PC Morals: Outhouses, Drug dealers, and misguided dwarves

Jeez, if I wanted to watch a cop show, I would have watched a cop show! As opposed to playing a D&D game. I guess that's just a matter of taste, though.

If the mage was acting anything like a TV drug dealer, obviously HE thinks the drug is illegal! An herb shop would have worked so much better, otherwise. The original posted specified that he'd seen several of his buddies messed up by the guy, so I imagine a certain amount of "street justice" is warranted here. More warranted than opening up someone's tomb and looting it, at least!

As for the rules given, that mage should be dead. Any subdual damage that exceeds their CURRENT real hp total (in this case -8) is applied as real damage, so even a fall in muck that would normally be subdual damage should kill him. If that mage is alive, the DM's obviously railroading the game (in a bad way) so that he lives. I'd suggest to the DM that he let that guy die, and if necessary set someone else up in his role if he feels the role's necessary.

As for the OOC comment, I guess that depends on whether that was the DM's idea or the player's. If it was the DM's idea, and the campaign otherwise suggested that PC's should trust each other, then it was the kind of trust violation that ends games. If the PC's had clear signs they should distrust each other, however, then your dwarf was just being too naive.
 

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Xar said:
Uh, you tried to kill him just because your character is against 'anything that messes up your body'? Really, if I was the DM i would let your character change his alignment to Chaotic Evil, killing someone because he sells drugs (weeds, powders or just alchohol) would be considered quite immoral. C'mon how often kill people others in real life with such an excuse? I know lot of people who are against any form of drugs, but you have to be psychotic to kill someone for such a reason...

But that's just my 2 coppers...

No, the author didn't say he was going to kill him because he's against things that messes up his body. He said he was going to kill him because some of his friends had seriously gotten FUBARed by the dealer. I think that this fits perfectly within the bounds of a CG character.

I agree with those that say that the dealer should be dead. Sounds like your DM is trying to glorify drugs or something. I'd talk to the DM and possibly walk from the campaign if this kind of stuff continued. I think the DM needs to grow up some. (how'd the mage get to be 7th level anyway, with all those drugs? In my experience, it's hard enough to think straight, much less use the kind of concentration that would be necessary to cast spells, when messed up.)

My 2¢.
 

If the dealer isn't dead I would walk out of the game.

Given how hurt he was before he should be dead. A DM who is that attached to his NPCs doesn't need to be attached to my presense at the table.

The PC fighter in the group who helped him out should go down. At the least there is no reason your character would ever associate with him again.

Given that he wasmessing up your people and others; you had a reason to go after him.

Given that the drugs were legal, why where they hidden in an outhouse? That has to be the worst place to do business.

Making them legal is no stretch of the imagination since the illegality of most drugs is a recent concept.

But the outhouse issue is just plain wierd.

A more logical approach would be to simply buy the stuff over the counter from the local apothecary / (pharmacist).

How did the fighter manage to make a listen check through 2 or more walls, 160 feet of outdoor space, get up from his seat in a probably noisy inn, get past all the people in the inn, open the door, run down the steps, run around to the outhouse (most people who run can go 120 feet and only in a straight line), open the door, get inside, draw a weapon?, and get next to his ally...

All in one round.

Show me the feat that let him pull that off. I'd love to have it for my character.

It sounds to me like your DM is f-ing with you.
 
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Sounds to me like what you should have done, first and foremost, is determine if what the NPC was doing was legal where you were. If it wasn't, then you could go to the town guard, turn him in, and save everyone a whole lot of effort.

On the other hand, if it WAS legal, and it had seriously messed up your companions, a chaotic character especially is perfectly justified in trying to kill the dealer. However, there are better ways to kill him than attack when he tries to make a deal. With a rogue, you want to make the death look accidental, or frame it on someone else.

You could, for example, purchase some poison of the appropriate variety and sneak it into his stash. The next time he uses it, he gets a bit more than he had bargained for, dies, and it looks like an OD. Or, he sells it to some sucker who gets sick or dies, and then the town guard HAS to get involved. Or purchase some of his own drugs and slip it into his food/drink. Most of those drugs have side effects that can be lethal in sufficient quantity, IIRC. If all else fails, trailing him to his home, sneaking in when he's asleep, and CDG'ing him as he sleeps is a tried and true method.

Regardless, if you're going to go about killing an NPC when the rest of the party might not approve, you don't want them to know about it, and you definitely don't want them anywhere near when you do it. Other PC's tend to make evil schemes a bit more difficult. And, you REALLY don't want to give the NPC even half a chance. You don't want him to be able to identify his killer if he gets raised.

At this point, the fighter has betrayed you. What happens now depends on the rest of the party. If they side with you, you can try to get the fighter kicked out. If they side with him, you might want to have the character leave. If they can't make up their mind, you might want to kill the fighter (see above list for helpful suggestions; don't forget to disguise yourself as someone else before trying anything.)

I would expect to see more of the drug dealer, unfortunately. It sounds like the DM was looking for an excuse to have him survive. Next time you try to kill someone, be a bit more careful.
 

JUDGE: identify yourself
POOR DM: I'm mister poor dm sir
JUDGE: you have been accused of numerous crimes including, poor DMing, failure to properly use the dungeons and dragons rules set, and glorifying drugs, you face ritualistic during, what say you
POOR DM: please don't kill me! :(
JUDGE: did you, MR poor dm, DM poorly
POOR DM: yes sir I did, but sir I wasn't ready sir, the group, you see sir, the group wasn't going to play, as two players, two players were not there, but sir they convinced me sir, I I agreed to run a game, and now look what happened to me SOB SOB SOB
..........
We actually were not going to play, and I had no idea what to run for the 1 ½ we finally decided to do, Grim and another player were really keen on playing, even if the adventure sucked, like this one turned out to. The dealer was just a random NPC, not the newly made up adventure (btw there have never been drugs in my game before). He hadn't done anything the the players but give one a sample. Grim then asked to see his most potent drug, which I decided might be a bit above the law. the rest of the story is about accurate. And Grim, contrary to anything i decided right as you walked out the door, the dealer is now DEAD. OK
 




Yea! the comidic NPC goes down in a fart!
Thanks everyone for replyin',
And thanx Shadowjester for fickly changing your heart,
and letting a bad man go dyin'.

It rhymes too!
 

2 questions:

A: why, instead of doing a healing check, didn't do a coup de gras (or just a stab, you are a rogue right?) and THEN set the outhouse on fire? I mean, make sure he is dead, then burn the evidence.

B: why the hell would the fighter shove him down the latrine instead of just out the door?

This reeks (pun intended) of idiocy.

Ancalagon
 

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