[PbP] The Heroes of Silleria

"Why don't some of you big guys work together? Get some testosterone flowing and break that door down!" Michelle says from back down the corridor.
 

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"Oh, I don't know, Michelle... Perhaps because it would announce our presence to any creatures in the room?" Kerith arches an eyebrow at the sorceress.

Kerith reaches into his thieve's tools for anything that might loosen a hinge, or shave a bit of wood off a door jamb.
 

OOC: You're gonna make me figure out a Disable Device DC for a stuck door aren't ya?

Kerith: You think you might be able to open the door more quietly, but it could take a long time and would essentially be whittling away at the edges.
 


[Well, not necessarily. But neither worms, nor orcs, nor moistened wood, shall stay the noble rogue from the completion of his appointed rounds...:)]

"Anybody got a torch? If we can dry this door out a little bit, it might open without much effort. Otherwise, I can have a go at the hinges..." Kerith smiles, holding up a screwdriver.
 

You begin to quietly work on the door. After about fifteen minutes, you are able to lift it away and set it aside.

During this time, those of you standing guard will hear some faint noises like those created by the centepedes you have already fought. You do not think they are heading this way, but it is hard to tell how far away or in which direction they lurk.

When the door is removed, you see a ten foot passage leading up to a second, identical door.

It is stuck as well, but seems even more moist and rotten than the first. It will take less time and effort to remove, though it won't come out in one nice neat piece.
 

Norynth awaits Kerith's word, knowing that his is the mastery in dealing with such things.

<Advance with sword, beside kerith, Titus at my side, Gert still on 'guard' for Kerith.
 

Kerith rolls his eyes after trying the door, once again going to work on the hinges with his tools.

"What about that torch? We got one?" he says softly to the rest of the group. "This one's even worse than the one before. Get ready for centipedes..."
 
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It becomes clear that it will take more than a single torch to dry out the door. Instead of being cold and damp, it is now warm and damp in one spot.

However, this door is much easier to dismantle than the first. After a few minutes of work, it practically collapses under its own weight.

You are hit with a draft of extremely moist air as the room beyond is revealed. It is about 50 feet square and you are entering from the center of the north wall. A similar door is set in the center of the south wall, but the bottom half of it has already rotted away, leaving the top half precariously hanging from one hinge. Two heavy pillars support the ceiling and the tumbled remains of several rotten tables and other unidentifiable pieces of furniture litter the floor. Moisture drips from the ceiling and forms pools on the floor in several places.

The most notable feature of the room is the vegitable life. Every exposed surface is covered with mold or algae. The majority of the floor is covered with a small forest of fungi, some reaching several feet tall. It is impossible to tell right away if there are centipedes hiding anywhere in the room.

Norynth easily spots several species of edible mushroom - enough to feed the entire party for weeks if required.
 


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