[PbP] The Heroes of Silleria

Keep at it...

(OOC: You're right, it's only 4 x 8, but if each character along the wall is a 5' length, you've got it! You can also indicate where things like ladders (hint, hint) are at, with an l or some symbol.

The beauty of it is that we can then quote the map, and add our letters - like mine would be a small or capital k - to indicate where we are, and where we're going. Easy for you, easy for us!

Of course, you can always do what Gary said, and post an image from Excel. I mean, what does that guy know, he's only in a bajillion or so PbP games... :) )

On Kerith's turn, he will point to the ceiling as a free action. He will then take a double move if necessary, moving silently, along the stalls on the side closest to the nearest ladder. Kerith will attempt to avoid line of sight from the big hole in the ceiling.

Rapier is readied in primary hand, off hand empty.
 

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OOC: unfortunately, each character along the wall is representing 10 feet at the moment. I could edit it so that there are twice as many of them, making the number of spaces correct, but then the picture would be stretched out north-south. I'll do this when I get home.
And I don't use Excel, I have the Corel Office suite.

Let's direct further discussion of mapping to the recruitment thread so as not to clog up the adventure thread.
 


OOC: The end-of-round-one map is up above. Keep in mind the barn is actually square.


Foran: You continue playing your pipes from behind the door.


Round 2

Kerith: You signal your friends that you suspect something is in the loft, and I am assuming they are paying enough attention to notice you. You need to double move to get into the position you want. You feel it makes you move more loudly than you intended, but end up ten feet directly north of a ladder.


Next action goes to Norynth.
 
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MerakSpielman said:
f=Foran m=Michelle G=Grimbard
k=Kerith o=Oren n=Norynth g=Gertrude t=Titus

Code:
[SIZE=4][color=white]
+------------------------------+
|                              |
|                              |
|                              |
|     +--------+               |
|     |{}{}{}{}|               |
|     |....k   |               |
|     |.       |               |
|     /  --=-   \f             |
|     \g       G/  m           |
|     |n --=-  |               |
|     |to      |               |
|     |{}{}{}{}|               |
|     +--------+               |
|                              |
|                              |
|                              |
+------------------------------+
[/color][/size]

\ = double doors {} = animal pen/stall
/

= = ladder

edit: Work in progress...
 

(Assuming he can't see any creatures nearby) Oren climbs the railing around the nearest stall, and tries to progress across the barn there, checking around for any threats and staying low (steadying himself with one hand on the rail, holding a dagger in the other.)

If attacked he will strike back, then try to retreat to higher ground (if it is available) or onto the safer side of the rail.

(If this isn't feasible, ie the stalls are fenced in with chicken wire, or left open, then assume a continuance of previous combat tactics.)
 

Norynth gestures for Titus and Gertrude to check the two closest stalls (Scent Feat), keeping the loft 'covered' with his crossbow.
 

Norynth: You signal your dogs. You take aim with your crossbow at the aperture. Does "keeping the loft 'covered' " mean you are readying an action to fire if you get a good shot at a lizard?

Oren: (OOC: I'm still going along with the last tactics you posted. Let me know if this is not a good thing to do) You follow Kerith's lead, mirroring him, dagger ready to throw.

Gertrude moves up to the stalls, sniffing.

Several of you hear rustling above. There is no longer any doubt that something is moving around up there, perhaps hidden by the straw.

Titus follows Gertrude, sniffing the stalls.

Grimbard: Your readied action did not occur. Do you want to continue guarding the door?
 

Round two map, before Grimbard's action.

f=Foran m=Michelle G=Grimbard
k=Kerith o=Oren n=Norynth g=Gertrude t=Titus

Code:
[SIZE=4][color=white]
+------------------------------+
|                              |
|                              |
|                              |
|     +--------+               |
|     |{}{}{}{}|               |
|     |    k   |               |
|     |        |               |
|     /  --=-   \f             |
|     \        G/  m           |
|     |n --=-  |               |
|     |t g o   |               |
|     |{}{}{}{}|               |
|     +--------+               |
|                              |
|                              |
|                              |
+------------------------------+
[/color][/size]

\ = double doors {} = animal pen/stall
/

= = ladder
 
Last edited:


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