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*Pathfinder & Starfinder
PC Defenses fix.
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<blockquote data-quote="KarinsDad" data-source="post: 4726495" data-attributes="member: 2011"><p>I suddenly realized that a straight set of bonus adds to defenses won't work.</p><p></p><p>Take the following example:</p><p></p><p>Same level creature to hit number against: high defense (taken every time plus starting stat 18 plus 2 class), medium defense (taken every other time plus starting stat 14 plus 1 class), low defense (never taken plus starting stat 10 plus 0 class): assuming item gain at levels 3, 8, 13, 18, 23, 28 and not using feats or race bonus and creature is Level +4 against the defense (most monsters average level +3 to level +5 except the Brute).</p><p></p><p>[code]</p><p> 1 11 8 5</p><p> 2 11 8 5</p><p> 3 11 8 5</p><p> 4 11 8 5</p><p> 5 10 7 4</p><p> 6 10 7 4</p><p> 7 9 6 3</p><p> 8 11 7 4</p><p> 9 10 6 3</p><p>10 10 6 3</p><p>11 9 6 2</p><p>12 9 6 2</p><p>13 9 6 2</p><p>14 10 6 2</p><p>15 9 5 1</p><p>16 9 5 1</p><p>17 8 4 0</p><p>18 9 5 1</p><p>19 9 5 1</p><p>20 8 4 0</p><p>21 8 4 0</p><p>22 8 4 0</p><p>23 8 4 0</p><p>24 8 4 0</p><p>25 7 3 -1</p><p>26 7 3 -1</p><p>27 6 2 -2</p><p>28 8 3 -1</p><p>29 7 2 -2</p><p>30 7 2 -2</p><p>[/code]</p><p></p><p>As can be seen, the difference between best and worse defense at level 1 is 6. At level 30, it's 9. There is no linear way to balance the two because PCs will almost always have a large delta between best and worse and will also often face higher level monsters. At high levels, some PCs will almost always get hit on a 2 and only missed on a 1 versus one or two of their defenses (with core rules).</p><p></p><p>The delta between best and worse has to be decreased for any bonus math to work.</p><p></p><p>One example of a solution:</p><p></p><p>Every defense = average round down of best defense and itself plus add +1 at levels 11, 16, 21, and 26. Non-core feats (like Epic Iron Wind) not allowed.</p><p></p><p>So, a PC at level one with defenses 16, 14, and 11 would instead have 16, 15, and 13. His same level foes are typically +5 to hit.</p><p></p><p>A PC at level 30 with defenses 41, 36, and 32 would instead have 45, 42, and 40. His same level foes are typically +34 (or better). Higher level foes are typically +37 or +38 (against low to mid-40 ranges, synergy and paragon feat bonuses are still needed).</p><p></p><p></p><p>This changes various sections of the chart to:</p><p></p><p>[code]</p><p> 1 11 9 7</p><p>11 10 8 6</p><p>21 10 8 6</p><p>30 11 8 6</p><p>[/code]</p><p></p><p>Delta of 4 at level one, delta of 5 at level 30. The best defense is still the best. The worse is still the worse. It's just that the non-best defenses do not fall off the bottom of the D20.</p><p></p><p>And remember, this is for a same level creature.</p><p></p><p></p><p>But, the real problem here is how large the delta between a good defense and a bad defense starts out and how much greater it can become. 9 is a big chunk of a D20.</p><p></p><p>Note: Some DMs might feel more comfortable with +1 at 5, 15, and 25 instead of +1 at 11, 16, 21, and 26.</p><p></p><p></p><p>What do you think of this Elric?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4726495, member: 2011"] I suddenly realized that a straight set of bonus adds to defenses won't work. Take the following example: Same level creature to hit number against: high defense (taken every time plus starting stat 18 plus 2 class), medium defense (taken every other time plus starting stat 14 plus 1 class), low defense (never taken plus starting stat 10 plus 0 class): assuming item gain at levels 3, 8, 13, 18, 23, 28 and not using feats or race bonus and creature is Level +4 against the defense (most monsters average level +3 to level +5 except the Brute). [code] 1 11 8 5 2 11 8 5 3 11 8 5 4 11 8 5 5 10 7 4 6 10 7 4 7 9 6 3 8 11 7 4 9 10 6 3 10 10 6 3 11 9 6 2 12 9 6 2 13 9 6 2 14 10 6 2 15 9 5 1 16 9 5 1 17 8 4 0 18 9 5 1 19 9 5 1 20 8 4 0 21 8 4 0 22 8 4 0 23 8 4 0 24 8 4 0 25 7 3 -1 26 7 3 -1 27 6 2 -2 28 8 3 -1 29 7 2 -2 30 7 2 -2 [/code] As can be seen, the difference between best and worse defense at level 1 is 6. At level 30, it's 9. There is no linear way to balance the two because PCs will almost always have a large delta between best and worse and will also often face higher level monsters. At high levels, some PCs will almost always get hit on a 2 and only missed on a 1 versus one or two of their defenses (with core rules). The delta between best and worse has to be decreased for any bonus math to work. One example of a solution: Every defense = average round down of best defense and itself plus add +1 at levels 11, 16, 21, and 26. Non-core feats (like Epic Iron Wind) not allowed. So, a PC at level one with defenses 16, 14, and 11 would instead have 16, 15, and 13. His same level foes are typically +5 to hit. A PC at level 30 with defenses 41, 36, and 32 would instead have 45, 42, and 40. His same level foes are typically +34 (or better). Higher level foes are typically +37 or +38 (against low to mid-40 ranges, synergy and paragon feat bonuses are still needed). This changes various sections of the chart to: [code] 1 11 9 7 11 10 8 6 21 10 8 6 30 11 8 6 [/code] Delta of 4 at level one, delta of 5 at level 30. The best defense is still the best. The worse is still the worse. It's just that the non-best defenses do not fall off the bottom of the D20. And remember, this is for a same level creature. But, the real problem here is how large the delta between a good defense and a bad defense starts out and how much greater it can become. 9 is a big chunk of a D20. Note: Some DMs might feel more comfortable with +1 at 5, 15, and 25 instead of +1 at 11, 16, 21, and 26. What do you think of this Elric? [/QUOTE]
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