dreamthief
First Post
The chars:
Ashgyad Jev
Male Goblin Con1: Size S (3 ft., 2 in. tall); HD 1d4+2; hp 6; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Size); Attack +1 melee, or +4 ranged; SV Fort +2 (+4 w/familiar), Ref +3, Will +3; AL CN; Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 6.
Languages Spoken: Common, Goblin, Draconic, Gnome, Orc.
Skill points: Wiz 20
Skills and feats: Concentration +6, Craft (Trapmaking) +7, Knowledge (Arcana) +7, Knowledge (The Planes) +7, Spellcraft +7, Point Blank Shot, Scribe Scroll
Prohibited School: Evocation
Spells Known: All non-Evocation Cantrips, 1st - Burning Hands, Expeditious Retreat, Grease, Mage Armor, Sleep, Summon Monster I
Spells Per Day: 0th - 3+1, 1st - 2+1, DC = 13 + Spell Level. Typically Prepared Spells: 0th - Detect Magic, Ghost Sound, Ray of Frost, Read Magic. 1st - Mage Armor, Sleep, Summon Monster I
Possessions: Daggers (2), Light Crossbow, Spellbook, Crossbow Bolts (20), Backpack, Bedroll, Flint and Steel, Trail Rations (2 days), Sack, Spell Component Pouch, Torch, Trapmaker's Tools, Waterskin, Traveler's Outfit, 33 GP, 7 SP, 9 CP
Familiar: Zix, Rat. HP 2, AC 15, Bite +4, damage 1, Speed 15, Alertness, Improved Evasion, Share Spells, Empathic Link
Once apprenticed to the clan trapmaker, a visiting Half-Orc Wizard saw Ashgyad's potential and took him for his own apprentice. The Half-Orc, Jharzun Fire Eye, knew the ease with which the spark of magic could be ignored in a "fringe" humanoid, and was determined to turn Ashgyad into a wizard. For Ashgyad's part - who was he to say "no" to a hulking Half-Orc who could turn him into a toad? Eventually, Conjuration did strike his fancy, and he was fascinated by the realms from which conjured creatures come (OOC, I'm aiming at Alienist, from TaB). Now, he seeks to master his skills, and perhaps one day take a goblin apprentice of his own.
Goubido
Male Goblin Barbarian 1
STR: 15 (+2)
DEX: 14 (+2)
CON: 13 (+1)
INT: 8 (-1)
WIS: 8 (-1)
CHA: 13 (+1)
Speed: 40
HP: 13 AC: 16 (14 flatfooted)
15% Arcane spell failure, -1 Armor check penalty
Initiative: +2 (+2 DEX)
Base attack: +1
Melee attack: +4
Ranged attack: +4
Weapons:
Whip Dagger: 1d6 range: 15'
Halfspear: 1d6 range increment: 20'
Armor:
Spiked Leather Armor
Buckler
Skills: Bluff +2, Intimidate +3, Jump +3, Wilderness Lore +1, Handle Animal +2, Tumble +1
Feats: Exotic Weapon Proficiency: Whip
Class Features: Fast movement, Rage 1/day (17 rounds +4 STR & CON)
Equipment:
Whip Dagger
Spiked Leather Armor
Buckler
Backpack
Belt Pouch (4)
Caltrops
Candle(20)
Grapppling Hook
Silk Rope(50')
Lantern, Bullseye
Oil(3 pints)
Torches(5)
Signal Whistle
Waterskin
Trail Rations (8 days)
total weight: 41
Wealth: 10 gold, 3 silver, 5 copper
Background:Goubido was raised by his uncle Anojp after his mother (a goblin witch) and father were killed in a human raid. Goubido witnessed this brutal slaying (depicted elsewhere on this page), and is plagued by nightmares of it. Anojp taught him in the way of weapons, and how to harness his anger. Anojp also taught him that revenge against humans will not help: The only way to honor his parents' death is to earn respect for goblins everywhere. Now that the mighty Nitzuk has persuaded the other races to accept goblins, Goubido is itching to prove himself for his fellow goblins.
