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PCs using poison
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<blockquote data-quote="Tonguez" data-source="post: 9157842" data-attributes="member: 1125"><p>Yeah the Poisoner feat from Tashas really helps to make poison use tactical as a bonus action.</p><p></p><p>unfortunately while overcoming poison resistance is great (even dwarfs are resistant), lots of things are still immune to poison, so that limits the tactic to generally mundane targets (You cant poison undead or constructs for instance)</p><p></p><p>my character was an Alchemist so my adventures involved lots of scanning the wilderness and harvesting weird and wonderful materials for my experiments (including extracting poisons and toxins). The DMG rules are naff but provide a start and the Poisoner feat expands on it. DC 20 int check aint to bad and if the DM is awesome then you get to hunt down carrion crawlers and extract their paralytic poison Etc. Lots of fun devising ways to collect trogodolyte stench and other fumes too. My most difficult experiment was an attempt to capture sunlight to make an anti-vampire radiant poison</p><p></p><p>being able to sell poisons AND the antidotes was a boon for my alchemist too</p></blockquote><p></p>
[QUOTE="Tonguez, post: 9157842, member: 1125"] Yeah the Poisoner feat from Tashas really helps to make poison use tactical as a bonus action. unfortunately while overcoming poison resistance is great (even dwarfs are resistant), lots of things are still immune to poison, so that limits the tactic to generally mundane targets (You cant poison undead or constructs for instance) my character was an Alchemist so my adventures involved lots of scanning the wilderness and harvesting weird and wonderful materials for my experiments (including extracting poisons and toxins). The DMG rules are naff but provide a start and the Poisoner feat expands on it. DC 20 int check aint to bad and if the DM is awesome then you get to hunt down carrion crawlers and extract their paralytic poison Etc. Lots of fun devising ways to collect trogodolyte stench and other fumes too. My most difficult experiment was an attempt to capture sunlight to make an anti-vampire radiant poison being able to sell poisons AND the antidotes was a boon for my alchemist too [/QUOTE]
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