The divine power of Xendengalis cure's Norynth's physical wounds after 2 castings of cure light. You retreat to the small ledge outside the secret door for some fresh air.
(rolls for time of day)
It is now mid-afternoon and the cloudscape is fantastic, though the open sea doesn't offer much of a view itself. From this angle, it is impossible to see anything at the top of the cliff, including the remnents of the surface fortifications that you know must be up there. Every now and again, you imagine you hear faint snatches of voices from high above, but you cannot be certain. At some point Norynth thinks he smells a faint whiff of smoke, as from a cook fire, but again it passes without confirmation.
These signs, whether real or imagined, cast a pall over the evening and you converse only in low tones, and you feel it is too risky to have a fire.
You try to spend the night in the open, enjoying the sea air, but awake in the middle of the early night to find the incoming tide lapping at your bedrolls. Grumbling, you are forced to move inside, to your safe-room.
The following morning, Norynth feels better. His wounds are healed, but he is still not as hale and hardy as his usual self. You fear it will take some time to fully work the effects of the venom from his body, but at least he's in one piece.
(OOC: those of you who spent your potions rejuvinating Norynth, assume you kept them and let Xendengalis patch him up instead.)