atom crash said:
So you'd set the DC to find out if you still need to help the dying character much higher than the actual skill check needed to help the dying character (Heal check DC 15 to stabilize a dying character)? Interesting.
Well, maybe, but here's why. I was (perhaps incorrectly) interpreting the initial question as the cleric trying to tell, at a glance, if the down character was stable (with the implied follow-up: "If he's not stable, I cast a cure spell on him / treat him with the Heal skill. If he is stable, I do something else.")
Keep in mind that using the Heal skill is usually at least a standard action. If the cleric was willing to spend a standard action to use Heal to assess whether the other character was stable, I probably wouldn't even make him make a roll. BUT. If the cleric did that, and the down character *wasn't* stable, then the cleric has blown his opportunity to actually stabilize the down character that round, because all he has left is a move action!
In short -- assessing, with a moment's glance, if an injured character is dying or not, *should* take some skill / effort, IMO. I don't want to penalize someone who's trying to help a downed party member...but, in this case, it sounds to me like the cleric's player is trying to have his cake and eat it too, at least a little bit.
If the cleric's sole motiviation in the round is to heal his comrade, I wouldn't make him make a roll. (And, honestly, if that's the cleric's sole motivation, why is he even bothering trying to assess if the other character is stable? Just cast a Cure spell on him -- stable or not, he's *still* at -8!) If the cleric's trying to prioritize between two injured party members, I probably woudn't make him make a roll, either. But, if the cleric's trying to assess whether he helps a comrade who is clearly critically hurt, and may or may not be about to die, or go attack the bad guy, I *am* going to make him make a roll. That one's probably not going to be a freebie.
atom crash said:
If it makes you better, simply roll a d20 behind your screen, look at the result, then -- regardless of the die roll -- tell the player, "Yeah, you can tell he's stabilized."
Chuckle. Honestly, depending on the situation, I might do the same. I view my job as the DM to be to make the players *think* I'm about to kill their PCs, without really killing anyone.
