PCs Conquer the World?

Oni

First Post
Have any of you ever run a successful PC's conquer the world/continent/kingdom type campaign? What did you do? What kind of problems cropped up, and how did you handle them?
 

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You are not conquering Hollowfaust Oni. (Not that I'm sure Falger would but just in general principle of it all. ;) )
 

Heh. I have a group that's going to attempt to take over the world... They just might succeed... That's when things will get... interesting...


Chris
 


The closest I ever had was a pc who became Overlord of a crystal sphere, but he was just a figure head for a council. He really held no power- just was well loved/feared.

As a dm- I don't think I ever had a player try. *ponder*

SD
 

I had a campaign something like this.

The players were the prophesized three who would gather the items of power and lead the world into a new time of light and life (read the end of magic and begining of science).

It was rather simple the first quest one of the players got the ring of power (lvl 5), second quest a player got the cloak of power (lvl 10), third quest player got the armor of power (lvl 15). Then they found out there was a fourth item of power, the throne of power that they got at lvl 20, from a city of mind flayers.

We had a great deal of fun and as time went on more and more people got to know them.

It was great cause they were to unite all the races so they had to really watch their step and get on good terms with everyone they met.

I even had the elvin story keeper who was kind of like dungeon master from the old DnD cartoons. Maybe I'll get one of the players to come here and talk about it from their perspective.

Unfortunatly life got in the way and this campaign was not completed.
 

2E:

I had a party defeat an evil overlord type at the end of a long adventure that decided to make the most of it. I let them pull together an army from the newly freed lands they now oversaw, and they soon began a series of complicated raids as well as employing spies on the king they were sworn to obey. Between sessions I thought of having the tables turned on them by a young new adventuring party that would foil them at every move, just as they had done. Soon enough their schemes got them into hot water before they could get help from some of the king's long time enemies due to this adventuring band, and they became the bad guys. The last dual between the parties was on a battlefield with the opposing armies, and involved the king (who survived although he lost the fight) and the party was banished from the kingdom.

I gotta say that the players were quite wily and thought out every move they made to thwart the adventuring party they began to detest, just like bad guys in the movies, and they cackled when they killed all of them in the final battle. The PC mage even sacrificed himself to get the last member of the upstart group, a thief that was trying to escape in the midst of battle. It was a great adventure that even now they talk about with much appreciation for the bad guys they now seek to replace.
 

I've never run such a campaign, but if I did, I'd let them take over a country aroung the gaming table, and then go and boot up the computerss and do some MP games of Civilization 2. It would save me a lot of time...and If i'm controlling 6 nations against 1, hell, I might actually WIN.
 

The players in my campaign haven't really expressed much interest in conquering the world, they're more about saving it from Something Horrible. But they'll need to expand their influence beyond the windfalls I've handed them so far.

ie. Genghis Khan is coming.

But I expect them to learn that global domination is important the hard way.
 

I have run a campaign that was very much politics / military / nationalistic oriented. One of the features of the campaign world that nationalism was running rampant throughout the known world (represented by the fact that every person's alignment was shifted by one towards lawful when it came to matters of the state [needless to say, some NPCs and the PCs were exempt from this rule, but nonetheless encouraged to follow it with bonus skill points]). The PCs were instrumental in helping their king to suppress conspiracies and some rebellions as well as conquering much of the known world (though not all). The result was a militaristic empire with some vague similarities to the Roman Empire - this was the Golden Age of the campaign world. After the campaign was over I began a new one, where the players played the children of their former characters and were desperately trying to save the empire from decay and prevent it falling apart. Unfortunately that campaing is currently on hold, but it may resume in the summer. It will be interesting to see whether the players suceed.
 

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