[PbP] The Heroes of Silleria

Kerith rolls his eyes at the ladies. Rapier in hand, he uses his other to work the pull-latch open.

"Oi, what's the problem? It's probably just a large icebox..."
 

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As Kerith opens the latch, Oren absent-mindedly draws his dagger, gripping it casually.

"Just for the record, I have a very bad feeling about this."
 

Norynth waits to see if Kerith canget the door open, getting ready to lend some muscle to the effort, should the door prove difficult.
 

The latch pulls towards you several inches, releasing the latch, then the entire door begins to slide open with a faint hisssss as the air inside equalizes with the exterior air pressure. Inside, a 10'x10' room is revealed. It is cold but not unusually so. There is an identical steel door with latch directly opposite you. On the north and south walls are a variety of tools, including saws, ice picks, and heavy boots with spiked soles.
 


Oren steps in slowly, checking things out.

"What in the world? Don't tell me there's a frozen tundra on the other side of that door..."

He moves to the other door, gives it a quick once-over, then turns to Kerith.

"Well, it's yours if you want to take it on. I'd open it myself, but I know how much you love meeting new doors..."
 

Now this looks interesting. Maybe there's more than the simple storage room we had expected to see beyond this door then.

Alexi moves towards the entrance to take a closer look into the room.
 

Kerith would have been happy to stop right there, for the time being. The door was one thing, but this was another door, which might actually lead to a room with yeti.

But as the 'encouragement' mounted, first Oren, then Alexi; Kerith, with a questioning look back at the others, says, "Somebody see if they can hold that other door open with a rock or something. I want to keep our avenue of retreat open."

Once that's seen to, Kerith will pull the second latch open.
 

OoC:Back from Gencon.

IC
Norynth digs through his pack, pulling his prybar out, in order to wedge it into the doorjam and attempt to keep it open as requested.
 

Norynth: The outer door is now wedged open.

Kerith: As you pull the inner door open, you are met with a blast of frigid air. The lanterns flicker wildly but do not go out.

The room thus revealed looks like it must have been about 20' east-west by 40' north-south when it was originally made, but now a coating of ice covers all exposed surfaces, as thich as two or three feet in places. The effect is that it looks not so much like a room as the entrance to an ice cave.

Vague shapes can be made out within the ice, especially on the walls. Near the entry you can make out various cuts of meat. Further in, it looks like sides of beef once hung from the cieling. Now, they give the impression of some sort of huge, macabre icicles.

Swirling fog and the thickness of the misty ice prevent you from seeing anything in greater detail from the entrance.
 

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