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PCs raiding a city
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<blockquote data-quote="Oofta" data-source="post: 8103892" data-attributes="member: 6801845"><p>The way I've always seen this handled is that the PCs are a special unit. As such, they will probably have an initial set of goal(s) but then will basically be given choices of what to do.</p><p></p><p>So the first goal is to sneak into the city while there's a feint at the north gate and open the south gate or cause another distraction so others can open the gates. There can be any number of ways for them to get into the city; for example coming in disguised as simple traders days before the fight starts.</p><p></p><p>After that they are tasked with stopping a particularly tactical unit/commander or any number of various goals that make sense. In addition other groups may ask for aid and if the situation they can call in reinforcements as needed. If they go the aid of some group, have a subset of attackers break off to counter the new threat, if they get reinforcements do the opposite. </p><p></p><p>You can set this up any number of ways, but the whole idea is that they can influence the battle but will sometimes have conflicting goals. Effectively they are scoring "points" by succeeding at goals but may also get points for helping others (typically fewer than they could have gotten on their own). If they need reinforcements, subtract points.</p><p></p><p>How much you want to track or how much detail you want to set it up is really up to you, we could write an entire game supplement on this. I would also probably throw in some RP opportunities to break up the fights so have things like innocent workers they can interact with and potentially help or interact with other non-combatants.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8103892, member: 6801845"] The way I've always seen this handled is that the PCs are a special unit. As such, they will probably have an initial set of goal(s) but then will basically be given choices of what to do. So the first goal is to sneak into the city while there's a feint at the north gate and open the south gate or cause another distraction so others can open the gates. There can be any number of ways for them to get into the city; for example coming in disguised as simple traders days before the fight starts. After that they are tasked with stopping a particularly tactical unit/commander or any number of various goals that make sense. In addition other groups may ask for aid and if the situation they can call in reinforcements as needed. If they go the aid of some group, have a subset of attackers break off to counter the new threat, if they get reinforcements do the opposite. You can set this up any number of ways, but the whole idea is that they can influence the battle but will sometimes have conflicting goals. Effectively they are scoring "points" by succeeding at goals but may also get points for helping others (typically fewer than they could have gotten on their own). If they need reinforcements, subtract points. How much you want to track or how much detail you want to set it up is really up to you, we could write an entire game supplement on this. I would also probably throw in some RP opportunities to break up the fights so have things like innocent workers they can interact with and potentially help or interact with other non-combatants. [/QUOTE]
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