[PCGen] Character Sheets

i think the documenation is getting a facelift, again, i retook all the screenshots and haven't heard a peep on the token side of things.


Since OGL/D20 has sucked the resource bucket dry not much in the way of other stuff has gotten done. I will inquire on the status of it for you if it hasn't been posted already...
 

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CRGreathouse said:


What do your tokens look like?

The old version looks like this: |NAME|, |GENDER| |RACE| |CLASSLIST|:

The new format looks like this: \\%.FORTITUDE\\/\\%.REFLEX\\/\\%.WILL\\

Hold on there, partner... most tokens have *NOT* changed. ;)

Only a few have... like the Check related ones. They used to be |FORTITUDE.label| but now that you can specify any number of checks there are two ways to get them token-wise:
|CHECK.FORTITUDE.TOTAL| and |CHECK.0.TOTAL|. This means you can either specify the name of the check (1st form) or the index of it (0 would be the first check defined in the statsandchecks.lst file, the DnD gamemode has Fortitude, Reflex and Willpower defined there, but you could change them or add more). The %. tokens are when you're in a for loop, and since the checks can now be done in a for loop, they've been changed to use that.

Generally tokens that are created don'e change. There are very rare exceptions, and this check-related change is the only one in a long time.

I hope that clarifies things. :)
 

merton_monk said:
Hold on there, partner... most tokens have *NOT* changed. ;)

That's great to hear - but doesn't fit my experiences thus far. :(

merton_monk said:
Only a few have... like the Check related ones. They used to be |FORTITUDE.label| but now that you can specify any number of checks there are two ways to get them token-wise:
|CHECK.FORTITUDE.TOTAL| and |CHECK.0.TOTAL|. This means you can either specify the name of the check (1st form) or the index of it (0 would be the first check defined in the statsandchecks.lst file, the DnD gamemode has Fortitude, Reflex and Willpower defined there, but you could change them or add more). The %. tokens are when you're in a for loop, and since the checks can now be done in a for loop, they've been changed to use that.

Generally tokens that are created don'e change. There are very rare exceptions, and this check-related change is the only one in a long time.

I figured that, but here's my problem. I tried to use an old (3.{0|1}.0) template, but the tokens weren't recognized. Here are the results for my first level character "Prince", an Ari1:

, : CR ; ; HD ; hp ; Init ; Spd ; AC ; , / ( /x )FOR.1,100,1, or \WEAPON%.NAME\ \WEAPON%.TOTALHIT\ \WEAPON%.RANGE\/\WEAPON%.TYPE\ (\WEAPON%.DAMAGE\ \WEAPON%.CRIT\/x\WEAPON%.MULT\ \WEAPON%.HAND\ \WEAPON%.SIZE\ \WEAPON%.SPROP\),NONE,NONE,1%SPECIALLISTALIGNMENT.SHORTFORTITUDE.TOTALREFLEX.TOTALWILL.TOTALSTAT0STAT1STAT2STAT3STAT4STAT5
Skills and Feats: ;
Equipment:
<br>Deity: Domains:

SPELLLISTCLASS%class%SPELLLISTBOOK%class.0%%SPELLLISTBOOK%class.0%SPELLLISTBOOK%class.00-SPELLLISTBOOK%class.0 %
 


CRGreathouse said:
Bump for merton_monk?

Hey guys, sorry to take so long to get back to you... but as Leopold said, we're a bit swamped atm. :)

At any rate, the new, new, revamped docs can be gotten here;

http://groups.yahoo.com/group/pcgen/files/newdocsfinal.zip

The walkthrough section has been redone (again and again and again)...

The remaining bits, the list file syntax should be mostly up to date (keep up with the Code Monkeys some days is like trying to win the indy 500 in a Model T!!!) and the output sheet tokens shouldn't have been changed at all, except for the format Merton Monk posted above (not sure I got that changed or not in there, but now I have to go look *sigh*)

CRG, the most 'complete' output sheets are the ROG_combined html and pdf sheets... they're the most complex ones, with the most loops etc in them...

Send me an email if you have any other questions, and I'll get you in touch with ROG directly.
 

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