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PCGen 5.12.0 RC4 released
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<blockquote data-quote="Mercule" data-source="post: 3632256" data-attributes="member: 5100"><p>In your PCC file, make sure you have something like the following:</p><p>GAMEMODE:CMP_D20_Fantasy_v35e</p><p></p><p>That will make it automatically available for that mode. You'll find the name of the mode either in currently functioning PCC files or by digging into the ~/system/gameModes/<modeName>/miscinfo.lst file and looking for something like this:</p><p>ALLOWEDMODES:CMP_D20_Fantasy_v35e</p><p></p><p>As you can tell, I use the CMP baselines. Unfortunately, I've deleted the default modes, so I can't tell you what those are.</p><p></p><p>As a side note, I <strong>strongly</strong> advise you to use a similar structure for your files to whatever baseline you're using does. I think cmp and the default PCGen are pretty similar. I use:</p><p></p><p>~/data/rules_system_v35e/<setting name>/<book name>/xxx.lst</p><p></p><p>For example, my Tome of Battle looks like this:</p><p>~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e.pcc</p><p>~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e_class_base.lst</p><p>~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e_feat.lst</p><p>~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e_skill.lst</p><p>~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e_spell.lst</p><p>etc.</p><p></p><p>It's a small thing, but I run a heavily modified ruleset and have found that it is significantly easier to organize standard things in a standard way and then mod the snot out of stuff in a campaign specific mode. Since I also run a by-the-book Eberron game besides my homebrew, it keeps me from having to enter the same information multiple times and makes it easier to upgrade, organize, and keep track of what I've actually entered.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3632256, member: 5100"] In your PCC file, make sure you have something like the following: GAMEMODE:CMP_D20_Fantasy_v35e That will make it automatically available for that mode. You'll find the name of the mode either in currently functioning PCC files or by digging into the ~/system/gameModes/<modeName>/miscinfo.lst file and looking for something like this: ALLOWEDMODES:CMP_D20_Fantasy_v35e As you can tell, I use the CMP baselines. Unfortunately, I've deleted the default modes, so I can't tell you what those are. As a side note, I [b]strongly[/b] advise you to use a similar structure for your files to whatever baseline you're using does. I think cmp and the default PCGen are pretty similar. I use: ~/data/rules_system_v35e/<setting name>/<book name>/xxx.lst For example, my Tome of Battle looks like this: ~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e.pcc ~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e_class_base.lst ~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e_feat.lst ~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e_skill.lst ~/data/rules_system_v35e/generic/tome_of_battle/tob_d20_fantasy_v35e_spell.lst etc. It's a small thing, but I run a heavily modified ruleset and have found that it is significantly easier to organize standard things in a standard way and then mod the snot out of stuff in a campaign specific mode. Since I also run a by-the-book Eberron game besides my homebrew, it keeps me from having to enter the same information multiple times and makes it easier to upgrade, organize, and keep track of what I've actually entered. [/QUOTE]
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