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<blockquote data-quote="pemerton" data-source="post: 5576501" data-attributes="member: 42582"><p>Not for a long time now. Back in my undergraduate days, when sessions were longer and time more carefree, players would develop and sometimes act on serious intraparty conflicts. These days more effort is focused on being accommodating within the party, and on playing out any conflicts in ways that don't disrupt the smooth functioning of the party.</p><p></p><p>The two most memorable PvP that I recall (as GM on both occasions) are the following:</p><p></p><p>A player's PC had died, and a new player had also joined the game. The first new PC was a yuan-ti wizard with a snake familiar. The second new PC was a human assassin, whose player decided as soon as the two new PCs met that "I hate snakes" and cut the familiar in two. The player of the wizard, irritated but wanting to keep retaliation low key, placed a rotting curse on the assassin. This fit with the idea that his wizard would take revenge, while (at the player-to-player level) ensured minimal disruption, because it was a slow-acting thing which the assassin would have plenty of time to notice and have removed without actually dying from it. However, when the assassin did have the curse lifted, he also had the priests detect for him who had cast it. Learning that it was the wizard, he hired five crossbowmen to ambush the wizard (and, as it turned out, the two other PCs with him) when they were returning home from town in a cart. The combat actually turned out to be a dramatic one, which the PCs won only through some lucky rolling just as the last of their (utterly essential) combat enhancement magic was coming to an end.</p><p></p><p>Anyway, that assassin PC eventually died in an incident of friendly fire by the party firemage (as I remember it it really was unintentional - the assassin was invisible and "lone wolfing" it on the field of battle, despite requests from other party members to stay back). The new PC was Pandemon, an elven warrior-mage worshipper of Demogorgon. Pandemon was a bit hit-and-miss in his contributions to the party, but in the end (and partly due to Pandemon) the party ended up losing several members. There were only three left - Pandemon and two mages. It culminated in one of those mages dominating Pandemon while the other summoned a darkhunter demon (with the body of a wolf and the head and wings of an eagle) to whom Pandemon was fed.</p><p></p><p>Pandemon's player went through two more PCs before he moved to Sydney and therefore left the game. (He was never <em>just</em> a disruptive prick, and he was also a member in good standing of a wargaming group that some of the other players were involved in. Unfortunately, the PCs who died because of his hijinks tended always to belong to the same player, which did cause some bad blood.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 5576501, member: 42582"] Not for a long time now. Back in my undergraduate days, when sessions were longer and time more carefree, players would develop and sometimes act on serious intraparty conflicts. These days more effort is focused on being accommodating within the party, and on playing out any conflicts in ways that don't disrupt the smooth functioning of the party. The two most memorable PvP that I recall (as GM on both occasions) are the following: A player's PC had died, and a new player had also joined the game. The first new PC was a yuan-ti wizard with a snake familiar. The second new PC was a human assassin, whose player decided as soon as the two new PCs met that "I hate snakes" and cut the familiar in two. The player of the wizard, irritated but wanting to keep retaliation low key, placed a rotting curse on the assassin. This fit with the idea that his wizard would take revenge, while (at the player-to-player level) ensured minimal disruption, because it was a slow-acting thing which the assassin would have plenty of time to notice and have removed without actually dying from it. However, when the assassin did have the curse lifted, he also had the priests detect for him who had cast it. Learning that it was the wizard, he hired five crossbowmen to ambush the wizard (and, as it turned out, the two other PCs with him) when they were returning home from town in a cart. The combat actually turned out to be a dramatic one, which the PCs won only through some lucky rolling just as the last of their (utterly essential) combat enhancement magic was coming to an end. Anyway, that assassin PC eventually died in an incident of friendly fire by the party firemage (as I remember it it really was unintentional - the assassin was invisible and "lone wolfing" it on the field of battle, despite requests from other party members to stay back). The new PC was Pandemon, an elven warrior-mage worshipper of Demogorgon. Pandemon was a bit hit-and-miss in his contributions to the party, but in the end (and partly due to Pandemon) the party ended up losing several members. There were only three left - Pandemon and two mages. It culminated in one of those mages dominating Pandemon while the other summoned a darkhunter demon (with the body of a wolf and the head and wings of an eagle) to whom Pandemon was fed. Pandemon's player went through two more PCs before he moved to Sydney and therefore left the game. (He was never [I]just[/I] a disruptive prick, and he was also a member in good standing of a wargaming group that some of the other players were involved in. Unfortunately, the PCs who died because of his hijinks tended always to belong to the same player, which did cause some bad blood.) [/QUOTE]
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