Numion
First Post
Well not really as Stone Giants, but close. You see, I've got a 19th level cleric and a 16th level PsyWarrior in my game. last game they both Polymorphed into Stone Giants. The Cleric even had to cast a Miracle to pull that stunt off. And you know what?
They kicked ass.
Cleric with triple-empowered Bull's Strength on top of Stone Giant strength is quite a combat beast, especially with War Domain, wielding a huge Two-Handed Sword. Both of their ACs where out of whack because of the giant-forms Natural AC bonus of +11! Any fighter of equal level would have hard time doing as much damage as the Cleric. (Surprise round: "activate haste boots, quickened Divine Favor, partial charge!" --> N damage).
But my actual dilemma isn't that they're too powerful or unbalancing. It's that constantly looking like friggin' Stone Giant is stupid! However, the Stone Giant form is superior to that of human or dwarf in melee, and it would make sense for all adventurers to polymorph into giants. A whole group of giants.
So, have any of you had this sort of 'stupidness' in their games? How did you handle it?
I'm not really looking for answers like "Dispel it" or "Make dungeons so small only humans fit". I'm looking for something to make the human form gerally more desirable, either from RP or game mechanics POV (Ok, small dungeons do make it preferable, but still
)
They kicked ass.
Cleric with triple-empowered Bull's Strength on top of Stone Giant strength is quite a combat beast, especially with War Domain, wielding a huge Two-Handed Sword. Both of their ACs where out of whack because of the giant-forms Natural AC bonus of +11! Any fighter of equal level would have hard time doing as much damage as the Cleric. (Surprise round: "activate haste boots, quickened Divine Favor, partial charge!" --> N damage).
But my actual dilemma isn't that they're too powerful or unbalancing. It's that constantly looking like friggin' Stone Giant is stupid! However, the Stone Giant form is superior to that of human or dwarf in melee, and it would make sense for all adventurers to polymorph into giants. A whole group of giants.
So, have any of you had this sort of 'stupidness' in their games? How did you handle it?
I'm not really looking for answers like "Dispel it" or "Make dungeons so small only humans fit". I'm looking for something to make the human form gerally more desirable, either from RP or game mechanics POV (Ok, small dungeons do make it preferable, but still
