[PbP] The Heroes of Silleria

After the last of the centipedes is dispatched, Kerith moves back to Foran, and examines the wound. "Can you walk? If you start to feel ill, use a healing potion before it gets too bad. We have no antidotes, I don't believe, so you'll have to fight off the infection yourself."

After glancing at Norynth to make sure his dogs are all right, Kerith moves to thoroughly examine the contents of the room (Take 20, search check), paying particular attention to books, if any, that are on the shelves.

"If we do, in fact, take our time, this might be a good room to stay in until we are rested."

[This is probably it until I come back, unless I can find a net.cafe (rooms only have jacks). You may begin auto-piloting Kerith, Merak.]
 

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As Kerith searches through the rubbish, you hear him shout in surprise. He pulls forth from a pile of junk a battered, small wooden crate. It is stamped with the symbol of Hieronious. The lid is gone, and you can see that the interior was segmented off into twelve compartments, each of which, at one point, contained a glass flask of water. All but three have broken, however.

Though the small bottles are dirty and dusty, the water within looks remarkibly pure.

Kerith finishes ransacking the room, but finds nothing else of interest.
 
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"Those were DISGUSTING!" Michelle grimaces as she looks at the splattered bugs. "Can we like move on now? We've got a mission here, to kick out all the badguys... and I REALLY don't like the smell of those things." She holds her nose and moves closer to the way out, taking a breath when she gets away from them.
 

After the boat ride, Oren had done his best to forget about his sense of smell -- but all things considered, Michelle had the right idea.

"Holy or not, it looks special... Grab it and let's move on, sound good?"

Oren steps out into the hallway, taking a cursory glance back at the barred off room... Remembering the door on the east wall in that rooms, he begins searching the east wall of this hallway for any sign of a hidden passage, taking his time until the others are ready.
 

You don't find a secret door (I'm assuming you're searching while Kerith is searching the room).

The only clear way forward is to the north. There is another short passage to the west that looks like it leads into another storeroom. A little further to the north, the main hallway turns to the east.
 

Norynth will reward the DOgs with Jersey, knowing that they will not eat Centipede.
Re-cocking his crossbow, the ranger takes up Guard duty as the others Search for anything of note.
 



Norynth feels fine to continue exploring.

OoC: And I fed them jerkey in my last post, not Jersey...yuck@that.
 

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