[PbP] Treasure Hunt - Emerald DMing

Reinert

"I'll check it out w/my darkvision. Does anyone else have torches for you guys? & perhaps you could attempt to bar the door w/those benchs."

Reinert slings his bow over his back & lifts his club w/both hands. Then he enters the passageway, quietly, attempting to spot & listen.
 

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The passage way goes for 10 feet and ends in a vertical shaft down 2 feet wide and 2 feet long. Small steel staples act as rungs for decending.

From outside the door to the chapel you hear the pounding of lots of feet and screaming. There appears to be a disagreement between the Orcs and the Goblins who in entitled to investigate the noise. You also hear the sounds of fights where some the Orcs and Goblins have decide to simply fight each other.
 

Reinert

Is it dark down there? Reinert will attempt to climb down the "ladder". It would be a tight squeeze. Perhaps his escape artist skill would help.
 

"Jarrad, can you move benches in front of the doors? Cid, can you make light with your magic?"

In the mean time, I will see if I can cobble together some form of torch, though I am not sure how we will light it.
 

Jarrad does as told.
He will look down the shaft. "Perhaps we should throw a dwa.. I mean a rock down to see how deep it is."
 

Capellan said:
"Jarrad, can you move benches in front of the doors? Cid, can you make light with your magic?"

In the mean time, I will see if I can cobble together some form of torch, though I am not sure how we will light it.
"Um... no, I don't think so. I didn't come very well prepared. My normal rural southern life isn't one of harships, and I'm mal-adjusted."
 

Anyone who wishes to decend can with minimal problems. When you reach the bottom you see the following:

You're in a dank chamber with rough stone walls and a damp, oppressive atmosphere. This large chamber seems to have been partitioned off into three storerooms, each piled high with crates and jars; each storage area is about 20 feet broad and 40 feet deep, and the areas are spearated from one another by walls of red brick.

To the south, a low shaft leads deeper into the catacombs. You hear the clanging of Orc feet on the rungs of the ladder above you. To the left of the shaft is a lever that is marked "Pull in Emergancy"
 


Reinert

"Can't some of you fancy musicians make light yourself? Or are you maladjusted as well... I should have guessed."

Reinert backs away from the ladder & prepares his bow in case some orcs come down.
 

Once the lever is pulled, a tremendois crash resounds from overhead and the sounds of decent change momentarily to screams, and then to silence. Then a tremendous cloud of dust rushes out of the shaft and a hail of medium to large rocks crashes to the bottom of the shaft. Finally, a solemn silence descends over the chamber. There is no noise except for the distant drip of water and a faint scurring.
 

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