[PbP] The Heroes of Silleria

Unless there are any people around here that are known sorcerors with a reputation for helping others, Michelle will stick with the group, trying to find out some information with her good looks and then leaving when the group is ready.
 

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Kerith wakes up the next morning, and goes down to make sure Buttercup is fed and groomed like Norynth taught him, then loaded with his things.

Kerith will follow the lead of the others in the party. Kerith is unaware of anything else in town that he can buy with his gold, and so is done shopping.
 
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Norynth wakes, packing his gear up and preparing to leave the town. Norynth took Titus and Gert out to relieve themselves, where the barked excitedly,anxious to get back on the road.
 

Oren's as ready to go as anyone come morning. He seems eager to get to a large city: Wilderness and agricultural economies don't suit his far more urban tastes.
 

You depart in the morning.

The countryside is densly farmed for the first dozen miles, but toward afternoon the settlements become fewer. As evening draws nigh, and you begin to set up your camp for the night, you begin to hear an eerie sort of screaming howling rise up in the distance to the north. It is answered by a similar call to the west, also seeming very far away. Your animals seem very nervous, but not yet really alarmed. The howls do not seem to be growing closer or further away, but as the minutes drag by, they increase in frequency until you are certain they are being produced by at least three different animals, perhaps more. The howls are like nothing you have ever heard before.
 

Kerith makes sure he can see his fellow party members, and the mounts, turning an occasional eye toward Buttercup.

"The howls don't seem to be stopping. I wonder if they're predators, or prey..."
 
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'Gods', Norynth thought to himself, 'that sounds like no Animal, but a tortured beast, some Aberration.'
Norynth made sure that Gert and Titus were close at hand 'Heel' his command to them.
Keeping his crossbow at the ready, the Ranger took Point, his eyes scanning for any sign of the Howlers.
 

The howls continue through the night without significant pause. At times they draw nearer, but never close enough to warrent any action on your part. The noise is chilling at best, and terrifying at worst. The howls diminish and cease as dawn arrives. Your night was not comfortable, but it was not uncomfortable enough to affect you in any serious way.

In the morning, you strike camp and set out again. It is three more days to Ambroi.
 

Michelle stays near the middle of the group, not liking all that howling last night.
"I can't wait until we get there.. You think that noise will be back tonight?"
 

Michelle's fears prove to be well-founded. That evening, as you set up camp, the unearthly howlings begin again. They sound closer than they did when they started the night before, and there seem to be more individual voices. As the evening wears on, you nervously go about your campside business. The noises seem centered on your camp, but are coming from all directions. During the middle watch, they seem to get suddenly and rapidly closer - then all at once they grow silent.

Your equine companions start to panic. The dogs start up some low growling barks and seem poised and ready for action.

You have just enough time to get up and get ready for trouble when you hear the noise of creatures rushing at your camp out of the darkness.


OOC: I don't have my dice at work. I will post initiatives and a map later tonight when I get home.
 

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