Kichwas
Half-breed
A bit of a rant...
This is something I see a LOT of.
PCs in general lack the natural inborn defference to their betters that they should have in a fantasy society based around medieval concepts.
It's in my head at the moment because I've been reading The Wheel of Time novels and I plays a baronetess in a currently ongoing game.
By all rights in any game where commoner PCs and NPCs meet nobles they should be bowing, curtsying, and putting on their best manners whilst trying to find a way to keep their heads.
PCs and NPCs who are nobles should naturally expect this from commoners and if a group consists of nobles and commoners a rather strict hiearchy of command should naturally establish itself.
My current PC in fact is a minor noble who somewhat ran away with a bunch of commoners because she hated the social constraints. But that doesn't change them. It merely shapes them. She should be in a situation where she is constantly getting stuck 'ordering' people to not take her orders (sort of like Perrin in the Wheel of Time who keeps trying to insist he's not a lord and getting people saying "yes Lord Perrin, as you command Lord Perrin" then secretly raising his banners up behind him...).
She expects command, and those around her expect it from her. But she's frustrated by that command and envy's the lack of it.
Unless you get slapped with something like the French Revelution people will stick to this social convetion about as strongly as modern Americans stick to their ideas that they have a right to guns and freedoms of speach and religion.
Yet in most games I've played when the PCs meet the local lord it often turns into a staring match between players and DM or a bunch of PCs trying to make threats and brow beat the noble down.
Even if they outgunned a noble by a large margin; their social upbringing even among the most chaotic of them would cause them to fall into a sense of difference as naturally as people put on clothes...
Maybe this is different for Brittish gamers, or other peope from societies with strong class-based social systems.
My gaming experience here in the states has shown me a lot of players who simply cannot understand the idea of a chain of command or of not being equals. Or who feel such a concept would be a damper to them enjoyment of it all rather than an enhancment to the 'simulation'.
It's been even worse in the games I've run than in those I've played in; but maybe that's because I'm seeing it from the other side of the table then.
This is something I see a LOT of.
PCs in general lack the natural inborn defference to their betters that they should have in a fantasy society based around medieval concepts.
It's in my head at the moment because I've been reading The Wheel of Time novels and I plays a baronetess in a currently ongoing game.
By all rights in any game where commoner PCs and NPCs meet nobles they should be bowing, curtsying, and putting on their best manners whilst trying to find a way to keep their heads.

PCs and NPCs who are nobles should naturally expect this from commoners and if a group consists of nobles and commoners a rather strict hiearchy of command should naturally establish itself.
My current PC in fact is a minor noble who somewhat ran away with a bunch of commoners because she hated the social constraints. But that doesn't change them. It merely shapes them. She should be in a situation where she is constantly getting stuck 'ordering' people to not take her orders (sort of like Perrin in the Wheel of Time who keeps trying to insist he's not a lord and getting people saying "yes Lord Perrin, as you command Lord Perrin" then secretly raising his banners up behind him...).

She expects command, and those around her expect it from her. But she's frustrated by that command and envy's the lack of it.
Unless you get slapped with something like the French Revelution people will stick to this social convetion about as strongly as modern Americans stick to their ideas that they have a right to guns and freedoms of speach and religion.
Yet in most games I've played when the PCs meet the local lord it often turns into a staring match between players and DM or a bunch of PCs trying to make threats and brow beat the noble down.
Even if they outgunned a noble by a large margin; their social upbringing even among the most chaotic of them would cause them to fall into a sense of difference as naturally as people put on clothes...
Maybe this is different for Brittish gamers, or other peope from societies with strong class-based social systems.

My gaming experience here in the states has shown me a lot of players who simply cannot understand the idea of a chain of command or of not being equals. Or who feel such a concept would be a damper to them enjoyment of it all rather than an enhancment to the 'simulation'.
It's been even worse in the games I've run than in those I've played in; but maybe that's because I'm seeing it from the other side of the table then.