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PCs using poison
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<blockquote data-quote="jgsugden" data-source="post: 9160189" data-attributes="member: 2629"><p>In terms of what poisons can do, I'd look to the real world for inspiration:</p><p></p><ul> <li data-xf-list-type="ul">Paralytics could give disadvantage or paralysis depending upon strength.</li> <li data-xf-list-type="ul">Poison damage is an obvious option.</li> <li data-xf-list-type="ul">Levels of exhaustion work. So would reduced speed.</li> <li data-xf-list-type="ul">Putting you to sleep.</li> <li data-xf-list-type="ul">Drug-like effects: Crown of Madness, Dissonant Whispers, Phantasmal Force</li> <li data-xf-list-type="ul">Disease.</li> </ul><p></p><p>... then I'd look to fantasy ideas.</p><p></p><ul> <li data-xf-list-type="ul">Burning blood - literally causing spontaneous combustion.</li> <li data-xf-list-type="ul">Turning to stone.</li> <li data-xf-list-type="ul">Corruption that steals the soul (removes max hit points)</li> <li data-xf-list-type="ul">Inflict a ghost upon the target.</li> </ul><p></p><p>These can be big gains in power. As such, there needs to be a cost - like taking levels in a class. You could either make it a subclass, or make a poisoner class that is only a few levels long. You could also just give it a gp cost - like buying a potion is just a gp cost and is available in many games. If you go the gp route, the cost needs to be significant.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9160189, member: 2629"] In terms of what poisons can do, I'd look to the real world for inspiration: [LIST] [*]Paralytics could give disadvantage or paralysis depending upon strength. [*]Poison damage is an obvious option. [*]Levels of exhaustion work. So would reduced speed. [*]Putting you to sleep. [*]Drug-like effects: Crown of Madness, Dissonant Whispers, Phantasmal Force [*]Disease. [/LIST] ... then I'd look to fantasy ideas. [LIST] [*]Burning blood - literally causing spontaneous combustion. [*]Turning to stone. [*]Corruption that steals the soul (removes max hit points) [*]Inflict a ghost upon the target. [/LIST] These can be big gains in power. As such, there needs to be a cost - like taking levels in a class. You could either make it a subclass, or make a poisoner class that is only a few levels long. You could also just give it a gp cost - like buying a potion is just a gp cost and is available in many games. If you go the gp route, the cost needs to be significant. [/QUOTE]
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