[PbP] The Heroes of Silleria

Edit: Xendengalis converts his two remaining 1st level spells to cast cure light on Norynth and Alexi. He'll convert all his 0-level spells to cure minors - one for Oren, one for Alexi or Norynth (whoever needs it more), and two for himself.

Xendengalis wouldn't mind resting a day to regain his spells, but he's ready to forge ahead if that's what the group wants.
 
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One cure light heals Norynth completely.
One cure light wasn't enough to heal Alezi more than halfway.
Oren took one cure minor. You give another to Alexi and two more to yourself. You are fully healed and Alexi is only slightly injured now.

The poison gives one last kick, and you feel your muscles knot up some more.
 

Kerith sheaths his rapier and smiles, sheepishly: "Well, that went very well, despite my inability to hit the broad side of a barn..."

Kerith rummages through his pack, and digs out one of his healing potions. He walks over to Alexi, and offers it to her. "You look like you need this more than I do. Why don't you take it?"

If she takes it, or if he has to put it back because she refuses it, Kerith will then walk over to the room the centipedes came from, and search thoroughly (taking 20) for objects of interest.
 

Ah, that didn't work out too bad in the end, despite my little mishap in the heat of the battle. I guess I have to better get used to this kind of stuff. Thanks for the healing, Xendengalis, much appreciated!

She then turns to Kerith and bows slightly. That's really nice of you, thanks. I'll keep it only as an emergency and give it back to you tomorrow, if I didn't need it! Alexi carefully stashes the potion away.

Along this corridor, Alexi points to the east, there is a stairway. Just to let you know.
 

"Maybe we should rest a bit, I'm not too used to fighting such... BIG things, and I'm feeling kinda drained. the doc looks like he's running low, too." Michelle smiles back at Xen "Thanks, I've gotten pretty good with them.".
She then turns to Alexi "That was a great spell, I've never seen one of those before! What else can you do?"
 

Foran sighs as he puts his pipes down. "Sorry I didin't do much in that battle. I was trying to inspire you guys with my pipes, I guess it worked. I think we should probably rest the night, not that I'm that drained, but I don't want to be relying on a group of exhausted spellcasters."
 

A search of the centipede's lair, sadly, reveals primarily junk. The only intact items are a bundle of tiny scroll tubes, perhaps intended to be tied to messanger pigeons. None of them contain anything.

Looks like you're resting (back in your homebase-storeroom I presume). Some of Xengendalis' dexterity damage heals, and Alexi heals up almost as good as new - a single cure minor will fix her up perfectly.

-​

There isn't much left to this level, so I'll just describe what you're about to explore. The passage in which you fought the last battle continues north and meets up with the east-west passage up there.

There are 2 storerooms in the hallway where you fought, one (the bug lair) described above, and the other full of junk.

At the corner where the north-south hallway and the east-west hallway meet, (NE corner of the map) there is a large, steel door embossed with images of grape vines set into the north wall. It is firmly locked.

At the southern end of the corridor, there is a passage east that terminates in a broad spiral staircase going up. These are the stairs noticed by Blackwing during the battle.
 
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After Xendengalis' morning meditations, he examines Alexi again, seeing how much her wounds have closed over the night. Seeing the slight damage, he touches her wound lightly, healing her. He gathers up his gear again, ready to head up the stairs when everyone's ready.

Edit: Head up the stairs or check out that locked door that is :p Might as well check out that door first, no?
 
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To Michelle: You wanted to know about the spells I've studied? You did see the Burning Hands spell, I used in the battle. Other than that and a selection of useful Cantrips, I have learned some protective spells, one can create a suit of armor made out of force, the other forms a shield in a similar way, both together would give me the protection of a knight in full armor for a short time. Then I know one spell, which protects against evil beings, mental influence and creatures from other planes of existance. Mind you, I do not know that much about all this planar stuff myself. Still learning, like you. Alexi smiles and then continues. I have two spells, which allow me to travel faster, if needed, one can summon a riding horse and the other will increase my speed greatly for a few minutes. The last spell I know currently is another attack spell, but less... harmful than the flames you've seen. It's spreading in a 30' cone-shaped area, filling it with bright lights, which can stun or blind those inside for a short time. I also carry a couple scrolls, which I planned to scribe into my spellbook in time, but didn't get around doing so, yet. One of those is the Magic Missile spell you were using to great effect against that huge bug. I'll focus my spells for tomorrow on the offense, like I did today, but will also learn some protective incantations, so I hopefully won't get hurt like this again. That wasn't a very pleasing experience.

The party then heads back to rest. In the morning, after Xendengalis treated her wounds, Alexi feels a lot better. She will then sit over her spellbook for a while, preparing her spells for the day (updated in the RG sheet). She will also give back the potion to Kerith, as promised.
 
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[wonky-ass subscribed threads...]

Kerith wakes up, refreshed, entreats Alexi to hold onto the healing potion for another day, and sets out with the others. Trying the 'grapes' door, Kerith finds it to be locked.

"Well, the gobbos may have sacked Myrtolo Keep, Bastion of the Realm, but by blessed Pelor, NO ONE gets into the Realm's wine! Ha!"

Kerith looks back at the others.

"I can give this a try, or we can save it for later and look for the stairs. Your pick. Majority rules."
 
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