PC Power Level NPC's

Celeste Moonshadow
Female Half-elf ex-Barbarian 1/Ranger 1/Ftr 2/Rog 4/Paladin 2
HD 1d12+5d10+4d6+20; HP 78
Move: 40’
AC: 22 (+7 Armor, +3 Dex, +1 natural, +1 deflection) or 25 (with large shield)
Atk +9/+4 (1d10+5 bastard sword) or +7/+2 (1d10+5 bastard sword) and +7 (1d8+1 large shield) or +9/+4 ranged (1d8+4 composite longbow)
Alignment: Lawful Good
Saves: Fort +19*, Reflex +12, Will +11*
+20 Fort vs. energy draining and death effects, +12 vs. enchantments
Str 17, Dex 14 (16), Con 14, Int 10, Wis 12, Cha 14 (16)
Languages: Common, Cthondathan.
Skills, Feats: Climb +8, Diplomacy +5, Disable Device +11 (+13 with masterwork tools), Jump +10, Intimidate +8, Listen +6, Open Lock +6 (+8 with masterwork tools), Sense Motive +7, Search +9 (+14 with lens of Detection), Spot +6, Wilderness Lore +6; Ambidexterity (virtual), Cleave, Exotic Weapon Proficiency: Bastard Sword, Improved Critical: Bastard Sword, Power Attack, Strong Soul, Track, Two Weapon Fighting (virtual), Weapon Focus: bastard sword.
SQ: Low Light Vision, Aura of Courage, Divine Health, Detect Evil, Divine Grace, Lay on Hands (6 hp), Smite Evil (+3/+2), Evasion, Uncanny Dodge (dex bonus and can’t be flanked except by a level 9 or higher rogue), Sneak Attack +2d6

Equipment: +2 bastard sword, +1 large darkwood shield of bashing, Masterwork Light Flail, Masterwork silvered longspear, Masterwork Dagger, +1 Mighty [+4] Composite Longbow, +2 Cloak of Charisma, +2 gloves of dexterity, +2 Surcoat of Resistance (fills the vest slot), +2 masterwork mithral breastplate of light fortification, +1 Amulet of Natural Armor, +1 Ring of Protection, masterwork potion belt, masterwork bandolier, Lens of Detection, Quiver of Ehlonna, backpack, waterskin, 5 days’ rations, gold holy symbols of Sune and Tyr; Potion: Cure Moderate Wounds x2, Endure Elements x2, Expeditious Retreat x4; Wand of Cure Light Wounds.

Celeste Moonshadow is an attractive blond young woman of medium height and appears to have some elvish blood (both of her parents were half-elves). She is very careful to always present herself as well as possible, and he mithral breastplate is always spotless and polished, and the bandolier that holds her weapons is never any more wrinkled than her cloak or surcoat—which is to say that it always looks as if it came fresh from a Halruan wizard’s apprentice’s magical cleaning service.

She is a child of New Flan, having learned to honor Sune from one of the champions of New Flan who lifted the curse of Sokal Keep. Later, she learned to honor Tyr also after her lover and adventuring companion forsook her. Unwilling to accept abandonment herself, she found solace in Tyr’s ideals of justice and faithfulness although, having traveled through the lands occupied by the Zhentarim and Hillsfar, she is unable to see how justice can be found in written codes, preferring to mete it out as her intuition guides her. So far, her intuition has proven correct and both Sune and Tyr guide her now.
 

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What the heck, one more--since I'm slightly bored and don't want to start my reading for classes yet. I guess you've a fewl more than you need to make a party now, so I should probably start more threads if I want to play with creating some more characters.

