Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PC Defenses fix.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 4718793" data-attributes="member: 2011"><p>Offense loses 4, just like best defense.</p><p></p><p>So, 4 for offense, 4 to 7 for defense.</p><p></p><p>Given this, the OPs solution is not that bad on the surface.</p><p></p><p>However, I do think that with the sheer number of powers that PCs acquire over levels, that the solution should not be as great as the decrease. There are many ways for players to boost offense and defense, and shy of that, heal, etc.</p><p></p><p>My solution:</p><p></p><p>+1 to hit and +2 defense (except AC) at Paragon</p><p>another +1 to hit and +2 defense (except AC) at Epic</p><p></p><p>All PCs can use their primary stat for their AC boost in light armor.</p><p></p><p>The new PHB II offense and defense feats are not allowed.</p><p></p><p></p><p>AC is even screwier than the other defenses. The lowest AC is 8 lower than the highest, but it adds a 0 to +5 stat on it at first level. And heavy armor adds another +6 when going to masterwork that light armor does not. Any class not in heavy armor that does not pump a high Dex or Int every single time is screwed. A sorcerer might as well just throw in the towel and start buying armor proficiencies and get to Chain.</p><p></p><p>1st level Sorcerer that does not buy armor proficiencies: Dex (or Str) 16 (maybe) = 13 +4 (pumping every level) +6 magic +15 half level = 38.</p><p></p><p>Without armor feats, this Sorcerer is screwed already. The best level 30 soldier (like an Ancient Red Dragon) should be +37 to hit AC and even creatures like Orcus with +37 and Tiamat with +39 are going to hit the 30th level Sorcerer on a 2. That really is unfun for a player. Once people find this out, very few people are going to play an Epic level Sorcerer. Even their occassional two AC boost spells are not enough. They are forced to take Leather at a minimum.</p><p></p><p>On the other hand, Godplate and Heavy Shield = AC 47 at level 30 without armor or shield specialization, AC 49 with. These high level foes only hit the Paladin about half of the time, slightly more than that if he uses a two handed weapon.</p><p></p><p>But, I was unable to come up with a good rule to help Sorcerers beyond allowing their primary Cha stat to affect AC. At least they would be on par with Wizards that way.</p><p></p><p>Armor at high level with a stat of 26 (without magic or anything else) works out to:</p><p></p><p>Cloth: 2 + 8</p><p>Leather: 4 + 8</p><p>Hide: 5 + 8</p><p>Chain: 12</p><p>Scale: 13</p><p>Plate: 14</p><p></p><p>There is no clean way to boost the Sorcerer without messing with the balance here.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4718793, member: 2011"] Offense loses 4, just like best defense. So, 4 for offense, 4 to 7 for defense. Given this, the OPs solution is not that bad on the surface. However, I do think that with the sheer number of powers that PCs acquire over levels, that the solution should not be as great as the decrease. There are many ways for players to boost offense and defense, and shy of that, heal, etc. My solution: +1 to hit and +2 defense (except AC) at Paragon another +1 to hit and +2 defense (except AC) at Epic All PCs can use their primary stat for their AC boost in light armor. The new PHB II offense and defense feats are not allowed. AC is even screwier than the other defenses. The lowest AC is 8 lower than the highest, but it adds a 0 to +5 stat on it at first level. And heavy armor adds another +6 when going to masterwork that light armor does not. Any class not in heavy armor that does not pump a high Dex or Int every single time is screwed. A sorcerer might as well just throw in the towel and start buying armor proficiencies and get to Chain. 1st level Sorcerer that does not buy armor proficiencies: Dex (or Str) 16 (maybe) = 13 +4 (pumping every level) +6 magic +15 half level = 38. Without armor feats, this Sorcerer is screwed already. The best level 30 soldier (like an Ancient Red Dragon) should be +37 to hit AC and even creatures like Orcus with +37 and Tiamat with +39 are going to hit the 30th level Sorcerer on a 2. That really is unfun for a player. Once people find this out, very few people are going to play an Epic level Sorcerer. Even their occassional two AC boost spells are not enough. They are forced to take Leather at a minimum. On the other hand, Godplate and Heavy Shield = AC 47 at level 30 without armor or shield specialization, AC 49 with. These high level foes only hit the Paladin about half of the time, slightly more than that if he uses a two handed weapon. But, I was unable to come up with a good rule to help Sorcerers beyond allowing their primary Cha stat to affect AC. At least they would be on par with Wizards that way. Armor at high level with a stat of 26 (without magic or anything else) works out to: Cloth: 2 + 8 Leather: 4 + 8 Hide: 5 + 8 Chain: 12 Scale: 13 Plate: 14 There is no clean way to boost the Sorcerer without messing with the balance here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
PC Defenses fix.
Top