[PbP] The Heroes of Silleria

[XP? Heal results from rest?]

In the morning, having not slept that well, Kerith feeds himself and Buttercup, doing what he can to make himself and the mule comfortable, before packing up and setting out on the journey ahead.

"Perhaps there's a temple in Ambroi, where we could buy more potions or get healing spells cast..." he suggests to the group.
 

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OOC: The xp was 500 - I edited it into the end of combat post, probably after you read it.
As for healing, Michelle is as good as new, but Norynth, Kerith, and Buttercup will take another 4 or 5 days to heal properly. Grimbard will be well after one more night.
 

OOC: Hmmm... I was going over the battle... Foran, I show you as having a sling and slingstones, not a crossbow and bolts. Of course, it's a little late for me to be noticing such a thing...
 
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"A day more, perhaps... We shouldn't waste too much time out here." Michelle exlclaims "Maybe we can just move slowly?"
 

"I think we ought continue on... Ambroi shouldn't be too far now, and I think the less time we spend in this area the safer we'll be. If you want to take the risk and assume we can find some healing potions there, might as well use our own now, or at least at the first sign of trouble, to be sure we all make it there alive. I'm not sure how you're all doing for coin, but that's never so hard to come across in a large city. Odd jobs and things, you know?"
 

Foran shakes his head. "It would be a lot safer resting in the city. Besides, if we rest now, we'd be sitting ducks for those...things."
 

Kerith pipes up from over by his mule. "That's fine with me, too."

Ever since the 'Incident', Kerith has stopped stuttering. Nothing like having the bejeezus scared out of you for real to get over a discomfort with speaking to others.

Kerith will make sure Buttercup is in shape to carry a load before leading him (for this leg of the journey, Kerith will spare the poor animal his own weight). Kerith will also save his last potion in favor of "walking it off" for the time being.
 

You decide to carry on in the morning towards Ambroi.

The rest of the journey passes, thankfully, without significant incident. The terrain grows more hilly as you approach the coast, and when you are about a day from Ambroi, the terrain to the north ceases to be verdant woodland and fades to a dull mixture of gray brush and low grasses. As the terrain grows more hilly, with rocks and boulders prominant, you start to feel a little nervous, remembering the stories of bandits on this road. Thankfully, none appear.

You reach a place where there is a road leading north as well as east/west, and a dilapidated sign indicates that that road is the land route to Myrtolo Keep. There is little sign of traffic, past or present, on that road.

As you continue west, getting pretty much all the way healed in the process, you finally mount a hill and look down on the great port city of Ambroi. It is large, sprawling, and very noisy, smelly, and busy. It is the nexus for seafaring trade in the kingdom, and the largest port for a hundred miles in any direction. Exotic goods from all over are transported here for distribution and profit.

It is well known that the official authorities in Ambroi have little power, and the gangsters run the scene. The King doesn't mind as long as a semblance of order is maintained, and the gangsters have as much to gain from a profitable and safe city as anybody else. They have a reputation for nastiness if crossed, however.

The city is unwalled and the guards where the road enters give you little more than a glance as you ride into town. The city is filled with throngs of people of all descriptions and races, but the wealth of the city does not seem to have spread itself evenly. A large proportion of the inhabitants are the lowely, poor commoners you see everywhere.


OOC: To give you a better idea, I modeled Ambroi largely after Mos Eisley in Star Wars, just minus the desert theme and slaves.
 

Oren smiles as the group strolls into the threatening hustle of the city. "My kind of town."

He leans over to Foran: "Say, you wouldn't mind helping me try to work up some money for the road, would you? You can practically smell the wood-pulp: This looks like a card-playing town, and you don't get far in a card-playing town without an edge. Michelle's maybe better suited, but then women are always suspect... Come to think of it, maybe both of you..."

He stops suddenly, and turns to Kerith, the smirk of invention crawling slowly up his cheek.

"You know, I think I have a plan to test the seams on all our pockets. Anyone who's willing, I mean. First order of business: Find a room, and more importantly, a bath... Get out of these traveling clothes and into some more suitable attire."

Oren looks with one eye for piqued interests among the group, and with the other for old enemies among the rabble.

Whatever happens, I hope no one wants to stay here long...
 

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