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[PbP] The Heroes of Silleria

Kerith looks back at the cleric, and the rest of the group, waiting for a consensus. While doing so, he draws his rapier, in case something is around the corner or through the hall.
 

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Fine by me, says Alexi, eager to move on.

Judging from the height of the cliff, there must be either many stairs or many floors between us and the actual keep. I wonder when we'll find a way upwards, but I guess it will be to the north-east from here.
 

"Sounds good to me, I don't personally care all that much WHICH way we go, I'm just hoping we don't encounter any more of those disgusting worm things." Michelle chimes in, wrinkling her nose at the mere thought before returning to quietly surveying the group.
 

As you proceed north up the corridor, you are attacked by disgusting worm things.

Swarming out of a side passage to the east ahead of you, they bear down on the party. There are ten centepedes total, and one, in the front of the scuttling wave, is even bigger than any you have seen thus far. Fortuanately for you, they spend their entire surprise round approaching you.

The nearest one is still about 10' from the party, so you can maneuver this round with no worries about AOOs.

(OOC: I'm not posting a battlemap becase A) the hall is only 10' wide, so the combat won't be too complicated, and B) I'm at work and don't have my mapping software.)

COMBAT BEGINS!

Initiative:

Gertrude: 20
Xengendalis: 19
Kerith: 18
Blackwing: 18
Norynth: 17
Huge Monstrous Centepede: 15
Alexi: 12
Michelle: 11
Medium Monstrous Centepedes: 10
Oren: 7
Titus: 6
Foran: 3

(OOC: for the newcomers who might not know, everybody in the party posts their actions before I give any results. This is not quite the same as a RL game, and removes a certain number of split-second reactions to alarming events during the round, but it speeds up PbP combat considerably. Feel free to put in conditionals: for example: "I cast Bless, unless one of my companions is seriously injured, in which case I cast Cure Light on them." Also, feel free to give a complete combat strategy, so I don't have to wait for you to post after each round: Example: "I fire my crossbow every round, unless they approach within melee range, then I'll attack with my short sword. I'll flee if I get seriously injured." Combat moves more quickly than exploring, and I try to get one round done every day. If I don't have an action for you, you go on "autopilot" for that round. If you have any questions about this, please ask them in the discussion thread.)

edit: put Michelle in. Thanks, Thanee
 
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OOC: I think this is the first time I see a seperate initiative for a familiar! Oh, and you forgot to list Michelle! ;)

Since the corridor is so small, Alexi probably cannot move to a spot to cast Burning Hands right now (especially since all the front liners are acting before her), therefore she delays.

If an opportunity arises, where she can hit at least two or three centipedes and none of her comrades, she will take it (trying to avoid AoO or, if not possible otherwise, casting defensively).

Blackwing will stay out of reach of the centipedes.
 
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Thanee said:
OOC: I think this is the first time I see a seperate initiative for a familiar!
Part of the fun of PbP is I have time to do everything properly. Blackwing could easily Delay 'till your initiative, but he is an individual creature, and has his own stats and intitiative scores, so he gets his own roll. Also remember, though, that intelligent enemies might, if he is visible, consider the raven to be a viable target...
 
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Xendengalis

Xendengalis looks a bit surprised that he moves so soon! Sensing that the big bug could be trouble, and knowing he's the best armored of the group, he takes action:

If he can move to the front and summon a celectial badger without provoking an AoO, he will do so. If it can, the badger will charge at the enemy. Xendengalis will stay behind the badger, then cast bless, then charge into battle when the badger returns to its home plane.

If he can move to the front but cannot summon without provoking an AoO, and he can charge the big bug, he will do so (+4 mace, 1d8+3 damage), hoping he takes it down so he can cleave the next bug.

If he can do neither, he will move up to behind the frontline fighters and summon a badger as above. He'll cast bless the next round and be ready with cure lights if his friends take damage.

Edit: the charge is charge and power attack :)
Edit: just remembered he can cast first then move, so he'll summon the badger then either move behind it or the frontline fighters, as appropriate
 
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silentspace said:
Edit: just remembered he can cast first then move, so he'll summon the badger then either move behind it or the frontline fighters, as appropriate
Casting a Summon spell takes a full round, and the badger would appear and act on your initiative next round. You cannot take more than a 5' step and cast this spell, and injuries sustained during this round will require a concentration check for its successful completion. Is this still the spell you want to cast?
 

Oren's plan of attack: Take out some daggers, toss two, then play the flanking game with whoever else is engaging in melee. If he gets wounded significantly, he will cower in a corner and whine.
 

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