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General Tabletop Discussion
*Pathfinder & Starfinder
PC's Generating Magic Items in a Low Magic Item Campaign
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<blockquote data-quote="Vlos" data-source="post: 1670072" data-attributes="member: 15447"><p>Well you would basically have to create custom tables to roll against. This would probably be a lot of work.</p><p></p><p>Usually in a lower magic item game I would suspect the level of wealth to be lower as well. </p><p></p><p>Another thought would be to have the PC's use up their magic items. This can be done in several ways. </p><p>01) They get stolen (not fun for the PCs especially if it happens too often).</p><p>02) Limited use items (make the items charged)</p><p>03) Wear and tear on items (they break more often)</p><p>04) Sacrifice, Since magic is low in the game some things may require magic items to be sacrificed to power other magic items/spells/portals/etc. In 1st ed your major artifacts almost always required sacrifices of some type. </p><p>05) Henchmen, since Warhammer setting I would think they are building armies, thus would donate to the underlings.</p><p>06) Use permament items to power boost. Sort of like the video games, where you get a power (an item) and you can use the item all the time, but in times of trouble (dire need) you can sacrifice the item to get a much more powerful effect (similar to the item) but its drained afterwards. So for example your PCs are fighting a warlord who summons a Greater Daemon, as stated the PCs have no chance of living, unless... they call upon the powers of their items to defeat the demon, but in doing so the items use the last of their magic and end up drained shortly after the encounter.</p><p></p><p>Just some thoughts.</p></blockquote><p></p>
[QUOTE="Vlos, post: 1670072, member: 15447"] Well you would basically have to create custom tables to roll against. This would probably be a lot of work. Usually in a lower magic item game I would suspect the level of wealth to be lower as well. Another thought would be to have the PC's use up their magic items. This can be done in several ways. 01) They get stolen (not fun for the PCs especially if it happens too often). 02) Limited use items (make the items charged) 03) Wear and tear on items (they break more often) 04) Sacrifice, Since magic is low in the game some things may require magic items to be sacrificed to power other magic items/spells/portals/etc. In 1st ed your major artifacts almost always required sacrifices of some type. 05) Henchmen, since Warhammer setting I would think they are building armies, thus would donate to the underlings. 06) Use permament items to power boost. Sort of like the video games, where you get a power (an item) and you can use the item all the time, but in times of trouble (dire need) you can sacrifice the item to get a much more powerful effect (similar to the item) but its drained afterwards. So for example your PCs are fighting a warlord who summons a Greater Daemon, as stated the PCs have no chance of living, unless... they call upon the powers of their items to defeat the demon, but in doing so the items use the last of their magic and end up drained shortly after the encounter. Just some thoughts. [/QUOTE]
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PC's Generating Magic Items in a Low Magic Item Campaign
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