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<blockquote data-quote="Bleys Icefalcon" data-source="post: 5571540" data-attributes="member: 6670542"><p>This is becoming a recurring issue in our continuing 3.5 homebrew. It seems we can't go a single sesseion without someone pulling a blade and attacking a party member. I'd like to say it's always one hot-head, but they seem to be taking turns as to who the hot-head is going to be for the night.</p><p> </p><p>Specific Instances:</p><p> </p><p>The party was on a 3 masted privateer about a weeks' sail away from their homeport, out in the middle of the ocean. An NPC who'd booked passage for the voyage had been found death in her cabin the night before. The captain (one of the PCs) had decided to continue on course - as their cargo was perishable, and would cost them a fortune if they turned back. He decided they'd find the culprit and deal with it at sea. One of the other players, playing the Navigator, argued vehemently to go back - and during a late night duscussion between himself, the first mate (also a PC) and a few senior NPC crew-men, the Navigator suggested Mutiny. The first-mate told him point blank, if the navigator ever said that word again, it would be the last thing he'd ever say. Of course now his ire was up, so he spouted off "What word? MUTINY?!?!" - the fight was fierce, but brief, the Navigator was dead. He had nothing to do with the killing of the NPC traveller, he felt they weren't equpped to figure it out. He was right AND wrong, one other NPC, and one PC were killed before they found the culprit, a Doppelgangar posing as a crewman.</p><p> </p><p>There are other, long and winded instances, in other cases, personality onflicts - but every now and then, just to let them get it out of their systems, I run an Evil Only game. We just started one last week actually, and of course, the Fallen Asimar Assassin just rubs the Drow Gestalt Rogue/Wizard all kinds of wrong - to the point that they tried, hard, to kill one another for the better part of an hour's worth of game time.</p><p> </p><p>It adds an interesting element, into-party conflict, but it can also completely shut down your campaign, especially when personaly feelings start getting hurt.</p></blockquote><p></p>
[QUOTE="Bleys Icefalcon, post: 5571540, member: 6670542"] This is becoming a recurring issue in our continuing 3.5 homebrew. It seems we can't go a single sesseion without someone pulling a blade and attacking a party member. I'd like to say it's always one hot-head, but they seem to be taking turns as to who the hot-head is going to be for the night. Specific Instances: The party was on a 3 masted privateer about a weeks' sail away from their homeport, out in the middle of the ocean. An NPC who'd booked passage for the voyage had been found death in her cabin the night before. The captain (one of the PCs) had decided to continue on course - as their cargo was perishable, and would cost them a fortune if they turned back. He decided they'd find the culprit and deal with it at sea. One of the other players, playing the Navigator, argued vehemently to go back - and during a late night duscussion between himself, the first mate (also a PC) and a few senior NPC crew-men, the Navigator suggested Mutiny. The first-mate told him point blank, if the navigator ever said that word again, it would be the last thing he'd ever say. Of course now his ire was up, so he spouted off "What word? MUTINY?!?!" - the fight was fierce, but brief, the Navigator was dead. He had nothing to do with the killing of the NPC traveller, he felt they weren't equpped to figure it out. He was right AND wrong, one other NPC, and one PC were killed before they found the culprit, a Doppelgangar posing as a crewman. There are other, long and winded instances, in other cases, personality onflicts - but every now and then, just to let them get it out of their systems, I run an Evil Only game. We just started one last week actually, and of course, the Fallen Asimar Assassin just rubs the Drow Gestalt Rogue/Wizard all kinds of wrong - to the point that they tried, hard, to kill one another for the better part of an hour's worth of game time. It adds an interesting element, into-party conflict, but it can also completely shut down your campaign, especially when personaly feelings start getting hurt. [/QUOTE]
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