diaglo said:
yes.
Player 1: so we are all in town. how did we meet?
DM: you tell me.
for some this is great roleplay opportunity. for others it is complete waste of time.
For me, your specific example is a complete waste of time. The DM is supposed to tell that, not the players.
But overall, I consider that background stories can only improve things (except if they are way out there, like
I'm the son of the king and am about to access the throne, and even then any DM can twist it to a memorable adventure.
I have this principle of mine: PCs can have
anything they want, but I'll always have them earn it.
For instance, one of my players (cleric of Gaia) wanted to marry a priestess of Law. She accidentaly broke the link of
all clerics to the gods (except the PC, 'cos he came from the future, long story) and they had to track down every bit of that magic and destroy it, as well as every written and memorized trace of it, including their own's. They divorced 8 months later, because she was too restraining for him (he was always off adventuring), but they remained very good friends.
Anyway, what I mean is that players always provide the best adventure hooks for them, because you need to make up no motivation.