D'Bruuhl M Goblin Cleric 1; Size S (3 ft. 8 in. tall); hp 13; Init +0; Spd 30'; AC 15 [Size +1, Shield +1, Armor +3]; Atk = Melee +3 [+1 Size, +1 Str, +1 Weapon Focus], Ranged +1 [+ 1 Size]; AL LG; SV Fort +4 [Base +2, Con +2], Ref +0, Will +5 [Base +2, Wis +3]
STR 12, DEX 10, CON 14, INT 8, WIS 16, CHA 13
Skills: Heal +7 [Wis +3, Rank +2, Synergy Bonus +2], Profession (Herbalist) +5 [Wis +3, Rank +2], Move Silently +4 [Race +4]
Feats: Toughness, , Martial Weapon Proficiency, Weapon Focus (Short Sword)
Armor: Hide, Small Wooden Shield
Weapons: Short Sword [1D6+1/18-20 X2], Light Crossbow [1D8/19-20 X2/80 ft.], Light Mace [1D6+1/X2]
Special Attacks: None
Special Qualities: Darkvision 60 ft.
Possessions: Explorer's Outfit; Cleric's Vestments; Backpack; Waterskin; 2 day's trail rations; Bedroll; Sack; Flint & Steel; 3 Torches; Bolts (10); Healer's Kit; Wooden Holy Symbol
Coin: CP 7, SP 8, GP 9
Languages: Common, Goblin
Cleric Spells per day: 0 - 3 / 1st - 3 [+1 Wis, +1 Domain spell]
Spells Prepared: 0 - Guidance, Resistance, Virtue; 1st - Cure Light Wounds, Divine Favor, Magic Weapon [Domain spell]
Spell Save DC: 14
Domains:
War [Granted Power: Free Martial Weapon Proficiency and Weapon Focus Feats. / Domain Spells: 1st Level: Magic Weapon.]
Good [Granted Power: Cast Good spells at +1 caster level. / Domain Spells: 1st Level: Protection From Evil.]
Description: At 3' 8", D'Bruuhl is rather tall for a goblin. His skin and eyes are a deep reddish/purple color, almost maroon, which he thinks gives him a regal appearance. Although his garb is simple, he keeps himself meticulously groomed in order to prove that goblins can be civilized, too.
Background: D'Bruuhl is easily the most eager and earnest of the goblins that Lord Nitzuk has chosen. To say that he is wide-eyed and bushy-tailed is an understatement. Early on in Lord Nitzuk's campaign for acceptance, he approached the local priest of Heironeous in Hartelgon and asked him if he would be willing to take the first step and accept an acolyte from his goblin tribe. D'Bruuhl proved himself to be a competent and forthright student of the church and has now been made the first full-fledged goblin cleric in town. D'Bruuhl is proud of his accomplishments, but he's not arrogant about it. He tends to come across as somewhat shy and uncertain, but deep down inside he really is quite confident in his abilities. In fact, what D'Bruuhl really wants to be a Paladin! However, he knows that no one (including himself) is ready for that yet. So, for the time being he is satisfied to make a name for himself and prove his worth to the church and to his goblin brethren.
Rakanishu, male goblin Rog 1
str 12, dex 18, con 10, int 14, wis 14, cha 8; HD 1d6; hp 6; spd 30'; init +8; Attack +2 melee or +5 ranged; saves- fort +0, reflex +6, will +2; AC- 17= 2(armour)+ 4(dex) +1(size) languages- common, goblin, undercommon, orcish; wgt- 92lbs = 61(base) + 31(equipment)
(skill pts: 40)
skills- balance +6, climb +3, decipher script +4, disable device +4, escape artist +6, hide +10, innuendo +4, intuit direction +4, jump +3, listen +4, move silently +10, open lock +6, pick pocket +6, read lips +4, search +4, sense motive +4, spot +4, swim -3, tumble +6, use rope +6
feats- improved initiative
equipment- lgt. crossbow, 20 bolts, 10 silver bolts, short sword, silver dagger, leather armour, backpack, bedroll, 3 x caltrops, 10 x chalk, flint & steel, thieves kit, signet ring, sealing wax, vial of ink, inkpen, 10 x parchment, 5 x paper
money- 17 gp, 7 sp
description-
Rakanishu has dark navy coloured skin, short black hair spiked with grease and grey eyes. He's always on edge so that he can act on a hair's bredth notice. His leather armour and other visible equipment are black or dark grey, to help him keep out of sight. He becomes quiet around people he doesn't know and tends not to interact much with them, but he is comfortable by himself or in a party of friends.
history-
Rakanishu grew up dreaming of deep dungeons, elaborate traps and vast hidden treasures. Tales sent to him via mail by his uncle who was a follower of a party of particulary successful adventurers. At first he was skeptical of the stories his uncle sent but soon he developed a bit of a knack for the truth. Until he became old enough to leave he occupied his waking moments with chipping basic statues from pieces of stone and making simple snares. Anyone who became close to him was always told to follow their dreams and not let anyone tell them what is best for themselves, he obviously practised what he preached. And one day, against the wishes of his parents who wanted him to stay and help his siblings in the family business (ore refining), he left home to adventure when the chance arose to join a group of elite goblins.
