Bayushi_seikuro
Hero
Exactly this. It's about what can be gained by people using a connection to D&D's legacy and the fact that for the general, non-gaming masses, 'D&D' is a term for all gaming like Kleenex is for tissues.The fundamental problem is that 3PP weren't creating stuff for D&D because they loved WotC or something. They were doing it because there was money to be made. It's easy for a player to talk about switching to another system, but there are a plethora of possibilities, which creates huge risk for 3PP.
So much of RPG gaming being centred on D&D via the OGL created a consumer base that kept a lot of 3PP sustainable. Yes, I profoundly support folks making things that aren't D&D (frankly, I am not that interested in non D&D RPGs unless they are really not D&D). But I don't have to make a living. If the RPG scene completely fractures, that will destroy most small 3PP, at least in the short term. That is why simply walking away from the OGL is not necessarily a feasible option for a lot of folks.
Those of us who are not 3PP should be careful about getting on our high horses and making hyperbolic proclamations. There are a lot of people whose livelihoods are at stake. Mine isn't.
I have seen ZERO vitriol towards Steve Jackson Games, for example, saying this on their website: (Note, also like Wizard's statements, SJG specifically includes computer implementation and MUDs/MUSHes/etc or anything cobbled together at home/school)
"No . . . it's not legal to take the GURPS rules and base a game on them without formal permission. SJ Games is open to licensing inquiries from professional developers – contact licensing@sjgames.com – but, to preserve system integrity and protect the possibility of a professional computer implementation, the company does not grant permission for "homebrew" games or M*s to use the GURPS name and rules."