Antigone
Female Human Wiz (Evoker, enchantment and illusion barred) 5/(Water) Elemental Savant 5
HD 10d4+40; HP 71
Move: 30’
AC: 16 (+4 Mage Armor, +2 Dex)
Atk +4 (1d4-1 dagger) or +6 ranged touch (Lesser Cold Orb)
Alignment: Lawful Neutral
Saves: Fort +10, Reflex +8, Will +12
Str 9, Dex 14, Con 14 (18), Int 19 (23), Wis 10, Cha 12
Languages: Common, Cthondathan, Illuskan, Elven, Dwarven, Aquan.
Skills, Feats: Alchemy +11, Concentration +17, Diplomacy +7, Gather Information +9, Knowledge: Arcana +16, Knowledge: Geography +8, Knowledge: Nobility and Royalty +8, Knowledge: The Planes +19, Sense Motive +6, Spellcraft +17; Scribe Scroll, Extend Spell, Spell Focus: Evocation, Greater Spell Focus: Evocation, Energy Substitution: Cold, Sculpt Spell, Spell Penetration.
SQ: Familiar, Darkvision 60 ft, Immune to Sleep and Paralysis, Elemental Focus +2, Elemental Penetration +1, Cold Resist 10, Cannot use Energy Substitution (Fire) feat.

Spells [4/6+1/6+1/4+1/4+1/3+1; DC 16+spell level; 20+spell level (evocation); 18+spell level (cold); 22 +spell level (Evocation, Cold)] 0: Det. Magic x2, Detect Poison, Open Slot; 1st Shield, Lesser Cold Orb, Mage Armor, Magic Missile x3, Protection From Evil; 2nd Flaming Sphere (cold substituted), See Invisible, Glitterdust x2, Cat’s Grace x2; 3rd Haste x2, Icy Burstx2, Lightning Bolt; 4th: Ice Storm, Sculpted Energy Substituted Lightning Bolt x2, Enervation, Summon Monster IV; 5th Wall of Force, Teleport, Open Slotx2.

Spellbook: All 0-level non enchantment or illusion spells, 1st: Shield, True Strike, Magic Weapon, Endure Elements, Mage Armor, Magic Missile, Lesser Cold Orb, Protection From Evil; 2nd Cat’s Grace, Flaming Sphere, Daylight, Summon Monster II, Glitterdust, See Invisiblility, Rope Trick; 3rd: Lightning Bolt, Haste, Icy Burst, Fly; 4th: Ice Storm, Summon Monster IV, Enervation, Fire Shield; 5th Cone of Cold, Energy Buffer, Wall of Force, Teleport, Lesser Planar Binding.

Hoppy Toad Familiar: HD 10, HP 35; Init +2 (dex), Spd 10 ft, fly 40 ft (average); AC 19 (+2 size, +1 dex, +6 natural); Atk -; SQ: grants +2 con, grants Alertness, Improved Evasion, Share Spell, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with other birds; AL N; SV Fort +9, Ref + 4, Will +10; Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 3; Hide +21, Spot +5 or as master;

Equipment: +4 Headband of Intellect, +2 Amulet of Health, Masterwork silver filagreed dagger, Cloak of Resistance +4, Noble’s outfit, Ring of Warmth, Ring of Feather Falling, Wand of Magic Missiles (clvl 5, 50 charges), 3 first level pearls of power, 2 potions of cure serious wounds, 4 potions of cure light wounds, masterwork scrollcase, masterwork potion belt, scrolls: Shield x4, Protection From Arrows x3, Haste, See Invisible, Daylight

Tactics: Antigone is a pretty straightforward blaster wizard but she keeps a few open slots so that she can cast an energy buffer and a 4x Extended Mage Armor (or a 3x extended Cat's Grace) on herself or a companion if she hasn't needed to use those slots before then.

Antigone is a slender, willowy woman who usually dresses in a simple but fashionable blue dress made of expensive fabric and a spotless white cloak with a blue wave pattern running around the edge. A beautiful, slender silver chased dagger—as much an ornament as a weapon and a few small pouches are all she usually carries. She often wears a blue shawl with this outfit as well. Her pale skin is always cold to the touch (though she herself seems unbothered by the cold). When travelling or anticipating combat, she also carries a small bag of scrolls slung over her shoulder and a wide potion belt as well as an unadorned icicle (that doesn’t melt) which is actually a wand of magic missiles.

