[PbP] The Heroes of Silleria

Foran takes it out of kerith's hands and skims over it himself. "Puts a bit of perspective on things, dosen't it? This isn't just a castle we're marching around in, this was somebody's home."
 

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Norynth reads the letter, feeling the despair that the young woman must have felt at her situation, then something else
tugs at his mind...he had heard Bard's Tales describing despairing people coming back as Ghosts, or as something else.
Norynth passes the Letter back.

Giving the dogs another look-over, the ranger awaits the decisionof the others regarding what they should do.

'At the very least, we should offload our excess gear in one of these rooms, so as to foray into the Dungeon with a bit more ease.'
 
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Kerith shows his agreement with Norynth's suggestion by unburdening his pack and stowing it on a shelf or table in the centipede-free room.

"This is probably as good a room as any," he says as he puts his weapons, crossbow bolts and one each of the CLW and Bull's Strength potions on his belt. [Kerith is now lightly encumbered.]

"So, shall we continue? We can always retreat back here when we're ready for healing and rest."
 

Ok, you stow your non essential gear.

The only real way to go from here is to follow the turn to the east. You can see that, after the turn, the hallway goes straight on out of sight - even darkvision. There is an opening to the north after about thirty feet.
 

OoC:Sounds good to me. I'd prefer to keep my hands free for my crossbow/bastard sword, but I'll take the lead.

IC: Norynth, after setting up a makeshift 'home', suggest the passage, exploring the passageway. If the others agree, Norynth will take the front, hopefully with a lantern bearer next to/behind him.
 

Michelle will walk right behind/beside Norynth with a torch/lantern, not really needing both of her hands to cast spells.
 

Oren follows, his hand rushing to his dagger at every odd shape made by the shadows, then returning with nary a sigh -- aside from this, his demeanour seems utterly unshaken, although his wry grin is for once absent.
 

OOC: Sorry about all the storerooms on this level... they honestly took very little time to get through in the IRL campaign. I have a habit of putting a few too many storerooms in my dungeons...

You follow the hallway east and reach the opening to the north. It is another short hallway opening into a storeroom(!).

You hear noises in the room reminescent of the centipedes you fought in the first storeroom, but you see nothing. They must be hiding in the rubbish. It's impossible to tell how many of them there are.

As soon as you're aware of enemies, initiative is supposed to begin so...


COMBAT BEGINS!

ROUND ONE

Initiative:

23 Kerith
22 Oren
19 Norynth
12 Foran
7 Michelle
7 Gertrude
5 Titus
3 Grimbard


I'll post a map as soon as enemies are visible... this storeroom is the same shape and size as the last two.
 

"Nerull's breath, I think I hear more of them!" Kerith draws his rapier and shield (setting down the lantern) and prepares to fight.
 

Norynth pulls his sword out of it's sheath, keeping his crossbow at the ready with hia other hand.
Telling the Dogs to Guard in a low voice, Norynth prepares for more 'cleaning up'.
 

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