jmucchiello
Hero
So harsh. It's a game.
All players have the same XP total (minus Item Creation expenditures). All new character start at the same XP total as well. New characters start with standard gp money as a pc of appropriate level. (No more than 1/3 on any single item.) Dead character equipment is shipped to the character's family and does not fatten the party's pockets. Players can swap out their characters with warning if they are finding them less interesting than they had hoped when creating them. We only ask that they try them for 4 sesssions at least before dumping them. The exiting character takes his stuff with him. All forms of Raise Dead revive the character at full level. (There are no permanent level or ability drain abilities in the campaign world either.)
Perfect for the group that just wants to get together and beat stuff up and maybe save the day.
All players have the same XP total (minus Item Creation expenditures). All new character start at the same XP total as well. New characters start with standard gp money as a pc of appropriate level. (No more than 1/3 on any single item.) Dead character equipment is shipped to the character's family and does not fatten the party's pockets. Players can swap out their characters with warning if they are finding them less interesting than they had hoped when creating them. We only ask that they try them for 4 sesssions at least before dumping them. The exiting character takes his stuff with him. All forms of Raise Dead revive the character at full level. (There are no permanent level or ability drain abilities in the campaign world either.)
Perfect for the group that just wants to get together and beat stuff up and maybe save the day.