[PbP] The Heroes of Silleria

The beginning of the next level:
 

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Xendengalis

Xendengalis pulls out a copper coin.

Heads the left door, Tails the right door

He tosses the coin in the air. He catches it and slaps it down on his forearm. Making sure no one else can see, he lifts his hand up slightly and takes a peek.

Ahem... I've consulted my deity, Pelor. According to him, we should check the left door

He tucks the copper back in his pouch.
 


You find no traps or locks. Pushing open the door, you see a room stocked full of spare kitchen equipment - large spatulas, tongs, pots, skewers, knives, etc..., all hanging on hooks on the walls or on low tables and shelves.

The room is about 20' square, and has no other exits.
(OOC: I'm deleting the picture of the basements above. It's making the page too hard to read)
 
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Content to let Titus continue to Guard Alexi, Norynth moves cautiously forward, Gertrude at his hip, sniffing for any signs of danger.

Looking fo Goblin Tracks <Wilderness Lore>, Norynth remarks 'I don't think that Goblins have been here yet, as they would have taken the knives and the pots, for they'd rather reuse things found than do any honest work such as smelting or mining.'
 
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Xendengalis helps search the room. Afterwards, figuring now is as good a time as any, Xendengalis casts Detect Magic, concentrating first on the contents of the room, then in all directions beyond the room. If he finds anything, he will concentrate until he gets as much information as he can.

Yes... those tongs have a strong Transmutation aura... yes... they seem to be able to lift things... even hot things...

OOC: Spells left:
Level 0 (4): Guidance, Resistance
Level 1 (4): Bless, Cure Light, Sanctuary, Summon Monster I
 

ooc: The manage attachments window won't come up. We're stuck with the big map until it starts working.

Norynth: Interestingly, you find no tracks whatsoever. A layer of dust covers the floor, seemingly undisturbed for decades.

Xengendalis: You detect no magic in the vicinity. You keep concentrating, hoping something will turn up.
 

"Careful, now. If you knock something over, whatever's living here is likely to hear it."

Kerith backs cautiously away from the left door. Encouraged, he checks the door on the right for traps and locks.
 

Again, you detect no traps or locks.

Opening the door, you discover a 30'x30' room. The north and south walls are lined with sturdy shelves laden with oak barrels, some of which have taps. Much of the floor is also covered with upright barrels. The barrels are of variable sizes, containing anywhere from five to fifty gallons, and some appear to have sprung leaks, though the floor has long since dried and dusted over.
 

Kerith rushes back into the lefthand doorway, and whispers loudly: "Hey, bring some of those bowls and tankards over here!" He points behind himself, into the righthand room. "I found kegs!"
 
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