Bullgrit
Adventurer
There was one PC in a very old campaign of mine that had what I think is a pretty cool ending.
The PC was a human fighter/thief (AD&D1, I was the DM) who had just escaped from a drow/goblin allied group, in the middle of a dark forest, diseased, poisoned, and wounded, with no equipment. We ended the game there, and after a few days of thinking on it, the Player thought we should just not pick up that game again. He didn't think the PC was going to survive any more challenges in his environment, and he thought it a very cool idea that his story end there, vague, with no follow through till death.
The PC was just "lost," not killed. It also held open the hope that one day he could pick up the character again with the end of that story and the beginning of any new one maybe handwaved. We never did bring that character back into any game, but still, 20 years later, we could.
Have you had/seen any PC-story end with a vague, not-on-screen-death situation?
Bullgrit
The PC was a human fighter/thief (AD&D1, I was the DM) who had just escaped from a drow/goblin allied group, in the middle of a dark forest, diseased, poisoned, and wounded, with no equipment. We ended the game there, and after a few days of thinking on it, the Player thought we should just not pick up that game again. He didn't think the PC was going to survive any more challenges in his environment, and he thought it a very cool idea that his story end there, vague, with no follow through till death.
The PC was just "lost," not killed. It also held open the hope that one day he could pick up the character again with the end of that story and the beginning of any new one maybe handwaved. We never did bring that character back into any game, but still, 20 years later, we could.
Have you had/seen any PC-story end with a vague, not-on-screen-death situation?
Bullgrit