As you proceed north up the corridor, you are attacked by disgusting worm things.
Swarming out of a side passage to the east ahead of you, they bear down on the party. There are ten centepedes total, and one, in the front of the scuttling wave, is even bigger than any you have seen thus far. Fortuanately for you, they spend their entire surprise round approaching you.
The nearest one is still about 10' from the party, so you can maneuver this round with no worries about AOOs.
(OOC: I'm not posting a battlemap becase A) the hall is only 10' wide, so the combat won't be too complicated, and B) I'm at work and don't have my mapping software.)
COMBAT BEGINS!
Initiative:
Gertrude: 20
Xengendalis: 19
Kerith: 18
Blackwing: 18
Norynth: 17
Huge Monstrous Centepede: 15
Alexi: 12
Michelle: 11
Medium Monstrous Centepedes: 10
Oren: 7
Titus: 6
Foran: 3
(OOC: for the newcomers who might not know, everybody in the party posts their actions before I give any results. This is not quite the same as a RL game, and removes a certain number of split-second reactions to alarming events during the round, but it speeds up PbP combat considerably. Feel free to put in conditionals: for example: "I cast Bless, unless one of my companions is seriously injured, in which case I cast Cure Light on them." Also, feel free to give a complete combat strategy, so I don't have to wait for you to post after each round: Example: "I fire my crossbow every round, unless they approach within melee range, then I'll attack with my short sword. I'll flee if I get seriously injured." Combat moves more quickly than exploring, and I try to get one round done every day. If I don't have an action for you, you go on "autopilot" for that round. If you have any questions about this, please ask them in the discussion thread.)
edit: put Michelle in. Thanks, Thanee