Glorath Sharpeye
Male Goblin Fighter 1
Alignment: Neutral
Experience: 0 Next Level: 1000
Str 10 (+0) (4points) Dex 19 (+4) (13points) Con 11 (+0) (3points) Int 12 (+1) (4points) Wis 10 (+0) (2points) Cha 10 (+0) (4points)
HP: 10
Initiative Mod: +4
Speed: 30'
AC 15, Flat-Footed 11, Touch 15
Reflex +4 Fortitude +2 Willpower +0
+6 ranged (d6 piercing/x3) Composite Shortbow Range Inc 70ft.
+2 melee (d4 piercing, 19-20/x2) Dagger
Feats: Point Blank Shot,Rapid Shot
Skills: Hide 10 (2 ranks), Move Silently 10 (2 ranks), Spot 2 (2 ranks)
Equipment: Explorer's Outfit, Composite Shortbow (2lb), Dagger (1lb), Arrows (50) (7,5lb), Backpack (1lb), Belt Pouch (1,25lb), Waterskin (1lb), Trail Rations (5) (1,25lb)
4 PP, 6GP, 5SP
Total Weight Carried 15lb, Ligh Load Limit 24,75lb
---
Age: 25
Size: Small, Languages: Common, Goblin
Height: 2' 10" Weight: 32bs
Hair: None Skin: Yellow with green tint Eyes: Reddish brown
Handedness: Right
Bio:
Learning from the mistakes of his father (who died a painful death because he could only fight in hand-to-hand range), Glorath has been training with the bow since he was able to lift it.
Glorath has a grim outlook to life and he never trusts a person he doesn't know the name and profession of.
Ashgyad Jev
Male Goblin Con1: Size S (3 ft., 2 in. tall); HD 1d4+2; hp 6; Init +3 (+3 Dex); Spd 30 ft.; AC 14 (+3 Dex, +1 Size); Attack +1 melee, or +4 ranged; SV Fort +2 (+4 w/familiar), Ref +3, Will +3; AL CN; Str 10, Dex 16, Con 14, Int 16, Wis 12, Cha 6.
Languages Spoken: Common, Goblin, Draconic, Gnome, Orc.
Skill points: Wiz 20
Skills and feats: Concentration +6, Craft (Trapmaking) +7, Knowledge (Arcana) +7, Knowledge (The Planes) +7, Spellcraft +7, Point Blank Shot, Scribe Scroll
Prohibited School: Evocation
Spells Known: All non-Evocation Cantrips, 1st - Burning Hands, Expeditious Retreat, Grease, Mage Armor, Sleep, Summon Monster I
Spells Per Day: 0th - 3+1, 1st - 2+1, DC = 13 + Spell Level. Typically Prepared Spells: 0th - Detect Magic, Ghost Sound, Ray of Frost, Read Magic. 1st - Mage Armor, Sleep, Summon Monster I
Possessions: Daggers (2), Light Crossbow, Spellbook, Crossbow Bolts (20), Backpack, Bedroll, Flint and Steel, Trail Rations (2 days), Sack, Spell Component Pouch, Torch, Trapmaker's Tools, Waterskin, Traveler's Outfit, 33 GP, 7 SP, 9 CP
Familiar: Zix, Rat. HP 2, AC 15, Bite +4, damage 1, Speed 15, Alertness, Improved Evasion, Share Spells, Empathic Link
Once apprenticed to the clan trapmaker, a visiting Half-Orc Wizard saw Ashgyad's potential and took him for his own apprentice. The Half-Orc, Jharzun Fire Eye, knew the ease with which the spark of magic could be ignored in a "fringe" humanoid, and was determined to turn Ashgyad into a wizard. For Ashgyad's part - who was he to say "no" to a hulking Half-Orc who could turn him into a toad? Eventually, Conjuration did strike his fancy, and he was fascinated by the realms from which conjured creatures come (OOC, I'm aiming at Alienist, from TaB). Now, he seeks to master his skills, and perhaps one day take a goblin apprentice of his own.
