PCs vs. 1-mile long living airship!

I think a couple of Malhavoc products would be helpful: CBoEM for the mist creature template (also found in BoEMIII) and Chaositech for some bioengineering ideas.

Anyway, it sounds like a fantastic game. I hope you post more about it. BTW, how are you handling the mass battles?
 

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Derulbaskul said:
I think a couple of Malhavoc products would be helpful: CBoEM for the mist creature template (also found in BoEMIII) and Chaositech for some bioengineering ideas.

Anyway, it sounds like a fantastic game. I hope you post more about it. BTW, how are you handling the mass battles?

Meaning no disrespect to Monte Cook, but get the Mongoose book Crossbreeding. There's no better treatment of biothaumaturgy extant.
That is, admittedly, a very small pool to be a big fish in, but hey, a big fish is a big fish, right?
 

Replies like these are why I love this place.

Let me run down the list of suggestions and comments.
* 12th level party consists of 5 PCs and 2 NPCs (the fire mage and a bladesinger esque fiancee of one PC). I don't think they've planned enough for this attack, though, which is why I'm going to be harsh. They got too eager once they found the Torch, and set to use it before they took the necessary time to learn about Pilus's defenses. Of course, now they're going to get hands on experience.

* I don't plan to make the army useless. Rather, the party will have to lead them, not just let them sit around. I mean, a few thousand soldiers taking shovels to the skin of the airship might be effective, but yes, the ship will be able to get rid of them if they don't take action. I figure it will take a huge thing like the airship a couple of minutes to go through the necessary maneuver. I once rode on the KC-135 (NASA's zero-gravity simulation plane, and it managed a good parabola once every minute.

* Pilus looks like Alan Rickman by the way. He's a madman, but he needs to have style. So tentacles are out. He's more fond of avian creatures for general projects, and large mammals, like bulls and bears, for shock troopers. So I could just use Ogre stats and say they're beastmen. I'm not sure about poison. It would work well, but the party had to fight a group of poison-happy dark Elves to get back the Torch (or at least they were supposed to, grumble grumble stupid hold person grumble grumble).

* Freshman projects sound interesting as guards for minorly important areas. Invisible stalkers, and yes, flesh golems. I've never actually used a flesh golem before.

* What does this thing eat, by the way? Did they ever explain what the Leviathans ate in Farscape? Then again, it's a big elemental critter, so maybe it relies on elemental energy to survive, and the party's fire mage could withhold her power. But I don't want an NPC ally having too much of an impact, unless things go really bad for the party.

* The critter is aware in an animalistic sort of way, not very intelligent, but yes, it should know how to defend itself. I could see its 'skin' twitching or shivering, knocking people off their feet, and yeah, it should have some turbine-esque lungs on the sides, which respirate. It doesn't have much in the way of limbs, except for the fins/sails, and its long tail, but that's not that useful against smaller threats. Indoors, it could probably flood passageways, though, akin to, well, coating things with phlegm to make it easier to cough them up.

* As for critters keeping it clean, I'm imagining lots of small birds, like ravens, picking at the cracks in its skin, sort of a cross image of remoras keeping it clean and scavenging birds eating it alive.

* Polyps and cysts. Got it. Ooh, and one thing Pilus has been working on . . . He captured an unseelie fey who was friends with the party. This fey could absorb life through her touch, vampirically healing her as she harmed others. Pilus was just managing the first parts of his experimenting on her when the party rescued her and really pissed off Pilus for the first time.

I still need to think of some sort of layout for the insides, and think of the logistics of how it could land if needed, how troops get on and off, who'd be where guarding what, and so on, but so far there've been a lot of great ideas to really add flavor to this monster. Thank you very very much.
 
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He's more fond of avian creatures for general projects, and large mammals, like bulls and bears, for shock troopers. So I could just use Ogre stats and say they're beastmen.

Another option would be to use the anthropomorphic animals in Savage Species.

What does this thing eat, by the way?

Perhaps it's like a baleen whale and simply sucks up micro-organisms.

As for critters keeping it clean, I'm imagining lots of small birds, like ravens, picking at the cracks in its skin, sort of a cross image of remoras keeping it clean and scavenging birds eating it alive.

Then you might want the stats for a raven swarm: http://www.againsttheshadow.org/index.php?name=PNphpBB2&file=viewtopic&t=443
 

what does the leviathan eat??
Ummm, a little space debris and any waste product the guys had, which conversely, the leviathan's waste is pure water, breathable air, and some sort of oatmeal like stuff that passes for nutritious. I think that was what it was, I forget. It was a while since I actually watched the show.

Alan Rickman? Sliders?

hmmm no tentacles..... flying metal ball with a blade at the end? from Phantasm? would work as some sort of construct.

Dune hunter seekers. also flying objects, small. could be filled with paralytic poison instead of killing poison. hmm test subjects anyone?

