 rank) +2

Feats: Power Attack, Cleave

Weapon Proficiency: Light Mace

Possessions: Two sets of clothes, two pairs of boots, wool cloak, club, torch x 3, lamp w/ oil (1 pint), belt pouch, fur blanket, flint & steel.

Character Description:
Kal stands 5'11" tall, has blond hair and striking blue eyes, weighing around 200lbs. at age 21. He has a tanned, muscular frame, hardened from his father's blacksmithing trade, but he is still relatively quick on his toes. He's never been a genius, but he's no slouch, either. He has good common sense.

Kal has always looked to the future. Something inside him keeps telling him that there is more to this life than swinging a hammer in a forge, something beyond the yolk of oppression that all the people live under. He feels a bravery within himself, but it has yet to surface. Thus far, it seems his responsibilities are foolish, and therefore not worth his time.

Background: Born in the year 78 of the Third Age as the first born son of a blacksmith, Kal spent much of his childhood in his father’s forge. As soon as he was old enough to swing a hammer, he began helping his father run his business. He was content, very much at home in his small village. That is, until he fell in with Aerenar Tell.

He listened to Aerenar’s grand ideas of heroism and glory, but he never really dwelled on it. However, it was enough to get him to sign on as one of the village’s guardsmen. It didn’t take long for Kal to realize the job of a guardsman was both boring and thankless. Nothing interesting ever happened. Occasionally an orc patrol would come through, but the usually passed without incident. Now, Kal regrets ever joining up for the guard, even though it is only for a couple hours each day.

Recent Events: Kal was with Aerenar the day they encountered the orc patrol. When the two orcs came after them, he hesitated a moment thinking he should stand his ground. Aerenar talked him out of it, and for that he is grateful.

He longs for something more in his life, but rejects Aeren’s farfetched fantasies of adventure and glory. Thankfully, Aerenar has been far less enthusiastic since their encounter with the orcs.

Unfortunately, this has put a damper on both of their spirits and Kal has become frustrated with the lack of direction in his life.

Just after his encounter with the orc, he told his lieutenant, Choric about the incident. Choric simply told him to stay within the village and put him to work making repairs to the wall.

NOTE: My pic is the work of Stephanie Pui-mun Law, a wonderful watercolor artist. You can find her gallery online.
 

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Ilsha Vonev

Ilsha Vonev
Erenlander Com1: CR 1; Size M (5 ft., 7 in. tall); HD 1d4+1; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +0 melee, or +1 ranged; SV Fort +3, Ref +2, Will +2; AL LG; Str 11, Dex 12, Con 14, Int 16, Wis 14, Cha 13.

Path: Dragonblooded (Bonus Spell)

Hit Points: 6

Spell Energy: 3

Languages: Erenlander (Literate), Trader’s Tongue (Literate),

Skills:
Bluff: (3 ranks) +4
Climb: (1 rank) +1
Concentration: (1 rank) +2
Diplomacy: (1 rank) +2
Disguise: (1 rank) +2
Heal: (1 rank) +3
Listen: (2 ranks) +4
Knowledge: (Arcana) (1 rank) +4
Knowledge: (Central Erenland) (1 rank) +4
Profession: (Herbalist) (4 ranks) +7
Profession: (Brewer) (1 rank) +4
Ride: (1 rank) +2
Search: (1 rank) +4
Spellcraft: (4 ranks) +7
Swim: (2 ranks) +3
Use Rope: (1 rank) +3

Feat: Brew Herbal Concoction, Magecraft (Hermetic)

Weapon Proficiency: Club

Spells: *Not sure if she can Cast yet, but she would have access to the ones in the Magecraft feat

Possessions: Two sets of clothes, two pairs of boots, wool cloak, club, torch x 3, lamp w/ oil (3 pints), belt pouch, backpack, fur blanket, journal w/ ink and pen, flint & steel, knife,

Background: Born in the year 78 of the Third Age as the first born daughter of a cobbler, Ilsha was always considered very bright for his age. She preferred to solve problems with her mind, and always enjoyed learning what she could.

At the age of twelve, she started to work with her uncle. Despite the fact that Izrador’s Night Kings had outlawed literature and the teaching of literature, her uncle refused to deny the young Ilsha knowledge if she wished to learn. Ilsha quickly took to her studies and her uncle soon discovered the child had not only an unquenched thirst for knowledge, but she also possessed the spark of magic.

Though it was difficult, Ilsha's father gave her permission to go to work for her uncle. He helped his uncle with his business, a small tavern and brewery that also serves as an apothecary.

Recent Events: About a month ago, her uncle revealed to her Isla that he was in secret a wielder of magic. Isha of course was fascinated, and wanted very much to learn the art of spellcraft. Since that day, the uncle has been secretly teaching Ilsha bits about arcane practices and hermetic theory. Along with teaching her about magic, he has also been teaching her to keep it secret. Already her uncle’s tavern has been visited by an orc patrol on two occasions since she began learning about magic.

Secretly, Ilsha studies, and her uncle says that, one day soon Ilsha will be ready to cast her first spell.

* Still debating Skill choices and the Feat choice :), Path will be Dragonblooded

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