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<blockquote data-quote="Merchant of Shadows" data-source="post: 6771501" data-attributes="member: 65644"><p>I would just base my next story arc around it rather than worry too much about balance. The resistances and immunities are not much of a problem - don't use enemies who are capable only of dealing the damage types he is immune to and it will be ok. Even with his resistances he won't be able to take on an encounter all by himself and in a group fight his durability only means that enemies will attack his allies (unless he is a tank). Possession is the only really problematic ability so I would limit it to once per long rest.</p><p>Flight, incorporeal movement and etherealness might be problematic if the story hasn't taken them into account, but if it has - they can bring nice variety to the gameplay.</p><p>As for drawbacks... turn undead is one, rebuke undead is another, I would probably also remove it's con bonus to hit points to reflect his lacking vitality.</p><p>Finally I would make the character loose rather than win experience from combats (to represent loosing the last remaining pieces of his humanity by giving up to vengeance and violence) and I believe that this will go a long way to make his newfound way feel much less of a boon. Being a ghost will make for a very good short story, but is unbalanced for a whole campaign.</p></blockquote><p></p>
[QUOTE="Merchant of Shadows, post: 6771501, member: 65644"] I would just base my next story arc around it rather than worry too much about balance. The resistances and immunities are not much of a problem - don't use enemies who are capable only of dealing the damage types he is immune to and it will be ok. Even with his resistances he won't be able to take on an encounter all by himself and in a group fight his durability only means that enemies will attack his allies (unless he is a tank). Possession is the only really problematic ability so I would limit it to once per long rest. Flight, incorporeal movement and etherealness might be problematic if the story hasn't taken them into account, but if it has - they can bring nice variety to the gameplay. As for drawbacks... turn undead is one, rebuke undead is another, I would probably also remove it's con bonus to hit points to reflect his lacking vitality. Finally I would make the character loose rather than win experience from combats (to represent loosing the last remaining pieces of his humanity by giving up to vengeance and violence) and I believe that this will go a long way to make his newfound way feel much less of a boon. Being a ghost will make for a very good short story, but is unbalanced for a whole campaign. [/QUOTE]
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