OOOO a whole swarm of hunter seekers then a bunch of creatures that use web to haul the unfortunate test subjects into the hold. lol. Thank you pc's for resupplying the almost empty hold. lol.

hmm wouldn't it be funny if they landed DIRECTLY in the hold?? Lich closes them in and they end up needing to find they way out and up and find the Lich. IN the meantime the ship is the dungeon. The walls are alive. The different creatures get in the way.

hehehe.
 

I'll pick up on a couple of points that I raised, if I may.

RangerWickett said:
* What does this thing eat, by the way? Did they ever explain what the Leviathans ate in Farscape? Then again, it's a big elemental critter, so maybe it relies on elemental energy to survive, and the party's fire mage could withhold her power. But I don't want an NPC ally having too much of an impact, unless things go really bad for the party.

I don't recall that we ever really found out exactly how a Leviathan gained nutrition. It might have been able to cull energy from the background radiation, but it would also need materials to repair itself. I would point you in the direction of another living spacecraft though: the Lexx. Now that thing could land and eat its way though a planetary crust! Now since you have said that this thing is styled after a Shark I can imagine it flying low and opening a huge jaw (or series of jaws) and just devouring a forest as raw materials! Nasty, and troublesome, but story-worthy!

Oh, and it could indeed draw upon the power of the Elemental Planes (Air?) for its energy. If you don't want a 'simple' magical apprach to defeat it, imagine if it had a huge elemental Node somwhere within it, tapped by tentacular organic cables, like a huge lightning generator. Getting a hold of that and damaging it might slow the creature down (though imagine the spasms of a creature one mile long!)


* The critter is aware in an animalistic sort of way, not very intelligent, but yes, it should know how to defend itself. I could see its 'skin' twitching or shivering, knocking people off their feet, and yeah, it should have some turbine-esque lungs on the sides, which respirate. It doesn't have much in the way of limbs, except for the fins/sails, and its long tail, but that's not that useful against smaller threats. Indoors, it could probably flood passageways, though, akin to, well, coating things with phlegm to make it easier to cough them up.

Internal spasming is a great way to cause trouble for PCs, since the motion can make spellcasting very challenging, and creates a hazardous internal battleground. If its own troops are used to this, then they will fight at an advantage.

Further, spasms might be capable of really destructive behaviour, like collapsing a corridor, or inducing persitaltic waves, or tearing rents. Whilst they sound really damaging to the critter, think about it: it's a mile long, and each corridor is a tiny fragment of it. Do we worry when a single capillary in our skin is burst? We call the result a bruise, and if it's large it's painful. But it doesn't threaten our lives. So you can be brutal internally, and still not have the ship itself really threatened.


* As for critters keeping it clean, I'm imagining lots of small birds, like ravens, picking at the cracks in its skin, sort of a cross image of remoras keeping it clean and scavenging birds eating it alive.

I can't help thinking of Alfred Hitchcock here... imagine being intelligently swarmed by hundreds of these things. They might actually be under the direction of the Ship itself. Or they might have a reflex to defend the Ship when it is threatened. After all, more of these things can always be spawned! Indeed, since we are talking a huge ship, there might be thousands upon thousands of these scavengers, a seemingly endless stream of them. A few hundred might be an easy challenge for large area of effect magics. But when the spells start to run out... :D

Though you are thinking birds to maintain it, that's dealing with the outside (and probably internal lung surfaces). But there is plenty of internal volume that will need maintenance. If you don't fancy monkey-analogues, them some sort of snake or centipede might be good...


* Polyps and cysts. Got it. Ooh, and one thing Pilus has been working on . . . He captured an unseelie fey who was friends with the party. This fey could absorb life through her touch, vampirically healing her as she harmed others. Pilus was just managing the first parts of his experimenting on her when the party rescued her and really pissed off Pilus for the first time.

Then he might be able to produce some crude analogue of her ability. Imagine a sort of psychic maw, into which prisoners can be thrown, so that the ship can steal their lifeforce for its own use, particularly to repair itself. The PC's army might turn out to be a very useful source of resources to aid the Ship and its Master! nasty.

I still need to think of some sort of layout for the insides, and think of the logistics of how it could land if needed, how troops get on and off, who'd be where guarding what, and so on, but so far there've been a lot of great ideas to really add flavor to this monster. Thank you very very much.

Hey, this sort of chewing the fat is exactly why I come to EN World! This is serious fun!

Landing: can the ship just hover? if so, imagine it more like a huge airship. It doesn't land, so much as moors. Otherwise it might have a bony keel which can support the weight of the ship. That would change its apperance though, since it would also need many bony ribs internally to support its weight on the ground.

Embarkation: since this is a living thing, there's nothing stopping the ship having muscular flaps that can lower from its sides or underside, and down which troops can be moved. In that case it looks rather a lot like a dropship! As for materials, though they could be moved the same way, I can also imagine cargo hatched with their own tentacular pulley systems. The Ship literally grabs the items into itself!