Rumor has it that Antigone is the daughter of one of the lords of Waterdeep. She certainly has the social graces and the education to have been born into a noble household. She never talks about her family however, and some of her companions have come to conclude that she had a falling out with them about her chosen way of life. Others suppose her father to have been killed in a power struggle between the Lords. After all, there is no indication of either how or how often the Lords of Waterdeep change.

What is certain is that she greedily searches for any knowledge of the plane of Water and the Para-elemental plane of ice that she can find and has occasionally let her eagerness for such information cloud her moral judgement. Still, she is true to her word and would not even best a fire elemental through trickery. (Although she is quite fond of destroying fire elementals directly).
 
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Here's a character I'm playing, however It doesn't include the class of the character. Just change it to wizard and add two bonus feats and edit the spells per day a little, and it's fine.

Vecna's observations on the Mage Lezard Valeth,

Such a fine example of humanity. This young mage perhaps best represents all that his species is made of, is capable of. He is scheming, cold, capricious, power-hungry, and utterly, utterly mad. All of which makes him the most human of any human living on the Material Plane. He, like all of his species, bears a tale of talent completely wasted. One of the most promising and powerful students of the magical academies of Flenceburg, he was expelled by his headmistress for ghoulish experiments involving necromantic practices that made even the most senior instructor there pale in horror. From there, he set out on his own, gathering power and knowledge, so that he could one day challenge the gods. Challenge the gods! Hah! If only he knew how many millions throughout the eons have had the same ambitions, all of whom failed utterly! Perhaps then he would rethink his arrogant ways!

Yet something totally unexpected occurred during his quests: he fell in love. Merely thinking of the object of his affection makes me both chuckle in amusement and shake my head in pity for the poor lady. His newfound adoration has become a second flame, burning hot, feeding the inferno within him that is his lust for power. Soon, his ambitions, his love, his plans, shall all come to a head. While he is unworthy of my attention, perhaps I may cross paths with him yet. While dangerous, it could also be very amusing.



Important Characters

Lezard Valeth (Flenceburg Sorcerer/Necromancer) (Age: 24)

He is an accomplished Alchemist as well as a practitioner of the dark art of Necromancy. Behind his placid facade lies a mad genius who feels that all others are merely pawns to be played on his own handcrafted chessboard. (Male Human, Flenceburg)



Mystina (Flenceburg Sorcerer/Loremaster) (Age: 23)

After graduating head of the class at Flenceburg Sorcery Academy, she worked there as a researcher. She is a perfectionist who hates to lose and admits to being an egotistical narcissist with poor powers of self-analysis. (Female Human, Flenceburg)



Lorenta (Flenceburg Sorcerer/Aristocrat) (Age: 36)

Head Mistriss of the Flenceburg Sorcery Academy. She is as intelligent and refined as she is popular, but for some reason had trouble with her pupils, as is clear from the fact that one of them killed her for reasons unknown. (Female Human, Flenceburg)



Belenus (Swordsman/Head Guard) (Age: 37)

A nobleman holding a high office in Gerabellum; with his powers of leadership he has earned the loyalty of knights and commoners alike. He stands for fiarness and justice in a decadent kingdom. (Male Human, Gerabellum)



Kashell (Heavy Knight/Adventurer) (Age: 24)

Disdaining all profit and personal gain, he travels the land in search of adventure. He wields an enormous sword to prepare himself for his meeting with a certain person. He does not disdain those who fight for their ideals. (Male Human, Gerabellum)



Aelia (Spearman/Adventurer) (Age: 25)

Whether by choice or fate is unknown, but due to the power of the Dragon Gem, she is able to transform into a dragon. However, she has not yet realized that her shape-shifting, a form of Necromancy, is robbing her of her own identity. (Female Draconian, Gerabellum)



Gandar (Wizard) (Age: 67)
A sorcerer in the employ of the Villnore Army. Crafty and ambitious, his path to power is lined with corpses. He is a classic villain in every sense, but his power is unrivalled. He prides himself for having never lost a battle. (Male Human, Villnore)



Vecna (Divine Rank 10) (Age: ???)
(Dieties and Demigods or Players Handbook have entries)
 

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