Goubido
Male Goblin Barbarian 1
STR: 15 (+2)
DEX: 14 (+2)
CON: 13 (+1)
INT: 8 (-1)
WIS: 8 (-1)
CHA: 13 (+1)
Speed: 40
HP: 13 AC: 16 (14 flatfooted)
15% Arcane spell failure, -1 Armor check penalty
Initiative: +2 (+2 DEX)
Base attack: +1
Melee attack: +4
Ranged attack: +4
Weapons:
Whip Dagger: 1d6 range: 15'
Halfspear: 1d6 range increment: 20'
Armor:
Spiked Leather Armor
Buckler
Skills: Bluff +2, Intimidate +3, Jump +3, Wilderness Lore +1, Handle Animal +2, Tumble +1
Feats: Exotic Weapon Proficiency: Whip
Class Features: Fast movement, Rage 1/day (17 rounds +4 STR & CON)
Equipment:
Whip Dagger
Spiked Leather Armor
Buckler
Backpack
Belt Pouch (4)
Caltrops
Candle(20)
Grapppling Hook
Silk Rope(50')
Lantern, Bullseye
Oil(3 pints)
Torches(5)
Signal Whistle
Waterskin
Trail Rations (8 days)
total weight: 41
Wealth: 10 gold, 3 silver, 5 copper
Background:Goubido was raised by his uncle Anojp after his mother (a goblin witch) and father were killed in a human raid. Goubido witnessed this brutal slaying (depicted elsewhere on this page), and is plagued by nightmares of it. Anojp taught him in the way of weapons, and how to harness his anger. Anojp also taught him that revenge against humans will not help: The only way to honor his parents' death is to earn respect for goblins everywhere. Now that the mighty Nitzuk has persuaded the other races to accept goblins, Goubido is itching to prove himself for his fellow goblins.
D'Bruuhl M Goblin Cleric 1; Size S (3 ft. 8 in. tall); hp 13; Init +0; Spd 30'; AC 15 [Size +1, Shield +1, Armor +3]; Atk = Melee +3 [+1 Size, +1 Str, +1 Weapon Focus], Ranged +1 [+ 1 Size]; AL LG; SV Fort +4 [Base +2, Con +2], Ref +0, Will +5 [Base +2, Wis +3]
STR 12, DEX 10, CON 14, INT 8, WIS 16, CHA 13
Skills: Heal +7 [Wis +3, Rank +2, Synergy Bonus +2], Profession (Herbalist) +5 [Wis +3, Rank +2], Move Silently +4 [Race +4]
Feats: Toughness, , Martial Weapon Proficiency, Weapon Focus (Short Sword)
Armor: Hide, Small Wooden Shield
Weapons: Short Sword [1D6+1/18-20 X2], Light Crossbow [1D8/19-20 X2/80 ft.], Light Mace [1D6+1/X2]
Special Attacks: None
Special Qualities: Darkvision 60 ft.
Possessions: Explorer's Outfit; Cleric's Vestments; Backpack; Waterskin; 2 day's trail rations; Bedroll; Sack; Flint & Steel; 3 Torches; Bolts (10); Healer's Kit; Wooden Holy Symbol
Coin: CP 7, SP 8, GP 9
Languages: Common, Goblin
Cleric Spells per day: 0 - 3 / 1st - 3 [+1 Wis, +1 Domain spell]
Spells Prepared: 0 - Guidance, Resistance, Virtue; 1st - Cure Light Wounds, Divine Favor, Magic Weapon [Domain spell]
Spell Save DC: 14
Domains:
War [Granted Power: Free Martial Weapon Proficiency and Weapon Focus Feats. / Domain Spells: 1st Level: Magic Weapon.]
Good [Granted Power: Cast Good spells at +1 caster level. / Domain Spells: 1st Level: Protection From Evil.]
Description: At 3' 8", D'Bruuhl is rather tall for a goblin. His skin and eyes are a deep reddish/purple color, almost maroon, which he thinks gives him a regal appearance. Although his garb is simple, he keeps himself meticulously groomed in order to prove that goblins can be civilized, too.
