[PbP] The Heroes of Silleria

Noting that he has enough food to last him another week, Foran walks straight to the nearest inn he can find. After making sure it's okay to do so, he starts playing his pipes while laying a hat out in front of him for tips.
 

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Kerith will try to find a feed store and purchase a couple of days' feed for Buttercup. If there's any money left, he'll go into the inn where Foran entered and order a meal, hitching Buttercup outside and bringing his pack in with him. If the group is determined to stay overnight in Mertonian, he'll try to contribute toward a share of a room, if he can't buy one himself.
 

OOC: see the discussion thread for some comments on my bookkeeping

Oren: You find out that the most direct route to Ambroi is indeed the road you have been folowing. It is four days away walking. There are some trade caravans traveling the road beteen the two communities, but the traffic is light this time of year. When you turn the conversation to gambling, the people you are talking to mention that Ambroi is a real gambling den, rumored to be controlled by organized crime. Not that they don't gamble here in Mertonian, but the game of choice here is dominoes.
You can find no high-class gambling halls, so are resigned to join a domino game where the highest bet allowed is 5cp. Your skills make themselves known against the simple farmers, but you net only a profit of 50cp (about a month's salary for a field hand in these parts). Disgusted, you turn in much earlier than you had planned.

Foran: You locate an inn that looks like it might be frequented by travelers rather than the relatively poor locals. The innkeep gives you permission to set up and play, but warns that if you drive off the customers, it'll be your hide. Weary from your days travel, your performance is adiquate, but hardly your personal best. The more generous of the patrons donate a total of 5gp.

Kerith: You'll find that animal feed is 50% cheaper here than it is elsewhere. You eat (for 5cp) and listen to Foran get through a few songs.

All: A room large enough for you all will cost 5sp for the night and quarters/feed for the animals. Breakfast, they urge, is NOT included.

The night will pass uneventfully.
 
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MerakSpielman said:

You can find no high-class gambling halls, so are resigned to join a domino game where the highest bet allowed is 5cp. Your skills make themselves known against the simple farmers, but you net only a profit of 50cp (about a month's salary for a field hand in these parts). Disgusted, you turn in much earlier than you had planned.

Once it's clear that these aren't real land-owners -- and once he's made adequate winnings to feel proud of himself -- Oren will intentionally lose it all, go double or nothing, and throw the game again. Net loss five silver, which makes it an even gold spent once you factor in the night's stay.
 

Kerith claps politely when Foran is finished with his songs.

Internally, he considers the economical price of things and the simple kindness of the folk of Mertonian, and wonders if this might not be an excellent place to bring his Mum, provided he could find work here.

Before retiring for the night, he checks on Buttercup. Not being a great handler of animals, like Norynth, he asks the ranger for any advice on how to make things easier for Buttercup. Assuming he gets any, Kerith will try his best to situate the mule comfortably in the stall (Dah always said, be good to what is yours, and they'll be good to you...), after which he'll sharpen his weapons in the common hall of the inn, so as not to disturb anyone who might be retiring earlier. When he's finished, he'll go to the room.

(Kerith stops to count his money, and is pleased to note that he is far from running out [almost 70 gold]. Perhaps he might invest in something masterwork, later...)

(edit: spelling)
 
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Grimbard drank ale at the inn and inquired the locals about if they'd seen any monsters this way. Given that he's a gruff dwarf, answers are not likely to come, but he tried anyway, hoping for a certain answer by the look of him.
 

Grimbard: Despite your gruffness, you get good results from your inquiries. It seems that for years there has been a band of brigands operating on the highway between here and Ambroi, but since the end of the war they have been curbing their activities, doubtless fearful that the army will turn on them now. Also, and apparently unrelated, there have been strange howling sounds at night in the nearby wilderness. The locals do not recognize the howls, but say they are definately not those of a wolf or wolf-like creature.
 

Norynth considers the situation, and sighs as he pulls his single 'Rat Hole' Gold Coin from it's hiding place. Contributing to the room and buying a meal for himself and the Dogs (OoC:3-5 SP total sound OK?), the Ranger looks about the town, seeking a deal on a few new blankets for him and Gert (OoC:Titus inheirits Gert's when they get torn up, as he is much smaller). Otherwise, he will have a look at the Mule, making sure there are no stones caught under he Shoes, and showing the lad how to curry and comb her properly.
 

Interesting, Grimbard thought, interesting... but not what I was hoping for. He will relate what he's learned to the rest of the group when they all meet back up.

OOC: I'm content that he's not finding what he's looking for, don't worry! The character wants what he wants, but the player realizes it won't always happen! :) If all that makes sense... :confused:
 

So are you ready to leave Mertonian or are there additional preparations you would like to make before departure?

OOC: gary, I think I know what Grimbard is looking for. We'll see if it comes up, shall we?
 

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