ocircuit82
First Post
I was just reading House rules for a low magic item campaign by SteveC, and I have a similar dilemma.
My PC's love to roll their own magic items. It is time consuming but they love the thrill of scoring something good. Don't we all?
However I am running a Campaign set in the Warhammer fantasy world, where magic items are very powerful, yet they are rare.
In Warhammer, characters are broken down into 4 progressions. And I have assigned character levels accordingly.
Rank & File level 1
Champion level 2 - 4
Hero level 5 - 8
Lord level 9 - 12
The level cap for my PC's is set at 12 because the level of a lord in warhammer is not equal to the extreme power of a D20 20th level PC.
Noone can go toe to toe with the Warhammer Greater Daemon and hope to live!
In Warhammer magic items are purchased using a points buy system as seen below. They cost around 25 for a weak, 50 for a powerful and up to 100 points for a very powerful item.
Rank & File 0 points
Champion 0 points
Hero 50 points
Lord 100 points
My Campaign has been going great, except that the PC's are now starting to get a few items and they are only at level 4. By the time they are at level 10 I can forsee them having to ditch itmes in favour of better ones at an alarming rate!
Ideally, I would want my PC's to have less items yet more powerful ones. I would love it if they could only carry a limit to their treasure as well..
Question: Is there a way that I could change the randomly generated items to yield less items, but more powerful items that could keep the balance of Wealth by Level in the DMG?
My PC's love to roll their own magic items. It is time consuming but they love the thrill of scoring something good. Don't we all?
However I am running a Campaign set in the Warhammer fantasy world, where magic items are very powerful, yet they are rare.
In Warhammer, characters are broken down into 4 progressions. And I have assigned character levels accordingly.
Rank & File level 1
Champion level 2 - 4
Hero level 5 - 8
Lord level 9 - 12
The level cap for my PC's is set at 12 because the level of a lord in warhammer is not equal to the extreme power of a D20 20th level PC.
Noone can go toe to toe with the Warhammer Greater Daemon and hope to live!
In Warhammer magic items are purchased using a points buy system as seen below. They cost around 25 for a weak, 50 for a powerful and up to 100 points for a very powerful item.
Rank & File 0 points
Champion 0 points
Hero 50 points
Lord 100 points
My Campaign has been going great, except that the PC's are now starting to get a few items and they are only at level 4. By the time they are at level 10 I can forsee them having to ditch itmes in favour of better ones at an alarming rate!
Ideally, I would want my PC's to have less items yet more powerful ones. I would love it if they could only carry a limit to their treasure as well..
Question: Is there a way that I could change the randomly generated items to yield less items, but more powerful items that could keep the balance of Wealth by Level in the DMG?