[PbP] The Heroes of Silleria

"Oh, Pelor is good!" You hear a clatter as Oren comes rushing with an armful of pots, bowls, ladels... Anything that will hold liquid.

"Unless, of course, we've found the poison stores..."
 

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Nprynth sheathes his sword, taking up his crossbow, keeping watch whilete others gather whatever it is that they choose to. Calling both Titus and Gert to him, Guard, he keeps his eyes peeled for trouble.
 

You find that the smaller kegs contain cheap liquer - at least, those barrels that have survived. It's nasty, but it'll get you drunk in short order. The larger barrels either contain low-quality wine, actually rather good after aging for so many decades (though you have the misfortune of tapping a keg of vinegar), or good, old fasioned ale. Even with the number of barrels that have sprung seams, there is more booze here than you know what to do with.

OOC: What happens to beer after being stored in a cask for 70 years? Is it still drinkable?
 

[It depends on how, and how watertightly, it has been stored. Old beer is not necessarily good beer, but it can last a long time if unaffected by the outside world.]

Kerith can't manage to suppress a grin as he tries to 'shush' Oren. "Quiet! Goblins!", he whispers as loudly as he can, before threatening to explode with twitters of laughter.

Upon return to the caskets, Kerith is more interested in liquid than in liqueur, and thus opts for a small bowl of the ale.

"Go easy, now. How do we know this isn't a trap where the goblins get us drunk and then skewer us?"
 

Alexi watches the guys filling various containers with booze from outside the room, shaking her head slightly, obviously quite amused by the sight. Guys...
 


Pelor is great! He wanted us to go to the left door first, so we could get these bowls, then to the right door, so we could have something to fill em with! Hehe.

Xendengalis taps his bowl against anyone else's who is drinking, then takes a drink himself. Afterwards he'll continue to search the room with the others.
 

Upon searching the room, you discover that one of the large flagstones lining the east wall low to the floor is loose. In fact, not only is it loose, it has no morter around it at all and looks as though it can be easily pulled aside.
 

Xendengalis sighs

I hope that's not one of those secret doors you're always hearing about. Its so low to the ground we might have to crawl. I hate crawling!

He stands in front of the casks, studying them.

Say after we clear this keep out, it might be nice to hang around here for a bit, what do you say?

He's talking to his fellows, but he's not looking at them. Looks like he's trying to figure out how many nights of drinking these casks would be good for.
 

Kerith, about 1/3 of the way to a comfortable buzz, notices the flagstone. Walking over there, he surmises that it might be pulled away, if it's not trapped. Kerith will check the flagstone for traps, then if he decides there are none, he'll attempt to pull it away.
 

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