Background: D'Bruuhl is easily the most eager and earnest of the goblins that Lord Nitzuk has chosen. To say that he is wide-eyed and bushy-tailed is an understatement. Early on in Lord Nitzuk's campaign for acceptance, he approached the local priest of Heironeous in Hartelgon and asked him if he would be willing to take the first step and accept an acolyte from his goblin tribe. D'Bruuhl proved himself to be a competent and forthright student of the church and has now been made the first full-fledged goblin cleric in town. D'Bruuhl is proud of his accomplishments, but he's not arrogant about it. He tends to come across as somewhat shy and uncertain, but deep down inside he really is quite confident in his abilities. In fact, what D'Bruuhl really wants to be a Paladin! However, he knows that no one (including himself) is ready for that yet. So, for the time being he is satisfied to make a name for himself and prove his worth to the church and to his goblin brethren.
Rakanishu, male goblin Rog 1
str 12, dex 18, con 10, int 14, wis 14, cha 8; HD 1d6; hp 6; spd 30'; init +8; Attack +2 melee or +5 ranged; saves- fort +0, reflex +6, will +2; AC- 17= 2(armour)+ 4(dex) +1(size) languages- common, goblin, undercommon, orcish; wgt- 92lbs = 61(base) + 31(equipment)
(skill pts: 40)
skills- balance +6, climb +3, decipher script +4, disable device +4, escape artist +6, hide +10, innuendo +4, intuit direction +4, jump +3, listen +4, move silently +10, open lock +6, pick pocket +6, read lips +4, search +4, sense motive +4, spot +4, swim -3, tumble +6, use rope +6
feats- improved initiative
equipment- lgt. crossbow, 20 bolts, 10 silver bolts, short sword, silver dagger, leather armour, backpack, bedroll, 3 x caltrops, 10 x chalk, flint & steel, thieves kit, signet ring, sealing wax, vial of ink, inkpen, 10 x parchment, 5 x paper
money- 17 gp, 7 sp
description-
Rakanishu has dark navy coloured skin, short black hair spiked with grease and grey eyes. He's always on edge so that he can act on a hair's bredth notice. His leather armour and other visible equipment are black or dark grey, to help him keep out of sight. He becomes quiet around people he doesn't know and tends not to interact much with them, but he is comfortable by himself or in a party of friends.
history-
Rakanishu grew up dreaming of deep dungeons, elaborate traps and vast hidden treasures. Tales sent to him via mail by his uncle who was a follower of a party of particulary successful adventurers. At first he was skeptical of the stories his uncle sent but soon he developed a bit of a knack for the truth. Until he became old enough to leave he occupied his waking moments with chipping basic statues from pieces of stone and making simple snares. Anyone who became close to him was always told to follow their dreams and not let anyone tell them what is best for themselves, he obviously practised what he preached. And one day, against the wishes of his parents who wanted him to stay and help his siblings in the family business (ore refining), he left home to adventure when the chance arose to join a group of elite goblins.
Glorath Sharpeye
Male Goblin Fighter 1
Alignment: Neutral
Experience: 0 Next Level: 1000
Str 10 (+0) (4points) Dex 19 (+4) (13points) Con 11 (+0) (3points) Int 12 (+1) (4points) Wis 10 (+0) (2points) Cha 10 (+0) (4points)
HP: 10
Initiative Mod: +4
Speed: 30'
AC 15, Flat-Footed 11, Touch 15
Reflex +4 Fortitude +2 Willpower +0
+6 ranged (d6 piercing/x3) Composite Shortbow Range Inc 70ft.
+2 melee (d4 piercing, 19-20/x2) Dagger
Feats: Point Blank Shot,Rapid Shot
Skills: Hide 10 (2 ranks), Move Silently 10 (2 ranks), Spot 2 (2 ranks)
Equipment: Explorer's Outfit, Composite Shortbow (2lb), Dagger (1lb), Arrows (50) (7,5lb), Backpack (1lb), Belt Pouch (1,25lb), Waterskin (1lb), Trail Rations (5) (1,25lb)
4 PP, 6GP, 5SP
Total Weight Carried 15lb, Ligh Load Limit 24,75lb
---
Age: 25
Size: Small, Languages: Common, Goblin
Height: 2' 10" Weight: 32bs
Hair: None Skin: Yellow with green tint Eyes: Reddish brown
Handedness: Right
Bio:
Learning from the mistakes of his father (who died a painful death because he could only fight in hand-to-hand range), Glorath has been training with the bow since he was able to lift it.
Glorath has a grim outlook to life and he never trusts a person he doesn't know the name and profession of.
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