AngryPurpleCyclops
First Post
My personal belief is that PC hit points are approximately twice as valuable as monster hit points. i.e. if your rogue is standing in the middle of a group of creatures doing 25-30 damage per round but taking 15-20 in return you're probably getting a negative net return in terms of projected victory in that encounter. I would be interested in hearing other peoples perspective on this.
I mostly focus on "hard" encounters for analysis both because these are the most critical points in the campaign for seeing how effective pc's are and if something doesn't "work" in an easy encounter it's unlikely to adversely affect the pc survivability. PC's are sort of on a constant pass fail system with regard to encounters. It only takes one "failure" for the pc's to wind up dead so they're basically required to pass them all.
Minions make this comparison more difficult because you start having to account for them as more than 1HP. If a wizard hits a minion with magic missile for 11 dmg 10 is wasted. The minion effectively soaked up 11 damage even though it only had 1 hp. All monsters will usually soak up some extra damage on the killing blow because of the nature of the game but so do pc's this only becomes a significant problem because of the design of minions and their 1HP. I usually use 6-7 HP's when talking about minions because they'll usually take 4-10 dmg minimum when they get hit.
5 orc raiders led by an orc berserker is a 875 exp encounter. This is N+3 for a level 1 group of 5 pc's. 296 hp
8 goblin warriors and 3 goblin cutters is also 875 exp and 250 hp's if you accept minions as 6 for this kind of comparison.
5 pc's have roughly 125-130HP's at level 1
In simplistic terms, in order for the pc's to "pass" they must put out 250+ damage before they take 125
This is the basis for my question/assumption/point.
PC hit points are about 2x value of monster hit points and thus healing is about twice as powerful as damage.
I mostly focus on "hard" encounters for analysis both because these are the most critical points in the campaign for seeing how effective pc's are and if something doesn't "work" in an easy encounter it's unlikely to adversely affect the pc survivability. PC's are sort of on a constant pass fail system with regard to encounters. It only takes one "failure" for the pc's to wind up dead so they're basically required to pass them all.
Minions make this comparison more difficult because you start having to account for them as more than 1HP. If a wizard hits a minion with magic missile for 11 dmg 10 is wasted. The minion effectively soaked up 11 damage even though it only had 1 hp. All monsters will usually soak up some extra damage on the killing blow because of the nature of the game but so do pc's this only becomes a significant problem because of the design of minions and their 1HP. I usually use 6-7 HP's when talking about minions because they'll usually take 4-10 dmg minimum when they get hit.
5 orc raiders led by an orc berserker is a 875 exp encounter. This is N+3 for a level 1 group of 5 pc's. 296 hp
8 goblin warriors and 3 goblin cutters is also 875 exp and 250 hp's if you accept minions as 6 for this kind of comparison.
5 pc's have roughly 125-130HP's at level 1
In simplistic terms, in order for the pc's to "pass" they must put out 250+ damage before they take 125
This is the basis for my question/assumption/point.
PC hit points are about 2x value of monster hit points and thus healing is about twice as powerful as damage.