Got tired of people who die on 6001 exp losing 1501 exp and the person dying on 9999 exp losing 4499 exp (about 3 times more).
Its just not fair:
I also dislike that at high levels you either have a TPK or noone loses exp.
My prefered house rules are:
Raise Dead:
- On being raised the character loses 500xp for each level the character had when it died.
- This is Instead of the character falling to half way between its two previous levels.
Resurrection:
- On being raised the character loses 400xp for each level the character had when it died.
- This is Instead of the character falling to half way between its two previous levels.
True Resurrection:
- On being raised the character loses 300xp for each level the character had when it died.
- If the character would normally lose a level due to this experience loss, they are reduced to the minimum experience that character could have without losing a level.
Its just not fair:
I also dislike that at high levels you either have a TPK or noone loses exp.
My prefered house rules are:
Raise Dead:
- On being raised the character loses 500xp for each level the character had when it died.
- This is Instead of the character falling to half way between its two previous levels.
Resurrection:
- On being raised the character loses 400xp for each level the character had when it died.
- This is Instead of the character falling to half way between its two previous levels.
True Resurrection:
- On being raised the character loses 300xp for each level the character had when it died.
- If the character would normally lose a level due to this experience loss, they are reduced to the minimum experience that character could have without losing a level.