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General Tabletop Discussion
*Pathfinder & Starfinder
PC Defenses fix.
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<blockquote data-quote="Elric" data-source="post: 4726539" data-attributes="member: 1139"><p>For most characters, the majority of stat increases will go to 2 ability scores that affect separate FRW defenses (with perhaps 1-2 points of stat increases done differently for feat prerequisites). So it's typically going to be two defenses losing 4 over 30 levels and one defense losing 7.</p><p></p><p></p><p></p><p>The gap eventually gets larger, but it's quite large to begin with. I think it's appropriate for characters to get a little more specialized over those 30 levels. However, characters already start very specialized, because class FRW bonuses tend to reinforce ability bonuses. </p><p></p><p></p><p></p><p>Too complicated. Referencing "best defense" when calculating other defenses adds too much complication. A simpler version would be to give +1 to the defense with the lowest associated ability score at level 11 (if two are equal, you get to pick), and have this increase to +2 at level 21. Then give +1 to FRW at levels 5/15/25. Call this extra benefit “Paragon [Epic] Robustness” or something.</p><p></p><p>If you do this your worst defense only goes down -2 over 29 levels—so simply taking the associated Great Fortitude/Lightning Reflexes/Iron Will feat would leave you even for your worst defense (and you’re actually ahead until level 27). If you take 2 of those feats, your average FRW defense stays the same over 29 levels, which is the same number of feats required as AC, assuming 1 feat= +1 AC (if you can find 2 feats that increase AC, that is). </p><p></p><p>I'd try to keep house rules as simple as possible, so I’m not sure that would be worth the complication over just +1 FRW at levels 5/15/25, but if I wanted to decrease the different in good and bad saves across levels, that’s how I would do it.</p></blockquote><p></p>
[QUOTE="Elric, post: 4726539, member: 1139"] For most characters, the majority of stat increases will go to 2 ability scores that affect separate FRW defenses (with perhaps 1-2 points of stat increases done differently for feat prerequisites). So it's typically going to be two defenses losing 4 over 30 levels and one defense losing 7. The gap eventually gets larger, but it's quite large to begin with. I think it's appropriate for characters to get a little more specialized over those 30 levels. However, characters already start very specialized, because class FRW bonuses tend to reinforce ability bonuses. Too complicated. Referencing "best defense" when calculating other defenses adds too much complication. A simpler version would be to give +1 to the defense with the lowest associated ability score at level 11 (if two are equal, you get to pick), and have this increase to +2 at level 21. Then give +1 to FRW at levels 5/15/25. Call this extra benefit “Paragon [Epic] Robustness” or something. If you do this your worst defense only goes down -2 over 29 levels—so simply taking the associated Great Fortitude/Lightning Reflexes/Iron Will feat would leave you even for your worst defense (and you’re actually ahead until level 27). If you take 2 of those feats, your average FRW defense stays the same over 29 levels, which is the same number of feats required as AC, assuming 1 feat= +1 AC (if you can find 2 feats that increase AC, that is). I'd try to keep house rules as simple as possible, so I’m not sure that would be worth the complication over just +1 FRW at levels 5/15/25, but if I wanted to decrease the different in good and bad saves across levels, that’s how I would do it. [/QUOTE]
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PC Defenses fix.
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