[PbP] Treasure Hunt - Emerald DMing

"Hrm... yes, we should definitely head North in the long run, but if we want to watch our backs, we should send someone to scout the southern path, then report back to us, that way we keep our ends covered."
 

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Reinert

"Yeah, alright, you go ahead Professor. It's dangerous scouting around. Ah, well, the dwarf is always the one who bares the main weight of danger & risk...." He continues mumbling in this line as he heads to the south door for the usual routine. (listen, check...)
 

Jarrad follows behind the dwarf. "And what if someone comes from the north? We're back where we started!" He goes wherever the dwarf goes.
 

Reinert: You proceed to the south door. The door is unlocked, you hear the sound of wind blowing, and are pretty certain that the door leads outside the manor.
 




You listen at the northern door and hear nothing, it is unlocked. Assuming you open the door you will find yourselves at the corner of a hallway that goes north from you and east from you. The hallway proceeds North 170 feet and ends in a door. There are 4 single doors on the western side, and 1 double and 1 single door on the eastern side. The hallway proceeds East 170 feet and then turns north. There are 3 double doors on the north side and 4 double and 2 single (you came through one of the single doors) doors on the south side. The corridor is lined with dusty, cracked wood panels and tattered cloth that appears to have once been tapestries and drapes.
 

Reinert

"Any idea which general direction we should be heading? We just want to get down to the basement, I guess. I'm inclined to head East & check the first door on the South side we come to. If there are no more doors that direction, I want to know what's up that hallway where it turns north."
 

"This place is huge. Of course, the acoustics are terrible." I shrug my shoulders, "I think the best thing to do is pick a direction - east is fine by me - and listen at each door as we go. We don't have to go into the rooms, but I think it would be a good idea to know which are occupied and which are not. It'd be helpful if we end up needing to hide. We don't want to bring all the orcs and goblins down on us if we can help it."
 

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