Plans: well with something on this scale you only need detailed plans of various significant areas, and perhaps several generic areas (like galleys / heads / dormitories / etc.). Then the rest is an 'area' map, showing the broad functions of the internal volumes. You have an enormous advantage in dealing with a living thing: much of its volume within will be take up by its own biological functions, and thus essentially inaccessible to the players. (Though you might consider PCs using waterbreathing to take shortcuts through large blood vessels!)

This really is good fun Ryan!
 
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A wee bit off-topic, but an aside about living airships:
Anyone read John Varley's Gaea trilogy: Titan, Wizard and Demon?
There are huge bioengineered living airships in these books which get their lift from hydrogen. (No smoking!)
Always wanted to use them in my game somehow, along with some other cool critters from those books.
Props to Ranger Wickett for a great idea.
 

One tactic the party is considering to kill the thing off was drawn from a plot point that was the machination of another villain. One sorceresss, now dead, devised a spell that bound the souls of two things together. She originally used it to bind the soul of a dead follower to the soul of one of her living followers, thus bringing the dead one back to life (but fusing the two together so that whatever damage one took, the other took, sort of like Tomax and Xamot on G.I. Joe).

The party found this spell, and they're considering trying to bind Pilus's soul to his airship. They've tested this out on a zombie bird and a living bird, and when the two souls united, both died. Of course, it will be substantially harder to make this work on the lich Pilus (Will save +13) and his living airship (a bajillion hit dice means it should have a Will save of at least 1/3 a bajillion, right?).

I like the diving shark-like devouring of forests. Actually, right now it's flying over the ocean, so I'm almost tempted to have it dive underwater.

It's kind of a shame the party got at this thing so quickly. I thought it'd take them at least another day or two to get the Torch working, by which point the airship would be flying over a major city the PCs are fond of. It raises the tension so much more when your friends are in immediate peril. Plus, I had this whole thing planned where, because the city lies over a moderately volcanic area, the earthquakes from the airship would start to cause eruptions, which would let me take the NPC fire mage out of the picture. She has worried the party in the past because she has seemed power-hungry, but she's been showing signs of trying to be more heroic, and I thought it'd be a nice send-off if she was willing to go down into the eruptions and sacrifice herself to stop them. Her death would also stun the airship
 

RangerWickett said:
The party found this spell, and they're considering trying to bind Pilus's soul to his airship. They've tested this out on a zombie bird and a living bird, and when the two souls united, both died. Of course, it will be substantially harder to make this work on the lich Pilus (Will save +13) and his living airship (a bajillion hit dice means it should have a Will save of at least 1/3 a bajillion, right?).

If I were one of the players, I'd like to think that I'd have at least considered binding myself to the airship. This means that one half of the parties involved wouldn't have to make the Will save, making the tactic more likely to work. As for the other half having a will save of 1/3 of a bajillion, I'll let you puzzle that one out.

But I do think it would be neat to see a titanic battle of wills as one party member sacrifices himself to "become one with the airship" in order to take control of some of its defenses. On that note, what about this idea:

Have one of the party NPC's decide to try and bond with the Airship, perhaps after they discover just how powerful the bad guys, the ship and the associated defenses really are ("It's the only way anybody is going to survive this!!"). They are able to bond with the Airship, temporarily sharing control of the defenses and aiding the cause of the heroes.

But, like you said, this creature is mega-powerful. It gets a new save periodically as its powerful soul retakes control of its body. It can't simply kick the soul of the NPC back out into the original body but it can isolate the invading soul and shunt it into one of its "symbiont servants" that it grows to maintain itself. Have the NPC eventually get booted into the body of a Flesh Golem about to hatch from its Cyst.

Then this NPC/Golem can maneuver around the ship, unexpectedly killing off parts of the evil army ("Aren't those Golem things supposed to be on OUR side?!") and searching for his friends who may not realize that the Golem is friends ("Aren't those Golem things supposed to be on THEIR side?!").

Somewhere in there, the bad guys probably start winning the battle and the party must withdraw and come back to fight another day. The NPC/Golem is now a good infiltrator for next time but has given up their humanity (or whatever) in the process.
 

It's fun having a doctor as a player in my game:

Originally written by Tom Jones
I think we could easily cause a pericardial tamponade in this beasty, killing it with ease. All you need to do is create a puncture wound through any of the heart walls. Blood will pour out of the defect, filling the space that exists between the endocardium and the pericardial sheath that covers it. As the space fills, both diastolic filling and systolic ejection fraction become impaired, until no effective blood pressure is established. The beast would have a syncopal episode and fall into the ocean. This plan works, because the typical treatment for tamponade requires removal of the pericardium (you can live just fine without one), but this must be done after appropriate coagulation has been achieved, so that the beasty doesn't bleed out. While Rantle could never come up with this, Quill Kanen could.
 

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