[PbP] The Heroes of Silleria

There is the muffled noise of well-hidden machinery. The door swings out with a squeak.

The passageway thus revealed is cold and damp. It seems that the tide occasionally lifts high enough to soak this level. There is a stench of stagnant seawater, but after the garbage barge, you are sure you can handle it. The walls are slimy, and the floor is worse. The passage extends for at least fourty feet from the opening - you can't quite make out the end.
 

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Kerith retreats to the outside of the Keep long enough to light his hooded lantern. Looking at Grimbard, and smiling, he says softly, "It's all yours - go right ahead."
 

Grimbard heads down the hallway, slowly, attempting to keep his balance while maintaining a sharp eye.

"It's a shame you need that lantern, lad. Darkness could be helpful here" the dwarf said to Kerith.
 

Oren will stay right on top of Kerith's shadow as he enters the passage -- mainly to keep as much illuminated as possible.

In a hushed whisper: "Let me know the moment you spot the bones of the last Heroes of the Crown. I'll need that moment to figure out who to pray to..."
 

Kerith closes the hood of the lantern in response to Grimbard. "It's slimy in there. I'll mute the light if it helps you, but I don't want to slip and crack my skull before we get out of that hallway - or afterwards, for that matter."

Kerith follows Grimbard slowly, with Oren at his back. "I'm not sure which bones will be those of the Heroes, but I'm almost sure there'll be more things important than praying, when the time comes...", he says to Oren just as softly. "I don't plan to die."
 

You only go a few feet into the passage before Grimbard can make out the end with his darkvision.

The corridor terminates after about going east about seventy feet at a wooden door, halfway rotted from the moisture and hanging slantwise off of one hinge.

The floor is slimy but not dangerously so.

Beyond the door the passage can be seen to continue, but it turns to the northeast for twenty feet before reaching another door.

The section of diagonal hallway between the two doors has a normal wall on the left (NW), but on the right (SE) the wall is actually a row of rusty iron bars beyond which you can see a larger room. You cannot see more without going through the first decrepit door.

(OOC: Tell me if this makes sense. It was so simple to draw on the map)
 


(Makes sense, but one question: Is the seventy-foot passage leading North or East? In other words, does the bend go off to the right or left? In other words, can anything behind the iron bars see into the seventy-foot passage?)
 

[My understanding is it went off at a 45 degree angle, between North and East. If you're looking for a visual, Canada is sheer wall, the Eastern Seaboard is room, and the hallway goes from about Oklahoma to Maine. :) ]
 
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